ai-content-maker/.venv/Lib/site-packages/torch/include/c10/util/ApproximateClock.h

116 lines
3.4 KiB
C++

// Copyright 2023-present Facebook. All Rights Reserved.
#pragma once
#include <c10/macros/Export.h>
#include <array>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <ctime>
#include <functional>
#include <type_traits>
#if defined(C10_IOS) && defined(C10_MOBILE)
#include <sys/time.h> // for gettimeofday()
#endif
#if defined(__i386__) || defined(__x86_64__) || defined(__amd64__)
#define C10_RDTSC
#if defined(_MSC_VER)
#include <intrin.h>
#elif defined(__CUDACC__) || defined(__HIPCC__)
#undef C10_RDTSC
#elif defined(__clang__)
// `__rdtsc` is available by default.
// NB: This has to be first, because Clang will also define `__GNUC__`
#elif defined(__GNUC__)
#include <x86intrin.h>
#else
#undef C10_RDTSC
#endif
#endif
namespace c10 {
using time_t = int64_t;
using steady_clock_t = std::conditional_t<
std::chrono::high_resolution_clock::is_steady,
std::chrono::high_resolution_clock,
std::chrono::steady_clock>;
inline time_t getTimeSinceEpoch() {
auto now = std::chrono::system_clock::now().time_since_epoch();
return std::chrono::duration_cast<std::chrono::nanoseconds>(now).count();
}
inline time_t getTime(bool allow_monotonic = false) {
#if defined(C10_IOS) && defined(C10_MOBILE)
// clock_gettime is only available on iOS 10.0 or newer. Unlike OS X, iOS
// can't rely on CLOCK_REALTIME, as it is defined no matter if clock_gettime
// is implemented or not
struct timeval now;
gettimeofday(&now, NULL);
return static_cast<time_t>(now.tv_sec) * 1000000000 +
static_cast<time_t>(now.tv_usec) * 1000;
#elif defined(_WIN32) || defined(__MACH__)
return std::chrono::duration_cast<std::chrono::nanoseconds>(
steady_clock_t::now().time_since_epoch())
.count();
#else
// clock_gettime is *much* faster than std::chrono implementation on Linux
struct timespec t {};
auto mode = CLOCK_REALTIME;
if (allow_monotonic) {
mode = CLOCK_MONOTONIC;
}
clock_gettime(mode, &t);
return static_cast<time_t>(t.tv_sec) * 1000000000 +
static_cast<time_t>(t.tv_nsec);
#endif
}
// We often do not need to capture true wall times. If a fast mechanism such
// as TSC is available we can use that instead and convert back to epoch time
// during post processing. This greatly reduce the clock's contribution to
// profiling.
// http://btorpey.github.io/blog/2014/02/18/clock-sources-in-linux/
// https://quick-bench.com/q/r8opkkGZSJMu9wM_XTbDouq-0Io
// TODO: We should use
// `https://github.com/google/benchmark/blob/main/src/cycleclock.h`
inline auto getApproximateTime() {
#if defined(C10_RDTSC)
return static_cast<uint64_t>(__rdtsc());
#else
return getTime();
#endif
}
using approx_time_t = decltype(getApproximateTime());
static_assert(
std::is_same_v<approx_time_t, int64_t> ||
std::is_same_v<approx_time_t, uint64_t>,
"Expected either int64_t (`getTime`) or uint64_t (some TSC reads).");
// Convert `getCount` results to Nanoseconds since unix epoch.
class C10_API ApproximateClockToUnixTimeConverter final {
public:
ApproximateClockToUnixTimeConverter();
std::function<time_t(approx_time_t)> makeConverter();
struct UnixAndApproximateTimePair {
time_t t_;
approx_time_t approx_t_;
};
static UnixAndApproximateTimePair measurePair();
private:
static constexpr size_t replicates = 1001;
using time_pairs = std::array<UnixAndApproximateTimePair, replicates>;
time_pairs measurePairs();
time_pairs start_times_;
};
} // namespace c10