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<section id="module-pygame.transform">
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<span id="pygame-transform"></span><dl class="definition">
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<dt class="title module sig sig-object">
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<code class="docutils literal notranslate"><span class="pre">pygame.transform</span></code></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">pygame module to transform surfaces</span></div>
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</div>
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<table class="toc docutils align-default">
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<colgroup>
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<col style="width: 26%" />
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<col style="width: 1%" />
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<col style="width: 73%" />
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</colgroup>
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<tbody>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.flip">pygame.transform.flip</a></div>
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</td>
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<td>—</td>
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<td>flip vertically and horizontally</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.scale">pygame.transform.scale</a></div>
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</td>
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<td>—</td>
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<td>resize to new resolution</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.scale_by">pygame.transform.scale_by</a></div>
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</td>
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<td>—</td>
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<td>resize to new resolution, using scalar(s)</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.rotate">pygame.transform.rotate</a></div>
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</td>
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<td>—</td>
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<td>rotate an image</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.rotozoom">pygame.transform.rotozoom</a></div>
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</td>
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<td>—</td>
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<td>filtered scale and rotation</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.scale2x">pygame.transform.scale2x</a></div>
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</td>
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<td>—</td>
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<td>specialized image doubler</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.smoothscale">pygame.transform.smoothscale</a></div>
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</td>
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<td>—</td>
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<td>scale a surface to an arbitrary size smoothly</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.smoothscale_by">pygame.transform.smoothscale_by</a></div>
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</td>
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<td>—</td>
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<td>resize to new resolution, using scalar(s)</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.get_smoothscale_backend">pygame.transform.get_smoothscale_backend</a></div>
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</td>
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<td>—</td>
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<td>return smoothscale filter version in use: 'GENERIC', 'MMX', or 'SSE'</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.set_smoothscale_backend">pygame.transform.set_smoothscale_backend</a></div>
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</td>
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<td>—</td>
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<td>set smoothscale filter version to one of: 'GENERIC', 'MMX', or 'SSE'</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.chop">pygame.transform.chop</a></div>
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</td>
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<td>—</td>
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<td>gets a copy of an image with an interior area removed</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.laplacian">pygame.transform.laplacian</a></div>
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</td>
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<td>—</td>
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<td>find edges in a surface</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.average_surfaces">pygame.transform.average_surfaces</a></div>
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</td>
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<td>—</td>
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<td>find the average surface from many surfaces.</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.average_color">pygame.transform.average_color</a></div>
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</td>
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<td>—</td>
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<td>finds the average color of a surface</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.grayscale">pygame.transform.grayscale</a></div>
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</td>
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<td>—</td>
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<td>grayscale a surface</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="transform.html#pygame.transform.threshold">pygame.transform.threshold</a></div>
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</td>
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<td>—</td>
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<td>finds which, and how many pixels in a surface are within a threshold of a 'search_color' or a 'search_surf'.</td>
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</tr>
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</tbody>
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</table>
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<p>A Surface transform is an operation that moves or resizes the pixels. All these
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functions take a Surface to operate on and return a new Surface with the
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results.</p>
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<p>Some of the transforms are considered destructive. These means every time they
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are performed they lose pixel data. Common examples of this are resizing and
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rotating. For this reason, it is better to re-transform the original surface
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than to keep transforming an image multiple times. (For example, suppose you
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are animating a bouncing spring which expands and contracts. If you applied the
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size changes incrementally to the previous images, you would lose detail.
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Instead, always begin with the original image and scale to the desired size.)</p>
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<div class="versionchanged">
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<p><span class="versionmodified changed">Changed in pygame 2.0.2: </span>transform functions now support keyword arguments.</p>
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</div>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.transform.flip">
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<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">flip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.flip" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">flip vertically and horizontally</span></div>
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<div class="line"><span class="signature">flip(surface, flip_x, flip_y) -> Surface</span></div>
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</div>
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<p>This can flip a Surface either vertically, horizontally, or both.
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The arguments <code class="docutils literal notranslate"><span class="pre">flip_x</span></code> and <code class="docutils literal notranslate"><span class="pre">flip_y</span></code> are booleans that control whether
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to flip each axis. Flipping a Surface is non-destructive and returns a new
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Surface with the same dimensions.</p>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.transform.scale">
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<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">scale</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.scale" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">resize to new resolution</span></div>
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<div class="line"><span class="signature">scale(surface, size, dest_surface=None) -> Surface</span></div>
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</div>
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<p>Resizes the Surface to a new size, given as (width, height).
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This is a fast scale operation that does not sample the results.</p>
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<p>An optional destination surface can be used, rather than have it create a
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new one. This is quicker if you want to repeatedly scale something. However
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the destination must be the same size as the size (width, height) passed in. Also
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the destination surface must be the same format.</p>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.transform.scale_by">
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<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">scale_by</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.scale_by" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">resize to new resolution, using scalar(s)</span></div>
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<div class="line"><span class="signature">scale_by(surface, factor, dest_surface=None) -> Surface</span></div>
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</div>
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<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
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<a class="reference external" href="https://github.com/pygame/pygame/pull/2723">Please leave scale_by feedback with authors</a></p>
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<p>Same as <a class="reference internal" href="#pygame.transform.scale" title="pygame.transform.scale"><code class="xref py py-func docutils literal notranslate"><span class="pre">scale()</span></code></a>, but scales by some factor, rather than taking
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the new size explicitly. For example, <code class="code docutils literal notranslate"><span class="pre">transform.scale_by(surf,</span> <span class="pre">3)</span></code>
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will triple the size of the surface in both dimensions. Optionally, the
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scale factor can be a sequence of two numbers, controlling x and y scaling
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separately. For example, <code class="code docutils literal notranslate"><span class="pre">transform.scale_by(surf,</span> <span class="pre">(2,</span> <span class="pre">1))</span></code> doubles
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the image width but keeps the height the same.</p>
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<div class="versionadded">
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<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
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</div>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.transform.rotate">
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<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">rotate</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.rotate" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">rotate an image</span></div>
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<div class="line"><span class="signature">rotate(surface, angle) -> Surface</span></div>
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</div>
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<p>Unfiltered counterclockwise rotation. The angle argument represents degrees
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and can be any floating point value. Negative angle amounts will rotate
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clockwise.</p>
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<p>Unless rotating by 90 degree increments, the image will be padded larger to
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hold the new size. If the image has pixel alphas, the padded area will be
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transparent. Otherwise pygame will pick a color that matches the Surface
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colorkey or the topleft pixel value.</p>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.transform.rotozoom">
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<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">rotozoom</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.rotozoom" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">filtered scale and rotation</span></div>
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<div class="line"><span class="signature">rotozoom(surface, angle, scale) -> Surface</span></div>
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</div>
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<p>This is a combined scale and rotation transform. The resulting Surface will
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be a filtered 32-bit Surface. The scale argument is a floating point value
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that will be multiplied by the current resolution. The angle argument is a
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floating point value that represents the counterclockwise degrees to rotate.
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A negative rotation angle will rotate clockwise.</p>
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</dd></dl>
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|
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<dl class="py function definition">
|
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<dt class="sig sig-object py title" id="pygame.transform.scale2x">
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<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">scale2x</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.scale2x" title="Permalink to this definition">¶</a></dt>
|
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<dd><div class="line-block">
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|
<div class="line"><span class="summaryline">specialized image doubler</span></div>
|
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<div class="line"><span class="signature">scale2x(surface, dest_surface=None) -> Surface</span></div>
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</div>
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<p>This will return a new image that is double the size of the original. It
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uses the AdvanceMAME Scale2X algorithm which does a 'jaggie-less' scale of
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bitmap graphics.</p>
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<p>This really only has an effect on simple images with solid colors. On
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photographic and antialiased images it will look like a regular unfiltered
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scale.</p>
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<p>An optional destination surface can be used, rather than have it create a
|
|
new one. This is quicker if you want to repeatedly scale something. However
|
|
the destination must be twice the size of the source surface passed in. Also
|
|
the destination surface must be the same format.</p>
|
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</dd></dl>
|
|
|
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<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.transform.smoothscale">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">smoothscale</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.smoothscale" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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|
<div class="line"><span class="summaryline">scale a surface to an arbitrary size smoothly</span></div>
|
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<div class="line"><span class="signature">smoothscale(surface, size, dest_surface=None) -> Surface</span></div>
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</div>
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<p>Uses one of two different algorithms for scaling each dimension of the input
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surface as required. For shrinkage, the output pixels are area averages of
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the colors they cover. For expansion, a bilinear filter is used. For the
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x86-64 and i686 architectures, optimized <code class="docutils literal notranslate"><span class="pre">MMX</span></code> routines are included and
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will run much faster than other machine types. The size is a 2 number
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sequence for (width, height). This function only works for 24-bit or 32-bit
|
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surfaces. An exception will be thrown if the input surface bit depth is less
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than 24.</p>
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|
<div class="versionadded">
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<p><span class="versionmodified added">New in pygame 1.8.</span></p>
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</div>
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</dd></dl>
|
|
|
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<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.transform.smoothscale_by">
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<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">smoothscale_by</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.smoothscale_by" title="Permalink to this definition">¶</a></dt>
|
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<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">resize to new resolution, using scalar(s)</span></div>
|
|
<div class="line"><span class="signature">smoothscale_by(surface, factor, dest_surface=None) -> Surface</span></div>
|
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</div>
|
|
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
|
|
<a class="reference external" href="https://github.com/pygame/pygame/pull/2723">Please leave smoothscale_by feedback with authors</a></p>
|
|
<p>Same as <a class="reference internal" href="#pygame.transform.smoothscale" title="pygame.transform.smoothscale"><code class="xref py py-func docutils literal notranslate"><span class="pre">smoothscale()</span></code></a>, but scales by some factor, rather than
|
|
taking the new size explicitly. For example,
|
|
<code class="code docutils literal notranslate"><span class="pre">transform.smoothscale_by(surf,</span> <span class="pre">3)</span></code> will triple the size of the
|
|
surface in both dimensions. Optionally, the scale factor can be a sequence
|
|
of two numbers, controlling x and y scaling separately. For example,
|
|
<code class="code docutils literal notranslate"><span class="pre">transform.smoothscale_by(surf,</span> <span class="pre">(2,</span> <span class="pre">1))</span></code> doubles the image width but
|
|
keeps the height the same.</p>
|
|
<div class="versionadded">
|
|
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.transform.get_smoothscale_backend">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">get_smoothscale_backend</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.get_smoothscale_backend" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">return smoothscale filter version in use: 'GENERIC', 'MMX', or 'SSE'</span></div>
|
|
<div class="line"><span class="signature">get_smoothscale_backend() -> string</span></div>
|
|
</div>
|
|
<p>Shows whether or not smoothscale is using <code class="docutils literal notranslate"><span class="pre">MMX</span></code> or <code class="docutils literal notranslate"><span class="pre">SSE</span></code> acceleration.
|
|
If no acceleration is available then "GENERIC" is returned. For a x86
|
|
processor the level of acceleration to use is determined at runtime.</p>
|
|
<p>This function is provided for pygame testing and debugging.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.transform.set_smoothscale_backend">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">set_smoothscale_backend</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.set_smoothscale_backend" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">set smoothscale filter version to one of: 'GENERIC', 'MMX', or 'SSE'</span></div>
|
|
<div class="line"><span class="signature">set_smoothscale_backend(backend) -> None</span></div>
|
|
</div>
|
|
<p>Sets smoothscale acceleration. Takes a string argument. A value of 'GENERIC'
|
|
turns off acceleration. 'MMX' uses <code class="docutils literal notranslate"><span class="pre">MMX</span></code> instructions only. 'SSE' allows
|
|
<code class="docutils literal notranslate"><span class="pre">SSE</span></code> extensions as well. A value error is raised if type is not
|
|
recognized or not supported by the current processor.</p>
|
|
<p>This function is provided for pygame testing and debugging. If smoothscale
|
|
causes an invalid instruction error then it is a pygame/SDL bug that should
|
|
be reported. Use this function as a temporary fix only.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.transform.chop">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">chop</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.chop" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">gets a copy of an image with an interior area removed</span></div>
|
|
<div class="line"><span class="signature">chop(surface, rect) -> Surface</span></div>
|
|
</div>
|
|
<p>Extracts a portion of an image. All vertical and horizontal pixels
|
|
surrounding the given rectangle area are removed. The corner areas (diagonal
|
|
to the rect) are then brought together. (The original image is not altered
|
|
by this operation.)</p>
|
|
<p><code class="docutils literal notranslate"><span class="pre">NOTE</span></code>: If you want a "crop" that returns the part of an image within a
|
|
rect, you can blit with a rect to a new surface or copy a subsurface.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.transform.laplacian">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">laplacian</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.laplacian" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">find edges in a surface</span></div>
|
|
<div class="line"><span class="signature">laplacian(surface, dest_surface=None) -> Surface</span></div>
|
|
</div>
|
|
<p>Finds the edges in a surface using the laplacian algorithm.</p>
|
|
<div class="versionadded">
|
|
<p><span class="versionmodified added">New in pygame 1.8.</span></p>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.transform.average_surfaces">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">average_surfaces</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.average_surfaces" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">find the average surface from many surfaces.</span></div>
|
|
<div class="line"><span class="signature">average_surfaces(surfaces, dest_surface=None, palette_colors=1) -> Surface</span></div>
|
|
</div>
|
|
<p>Takes a sequence of surfaces and returns a surface with average colors from
|
|
each of the surfaces.</p>
|
|
<p>palette_colors - if true we average the colors in palette, otherwise we
|
|
average the pixel values. This is useful if the surface is actually
|
|
greyscale colors, and not palette colors.</p>
|
|
<p>Note, this function currently does not handle palette using surfaces
|
|
correctly.</p>
|
|
<div class="versionadded">
|
|
<p><span class="versionmodified added">New in pygame 1.8.</span></p>
|
|
</div>
|
|
<div class="versionadded">
|
|
<p><span class="versionmodified added">New in pygame 1.9: </span><code class="docutils literal notranslate"><span class="pre">palette_colors</span></code> argument</p>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.transform.average_color">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">average_color</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.average_color" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">finds the average color of a surface</span></div>
|
|
<div class="line"><span class="signature">average_color(surface, rect=None, consider_alpha=False) -> Color</span></div>
|
|
</div>
|
|
<p>Finds the average color of a Surface or a region of a surface specified by a
|
|
Rect, and returns it as a Color. If consider_alpha is set to True, then alpha is
|
|
taken into account (removing the black artifacts).</p>
|
|
<div class="versionadded">
|
|
<p><span class="versionmodified added">New in pygame 2.1.2: </span><code class="docutils literal notranslate"><span class="pre">consider_alpha</span></code> argument</p>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.transform.grayscale">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">grayscale</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.grayscale" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">grayscale a surface</span></div>
|
|
<div class="line"><span class="signature">grayscale(surface, dest_surface=None) -> Surface</span></div>
|
|
</div>
|
|
<p>Returns a grayscaled version of the original surface using the luminosity formula which weights red, green and blue according to their wavelengths.</p>
|
|
<p>An optional destination surface can be passed which is faster than creating a new Surface.
|
|
This destination surface must have the same dimensions (width, height) and depth as the source Surface.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.transform.threshold">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.transform.</span></span><span class="sig-name descname"><span class="pre">threshold</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.transform.threshold" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">finds which, and how many pixels in a surface are within a threshold of a 'search_color' or a 'search_surf'.</span></div>
|
|
<div class="line"><span class="signature">threshold(dest_surface, surface, search_color, threshold=(0,0,0,0), set_color=(0,0,0,0), set_behavior=1, search_surf=None, inverse_set=False) -> num_threshold_pixels</span></div>
|
|
</div>
|
|
<p>This versatile function can be used for find colors in a 'surf' close to a 'search_color'
|
|
or close to colors in a separate 'search_surf'.</p>
|
|
<p>It can also be used to transfer pixels into a 'dest_surf' that match or don't match.</p>
|
|
<p>By default it sets pixels in the 'dest_surf' where all of the pixels NOT within the
|
|
threshold are changed to set_color. If inverse_set is optionally set to True,
|
|
the pixels that ARE within the threshold are changed to set_color.</p>
|
|
<p>If the optional 'search_surf' surface is given, it is used to threshold against
|
|
rather than the specified 'set_color'. That is, it will find each pixel in the
|
|
'surf' that is within the 'threshold' of the pixel at the same coordinates
|
|
of the 'search_surf'.</p>
|
|
<dl class="field-list simple">
|
|
<dt class="field-odd">Parameters</dt>
|
|
<dd class="field-odd"><ul class="simple">
|
|
<li><p><strong>dest_surf</strong> (<a class="tooltip reference internal" href="surface.html#pygame.Surface" title=""><em>pygame.Surface</em><span class="tooltip-content">pygame object for representing images</span></a><em> or </em><em>None</em>) -- Surface we are changing. See 'set_behavior'.
|
|
Should be None if counting (set_behavior is 0).</p></li>
|
|
<li><p><strong>surf</strong> (<a class="tooltip reference internal" href="surface.html#pygame.Surface" title=""><em>pygame.Surface</em><span class="tooltip-content">pygame object for representing images</span></a>) -- Surface we are looking at.</p></li>
|
|
<li><p><strong>search_color</strong> (<a class="tooltip reference internal" href="color.html#pygame.Color" title=""><em>pygame.Color</em><span class="tooltip-content">pygame object for color representations</span></a>) -- Color we are searching for.</p></li>
|
|
<li><p><strong>threshold</strong> (<a class="tooltip reference internal" href="color.html#pygame.Color" title=""><em>pygame.Color</em><span class="tooltip-content">pygame object for color representations</span></a>) -- Within this distance from search_color (or search_surf).
|
|
You can use a threshold of (r,g,b,a) where the r,g,b can have different
|
|
thresholds. So you could use an r threshold of 40 and a blue threshold of 2
|
|
if you like.</p></li>
|
|
<li><p><strong>set_color</strong> (<a class="tooltip reference internal" href="color.html#pygame.Color" title=""><em>pygame.Color</em><span class="tooltip-content">pygame object for color representations</span></a><em> or </em><em>None</em>) -- Color we set in dest_surf.</p></li>
|
|
<li><p><strong>set_behavior</strong> (<em>int</em>) -- <ul>
|
|
<li><p>set_behavior=1 (default). Pixels in dest_surface will be changed to 'set_color'.</p></li>
|
|
<li><p>set_behavior=0 we do not change 'dest_surf', just count. Make dest_surf=None.</p></li>
|
|
<li><p>set_behavior=2 pixels set in 'dest_surf' will be from 'surf'.</p></li>
|
|
</ul>
|
|
</p></li>
|
|
<li><p><strong>search_surf</strong> (<a class="tooltip reference internal" href="surface.html#pygame.Surface" title=""><em>pygame.Surface</em><span class="tooltip-content">pygame object for representing images</span></a><em> or </em><em>None</em>) -- <ul>
|
|
<li><p>search_surf=None (default). Search against 'search_color' instead.</p></li>
|
|
<li><p>search_surf=Surface. Look at the color in 'search_surf' rather than using 'search_color'.</p></li>
|
|
</ul>
|
|
</p></li>
|
|
<li><p><strong>inverse_set</strong> (<em>bool</em>) -- <ul>
|
|
<li><p>False, default. Pixels outside of threshold are changed.</p></li>
|
|
<li><p>True, Pixels within threshold are changed.</p></li>
|
|
</ul>
|
|
</p></li>
|
|
</ul>
|
|
</dd>
|
|
<dt class="field-even">Return type</dt>
|
|
<dd class="field-even"><p>int</p>
|
|
</dd>
|
|
<dt class="field-odd">Returns</dt>
|
|
<dd class="field-odd"><p>The number of pixels that are within the 'threshold' in 'surf'
|
|
compared to either 'search_color' or <cite>search_surf</cite>.</p>
|
|
</dd>
|
|
<dt class="field-even">Examples</dt>
|
|
<dd class="field-even"><p></p></dd>
|
|
</dl>
|
|
<p>See the threshold tests for a full of examples: <a class="reference external" href="https://github.com/pygame/pygame/blob/main/test/transform_test.py">https://github.com/pygame/pygame/blob/main/test/transform_test.py</a></p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span> <span class="k">def</span> <span class="nf">test_threshold_dest_surf_not_change</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
|
|
<span class="w"> </span><span class="sd">"""the pixels within the threshold.</span>
|
|
|
|
<span class="sd"> All pixels not within threshold are changed to set_color.</span>
|
|
<span class="sd"> So there should be none changed in this test.</span>
|
|
<span class="sd"> """</span>
|
|
<span class="p">(</span><span class="n">w</span><span class="p">,</span> <span class="n">h</span><span class="p">)</span> <span class="o">=</span> <span class="n">size</span> <span class="o">=</span> <span class="p">(</span><span class="mi">32</span><span class="p">,</span> <span class="mi">32</span><span class="p">)</span>
|
|
<span class="n">threshold</span> <span class="o">=</span> <span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">)</span>
|
|
<span class="n">original_color</span> <span class="o">=</span> <span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">)</span>
|
|
<span class="n">original_dest_color</span> <span class="o">=</span> <span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">,</span> <span class="mi">55</span><span class="p">)</span>
|
|
<span class="n">threshold_color</span> <span class="o">=</span> <span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>
|
|
<span class="n">set_color</span> <span class="o">=</span> <span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>
|
|
|
|
<span class="n">surf</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">Surface</span><span class="p">(</span><span class="n">size</span><span class="p">,</span> <span class="n">pygame</span><span class="o">.</span><span class="n">SRCALPHA</span><span class="p">,</span> <span class="mi">32</span><span class="p">)</span>
|
|
<span class="n">dest_surf</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">Surface</span><span class="p">(</span><span class="n">size</span><span class="p">,</span> <span class="n">pygame</span><span class="o">.</span><span class="n">SRCALPHA</span><span class="p">,</span> <span class="mi">32</span><span class="p">)</span>
|
|
<span class="n">search_surf</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">Surface</span><span class="p">(</span><span class="n">size</span><span class="p">,</span> <span class="n">pygame</span><span class="o">.</span><span class="n">SRCALPHA</span><span class="p">,</span> <span class="mi">32</span><span class="p">)</span>
|
|
|
|
<span class="n">surf</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">original_color</span><span class="p">)</span>
|
|
<span class="n">search_surf</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">threshold_color</span><span class="p">)</span>
|
|
<span class="n">dest_surf</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">original_dest_color</span><span class="p">)</span>
|
|
|
|
<span class="c1"># set_behavior=1, set dest_surface from set_color.</span>
|
|
<span class="c1"># all within threshold of third_surface, so no color is set.</span>
|
|
|
|
<span class="n">THRESHOLD_BEHAVIOR_FROM_SEARCH_COLOR</span> <span class="o">=</span> <span class="mi">1</span>
|
|
<span class="n">pixels_within_threshold</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">transform</span><span class="o">.</span><span class="n">threshold</span><span class="p">(</span>
|
|
<span class="n">dest_surface</span><span class="o">=</span><span class="n">dest_surf</span><span class="p">,</span>
|
|
<span class="n">surface</span><span class="o">=</span><span class="n">surf</span><span class="p">,</span>
|
|
<span class="n">search_color</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span>
|
|
<span class="n">threshold</span><span class="o">=</span><span class="n">threshold</span><span class="p">,</span>
|
|
<span class="n">set_color</span><span class="o">=</span><span class="n">set_color</span><span class="p">,</span>
|
|
<span class="n">set_behavior</span><span class="o">=</span><span class="n">THRESHOLD_BEHAVIOR_FROM_SEARCH_COLOR</span><span class="p">,</span>
|
|
<span class="n">search_surf</span><span class="o">=</span><span class="n">search_surf</span><span class="p">,</span>
|
|
<span class="p">)</span>
|
|
|
|
<span class="c1"># # Return, of pixels within threshold is correct</span>
|
|
<span class="bp">self</span><span class="o">.</span><span class="n">assertEqual</span><span class="p">(</span><span class="n">w</span> <span class="o">*</span> <span class="n">h</span><span class="p">,</span> <span class="n">pixels_within_threshold</span><span class="p">)</span>
|
|
|
|
<span class="c1"># # Size of dest surface is correct</span>
|
|
<span class="n">dest_rect</span> <span class="o">=</span> <span class="n">dest_surf</span><span class="o">.</span><span class="n">get_rect</span><span class="p">()</span>
|
|
<span class="n">dest_size</span> <span class="o">=</span> <span class="n">dest_rect</span><span class="o">.</span><span class="n">size</span>
|
|
<span class="bp">self</span><span class="o">.</span><span class="n">assertEqual</span><span class="p">(</span><span class="n">size</span><span class="p">,</span> <span class="n">dest_size</span><span class="p">)</span>
|
|
|
|
<span class="c1"># The color is not the change_color specified for every pixel As all</span>
|
|
<span class="c1"># pixels are within threshold</span>
|
|
|
|
<span class="k">for</span> <span class="n">pt</span> <span class="ow">in</span> <span class="n">test_utils</span><span class="o">.</span><span class="n">rect_area_pts</span><span class="p">(</span><span class="n">dest_rect</span><span class="p">):</span>
|
|
<span class="bp">self</span><span class="o">.</span><span class="n">assertNotEqual</span><span class="p">(</span><span class="n">dest_surf</span><span class="o">.</span><span class="n">get_at</span><span class="p">(</span><span class="n">pt</span><span class="p">),</span> <span class="n">set_color</span><span class="p">)</span>
|
|
<span class="bp">self</span><span class="o">.</span><span class="n">assertEqual</span><span class="p">(</span><span class="n">dest_surf</span><span class="o">.</span><span class="n">get_at</span><span class="p">(</span><span class="n">pt</span><span class="p">),</span> <span class="n">original_dest_color</span><span class="p">)</span>
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</pre></div>
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</div>
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<div class="versionadded">
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<p><span class="versionmodified added">New in pygame 1.8.</span></p>
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</div>
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<div class="versionchanged">
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<p><span class="versionmodified changed">Changed in pygame 1.9.4: </span>Fixed a lot of bugs and added keyword arguments. Test your code.</p>
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</div>
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</dd></dl>
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</dd></dl>
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</section>
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<br /><br />
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<hr />
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<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref\transform.rst" rel="nofollow">Edit on GitHub</a>
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