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<section id="module-pygame.scrap">
<span id="pygame-scrap"></span><dl class="definition">
<dt class="title module sig sig-object">
<code class="docutils literal notranslate"><span class="pre">pygame.scrap</span></code></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">pygame module for clipboard support.</span></div>
</div>
<table class="toc docutils align-default">
<colgroup>
<col style="width: 21%" />
<col style="width: 1%" />
<col style="width: 78%" />
</colgroup>
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.init">pygame.scrap.init</a></div>
</td>
<td></td>
<td>Initializes the scrap module.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.get_init">pygame.scrap.get_init</a></div>
</td>
<td></td>
<td>Returns True if the scrap module is currently initialized.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.get">pygame.scrap.get</a></div>
</td>
<td></td>
<td>Gets the data for the specified type from the clipboard.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.get_types">pygame.scrap.get_types</a></div>
</td>
<td></td>
<td>Gets a list of the available clipboard types.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.put">pygame.scrap.put</a></div>
</td>
<td></td>
<td>Places data into the clipboard.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.contains">pygame.scrap.contains</a></div>
</td>
<td></td>
<td>Checks whether data for a given type is available in the clipboard.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.lost">pygame.scrap.lost</a></div>
</td>
<td></td>
<td>Indicates if the clipboard ownership has been lost by the pygame application.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.set_mode">pygame.scrap.set_mode</a></div>
</td>
<td></td>
<td>Sets the clipboard access mode.</td>
</tr>
</tbody>
</table>
<p><strong>EXPERIMENTAL!</strong>: This API may change or disappear in later pygame releases. If
you use this, your code may break with the next pygame release.</p>
<p>The scrap module is for transferring data to/from the clipboard. This allows
for cutting and pasting data between pygame and other applications. Some basic
data (MIME) types are defined and registered:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span> <span class="n">pygame</span> <span class="n">string</span>
<span class="n">constant</span> <span class="n">value</span> <span class="n">description</span>
<span class="o">--------------------------------------------------</span>
<span class="n">SCRAP_TEXT</span> <span class="s2">&quot;text/plain&quot;</span> <span class="n">plain</span> <span class="n">text</span>
<span class="n">SCRAP_BMP</span> <span class="s2">&quot;image/bmp&quot;</span> <span class="n">BMP</span> <span class="n">encoded</span> <span class="n">image</span> <span class="n">data</span>
<span class="n">SCRAP_PBM</span> <span class="s2">&quot;image/pbm&quot;</span> <span class="n">PBM</span> <span class="n">encoded</span> <span class="n">image</span> <span class="n">data</span>
<span class="n">SCRAP_PPM</span> <span class="s2">&quot;image/ppm&quot;</span> <span class="n">PPM</span> <span class="n">encoded</span> <span class="n">image</span> <span class="n">data</span>
</pre></div>
</div>
<p><code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_PPM</span></code>, <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_PBM</span></code> and <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_BMP</span></code> are
suitable for surface buffers to be shared with other applications.
<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_TEXT</span></code> is an alias for the plain text clipboard type.</p>
<p>Depending on the platform, additional types are automatically registered when
data is placed into the clipboard to guarantee a consistent sharing behaviour
with other applications. The following listed types can be used as strings to
be passed to the respective <a class="tooltip reference internal" href="#module-pygame.scrap" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.scrap</span></code><span class="tooltip-content">pygame module for clipboard support.</span></a> module functions.</p>
<p>For <strong>Windows</strong> platforms, these additional types are supported automatically
and resolve to their internal definitions:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;text/plain;charset=utf-8&quot;</span> <span class="n">UTF</span><span class="o">-</span><span class="mi">8</span> <span class="n">encoded</span> <span class="n">text</span>
<span class="s2">&quot;audio/wav&quot;</span> <span class="n">WAV</span> <span class="n">encoded</span> <span class="n">audio</span>
<span class="s2">&quot;image/tiff&quot;</span> <span class="n">TIFF</span> <span class="n">encoded</span> <span class="n">image</span> <span class="n">data</span>
</pre></div>
</div>
<p>For <strong>X11</strong> platforms, these additional types are supported automatically and
resolve to their internal definitions:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;text/plain;charset=utf-8&quot;</span> <span class="n">UTF</span><span class="o">-</span><span class="mi">8</span> <span class="n">encoded</span> <span class="n">text</span>
<span class="s2">&quot;UTF8_STRING&quot;</span> <span class="n">UTF</span><span class="o">-</span><span class="mi">8</span> <span class="n">encoded</span> <span class="n">text</span>
<span class="s2">&quot;COMPOUND_TEXT&quot;</span> <span class="n">COMPOUND</span> <span class="n">text</span>
</pre></div>
</div>
<p>User defined types can be used, but the data might not be accessible by other
applications unless they know what data type to look for.
Example: Data placed into the clipboard by
<code class="docutils literal notranslate"><span class="pre">pygame.scrap.put(&quot;my_data_type&quot;,</span> <span class="pre">byte_data)</span></code> can only be accessed by
applications which query the clipboard for the <code class="docutils literal notranslate"><span class="pre">&quot;my_data_type&quot;</span></code> data type.</p>
<p>For an example of how the scrap module works refer to the examples page
(<a class="tooltip reference internal" href="examples.html#pygame.examples.scrap_clipboard.main" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.examples.scrap_clipboard.main()</span></code><span class="tooltip-content">access the clipboard</span></a>) or the code directly in GitHub
(<a class="reference external" href="https://github.com/pygame/pygame/blob/main/examples/scrap_clipboard.py">pygame/examples/scrap_clipboard.py</a>).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.8.</span></p>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>The scrap module is currently only supported for Windows, X11 and Mac OS X.
On Mac OS X only text works at the moment - other types may be supported in
future releases.</p>
</div>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.init">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">init</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.init" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Initializes the scrap module.</span></div>
<div class="line"><span class="signature">init() -&gt; None</span></div>
</div>
<p>Initialize the scrap module.</p>
<dl class="field-list simple">
<dt class="field-odd">Raises</dt>
<dd class="field-odd"><p><a class="tooltip reference internal" href="pygame.html#pygame.error" title=""><strong>pygame.error</strong><span class="tooltip-content">standard pygame exception</span></a> -- if unable to initialize scrap module</p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>The scrap module requires <a class="tooltip reference internal" href="display.html#pygame.display.set_mode" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.display.set_mode()</span></code><span class="tooltip-content">Initialize a window or screen for display</span></a> be
called before being initialized.</p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.get_init">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">get_init</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.get_init" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Returns True if the scrap module is currently initialized.</span></div>
<div class="line"><span class="signature">get_init() -&gt; bool</span></div>
</div>
<p>Gets the scrap module's initialization state.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p><code class="docutils literal notranslate"><span class="pre">True</span></code> if the <a class="tooltip reference internal" href="#module-pygame.scrap" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.scrap</span></code><span class="tooltip-content">pygame module for clipboard support.</span></a> module is currently
initialized, <code class="docutils literal notranslate"><span class="pre">False</span></code> otherwise</p>
</dd>
<dt class="field-even">Return type</dt>
<dd class="field-even"><p>bool</p>
</dd>
</dl>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.9.5.</span></p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.get">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">get</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.get" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Gets the data for the specified type from the clipboard.</span></div>
<div class="line"><span class="signature">get(type) -&gt; bytes | None</span></div>
</div>
<p>Retrieves the data for the specified type from the clipboard. The data is
returned as a byte string and might need further processing (such as
decoding to Unicode).</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>type</strong> (<em>string</em>) -- data type to retrieve from the clipboard</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p>data (bytes object) for the given type identifier or <code class="docutils literal notranslate"><span class="pre">None</span></code> if
no data for the given type is available</p>
</dd>
<dt class="field-odd">Return type</dt>
<dd class="field-odd"><p>bytes | None</p>
</dd>
</dl>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">text</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">SCRAP_TEXT</span><span class="p">)</span>
<span class="k">if</span> <span class="n">text</span><span class="p">:</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;There is text in the clipboard.&quot;</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;There does not seem to be text in the clipboard.&quot;</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.get_types">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">get_types</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.get_types" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Gets a list of the available clipboard types.</span></div>
<div class="line"><span class="signature">get_types() -&gt; list</span></div>
</div>
<p>Gets a list of data type string identifiers for the data currently
available on the clipboard. Each identifier can be used in the
<a class="tooltip reference internal" href="#pygame.scrap.get" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.scrap.get()</span></code><span class="tooltip-content">Gets the data for the specified type from the clipboard.</span></a> method to get the clipboard content of the
specific type.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p>list of strings of the available clipboard data types, if there
is no data in the clipboard an empty list is returned</p>
</dd>
<dt class="field-even">Return type</dt>
<dd class="field-even"><p>list</p>
</dd>
</dl>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">for</span> <span class="n">t</span> <span class="ow">in</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">get_types</span><span class="p">():</span>
<span class="k">if</span> <span class="s2">&quot;text&quot;</span> <span class="ow">in</span> <span class="n">t</span><span class="p">:</span>
<span class="c1"># There is some content with the word &quot;text&quot; in its type string.</span>
<span class="nb">print</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">t</span><span class="p">))</span>
</pre></div>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.put">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">put</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.put" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Places data into the clipboard.</span></div>
<div class="line"><span class="signature">put(type, data) -&gt; None</span></div>
</div>
<p>Places data for a given clipboard type into the clipboard. The data must
be a string buffer. The type is a string identifying the type of data to be
placed into the clipboard. This can be one of the predefined
<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_PBM</span></code>, <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_PPM</span></code>, <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_BMP</span></code> or
<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_TEXT</span></code> values or a user defined string identifier.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>type</strong> (<em>string</em>) -- type identifier of the data to be placed into the
clipboard</p></li>
<li><p><strong>data</strong> (<em>bytes</em>) -- data to be place into the clipboard, a bytes object</p></li>
</ul>
</dd>
<dt class="field-even">Raises</dt>
<dd class="field-even"><p><a class="tooltip reference internal" href="pygame.html#pygame.error" title=""><strong>pygame.error</strong><span class="tooltip-content">standard pygame exception</span></a> -- if unable to put the data into the clipboard</p>
</dd>
</dl>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">with</span> <span class="nb">open</span><span class="p">(</span><span class="s2">&quot;example.bmp&quot;</span><span class="p">,</span> <span class="s2">&quot;rb&quot;</span><span class="p">)</span> <span class="k">as</span> <span class="n">fp</span><span class="p">:</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">put</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">SCRAP_BMP</span><span class="p">,</span> <span class="n">fp</span><span class="o">.</span><span class="n">read</span><span class="p">())</span>
<span class="c1"># The image data is now on the clipboard for other applications to access</span>
<span class="c1"># it.</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">put</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">SCRAP_TEXT</span><span class="p">,</span> <span class="sa">b</span><span class="s2">&quot;A text to copy&quot;</span><span class="p">)</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">put</span><span class="p">(</span><span class="s2">&quot;Plain text&quot;</span><span class="p">,</span> <span class="sa">b</span><span class="s2">&quot;Data for user defined type &#39;Plain text&#39;&quot;</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.contains">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">contains</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.contains" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Checks whether data for a given type is available in the clipboard.</span></div>
<div class="line"><span class="signature">contains(type) -&gt; bool</span></div>
</div>
<p>Checks whether data for the given type is currently available in the
clipboard.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>type</strong> (<em>string</em>) -- data type to check availability of</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><code class="docutils literal notranslate"><span class="pre">True</span></code> if data for the passed type is available in the
clipboard, <code class="docutils literal notranslate"><span class="pre">False</span></code> otherwise</p>
</dd>
<dt class="field-odd">Return type</dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">contains</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">SCRAP_TEXT</span><span class="p">):</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;There is text in the clipboard.&quot;</span><span class="p">)</span>
<span class="k">if</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">contains</span><span class="p">(</span><span class="s2">&quot;own_data_type&quot;</span><span class="p">):</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;There is stuff in the clipboard.&quot;</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.lost">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">lost</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.lost" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Indicates if the clipboard ownership has been lost by the pygame application.</span></div>
<div class="line"><span class="signature">lost() -&gt; bool</span></div>
</div>
<p>Indicates if the clipboard ownership has been lost by the pygame
application.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p><code class="docutils literal notranslate"><span class="pre">True</span></code>, if the clipboard ownership has been lost by the pygame
application, <code class="docutils literal notranslate"><span class="pre">False</span></code> if the pygame application still owns the clipboard</p>
</dd>
<dt class="field-even">Return type</dt>
<dd class="field-even"><p>bool</p>
</dd>
</dl>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">lost</span><span class="p">():</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;The clipboard is in use by another application.&quot;</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.set_mode">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">set_mode</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.set_mode" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Sets the clipboard access mode.</span></div>
<div class="line"><span class="signature">set_mode(mode) -&gt; None</span></div>
</div>
<p>Sets the access mode for the clipboard. This is only of interest for X11
environments where clipboard modes <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code> (for mouse
selections) and <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_CLIPBOARD</span></code> (for the clipboard) are
available. Setting the mode to <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code> in other
environments will not change the mode from <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_CLIPBOARD</span></code>.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>mode</strong> -- access mode, supported values are <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_CLIPBOARD</span></code>
and <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code> (<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code> only has an
effect when used on X11 platforms)</p>
</dd>
<dt class="field-even">Raises</dt>
<dd class="field-even"><p><strong>ValueError</strong> -- if the <code class="docutils literal notranslate"><span class="pre">mode</span></code> parameter is not
<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_CLIPBOARD</span></code> or <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code></p>
</dd>
</dl>
</dd></dl>
</dd></dl>
</section>
<br /><br />
<hr />
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref\scrap.rst" rel="nofollow">Edit on GitHub</a>
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