ai-content-maker/.venv/Lib/site-packages/pygame/_common.pyi

41 lines
1.3 KiB
Python

from os import PathLike
from typing import IO, Callable, Sequence, Tuple, Union
from typing_extensions import Literal as Literal
from typing_extensions import Protocol
from pygame.color import Color
from pygame.math import Vector2
from pygame.rect import Rect
# For functions that take a file name
AnyPath = Union[str, bytes, PathLike[str], PathLike[bytes]]
# Most pygame functions that take a file argument should be able to handle
# a FileArg type
FileArg = Union[AnyPath, IO[bytes], IO[str]]
Coordinate = Union[Tuple[float, float], Sequence[float], Vector2]
# This typehint is used when a function would return an RGBA tuble
RGBAOutput = Tuple[int, int, int, int]
ColorValue = Union[Color, int, str, Tuple[int, int, int], RGBAOutput, Sequence[int]]
from typing import Union
def my_function(my_var: Union[int, float, complex]) -> None:
print(my_var)
_CanBeRect = Union[
Rect,
Tuple[Union[float, int], Union[float, int], Union[float, int], Union[float, int]],
Tuple[Coordinate, Coordinate],
Sequence[Union[float, int]],
Sequence[Coordinate],
]
class _HasRectAttribute(Protocol):
# An object that has a rect attribute that is either a rect, or a function
# that returns a rect confirms to the rect protocol
rect: Union[RectValue, Callable[[], RectValue]]
RectValue = Union[_CanBeRect, _HasRectAttribute]