ai-content-maker/.venv/Lib/site-packages/pygame/tests/mixer_test.py

1440 lines
51 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import sys
import os
import unittest
import pathlib
import platform
import time
from pygame.tests.test_utils import example_path
import pygame
from pygame import mixer
IS_PYPY = "PyPy" == platform.python_implementation()
################################### CONSTANTS ##################################
FREQUENCIES = [11025, 22050, 44100, 48000]
SIZES = [-16, -8, 8, 16] # fixme
# size 32 failed in test_get_init__returns_exact_values_used_for_init
CHANNELS = [1, 2]
BUFFERS = [3024]
CONFIGS = [
{"frequency": f, "size": s, "channels": c}
for f in FREQUENCIES
for s in SIZES
for c in CHANNELS
]
# Using all CONFIGS fails on a Mac; probably older SDL_mixer; we could do:
# if platform.system() == 'Darwin':
# But using all CONFIGS is very slow (> 10 sec for example)
# And probably, we don't need to be so exhaustive, hence:
CONFIG = {"frequency": 44100, "size": 32, "channels": 2, "allowedchanges": 0}
class InvalidBool:
"""To help test invalid bool values."""
__bool__ = None
############################## MODULE LEVEL TESTS #############################
class MixerModuleTest(unittest.TestCase):
def tearDown(self):
mixer.quit()
mixer.pre_init(0, 0, 0, 0)
def test_init__keyword_args(self):
# note: this test used to loop over all CONFIGS, but it's very slow..
mixer.init(**CONFIG)
mixer_conf = mixer.get_init()
self.assertEqual(mixer_conf[0], CONFIG["frequency"])
# Not all "sizes" are supported on all systems, hence "abs".
self.assertEqual(abs(mixer_conf[1]), abs(CONFIG["size"]))
self.assertGreaterEqual(mixer_conf[2], CONFIG["channels"])
def test_pre_init__keyword_args(self):
# note: this test used to loop over all CONFIGS, but it's very slow..
mixer.pre_init(**CONFIG)
mixer.init()
mixer_conf = mixer.get_init()
self.assertEqual(mixer_conf[0], CONFIG["frequency"])
# Not all "sizes" are supported on all systems, hence "abs".
self.assertEqual(abs(mixer_conf[1]), abs(CONFIG["size"]))
self.assertGreaterEqual(mixer_conf[2], CONFIG["channels"])
def test_pre_init__zero_values(self):
# Ensure that argument values of 0 are replaced with
# default values. No way to check buffer size though.
mixer.pre_init(22050, -8, 1) # Non default values
mixer.pre_init(0, 0, 0) # Should reset to default values
mixer.init(allowedchanges=0)
self.assertEqual(mixer.get_init()[0], 44100)
self.assertEqual(mixer.get_init()[1], -16)
self.assertGreaterEqual(mixer.get_init()[2], 2)
def test_init__zero_values(self):
# Ensure that argument values of 0 are replaced with
# preset values. No way to check buffer size though.
mixer.pre_init(44100, 8, 1, allowedchanges=0) # None default values
mixer.init(0, 0, 0)
self.assertEqual(mixer.get_init(), (44100, 8, 1))
# def test_get_init__returns_exact_values_used_for_init(self):
# # TODO: size 32 fails in this test (maybe SDL_mixer bug)
# # TODO: 2) When you start the mixer, you request the settings.
# # But it can be that a sound system doesnt support what you request…
# # and it gives you back something close to what you request but not equal.
# # So, you cant test for equality.
# # See allowedchanges
# for init_conf in CONFIGS:
# frequency, size, channels = init_conf.values()
# if (frequency, size) == (22050, 16):
# continue
# mixer.init(frequency, size, channels)
# mixer_conf = mixer.get_init()
# self.assertEqual(tuple(init_conf.values()), mixer_conf)
# mixer.quit()
def test_get_init__returns_None_if_mixer_not_initialized(self):
self.assertIsNone(mixer.get_init())
def test_get_num_channels__defaults_eight_after_init(self):
mixer.init()
self.assertEqual(mixer.get_num_channels(), 8)
def test_set_num_channels(self):
mixer.init()
default_num_channels = mixer.get_num_channels()
for i in range(1, default_num_channels + 1):
mixer.set_num_channels(i)
self.assertEqual(mixer.get_num_channels(), i)
def test_quit(self):
"""get_num_channels() Should throw pygame.error if uninitialized
after mixer.quit()"""
mixer.init()
mixer.quit()
self.assertRaises(pygame.error, mixer.get_num_channels)
# TODO: FIXME: appveyor and pypy (on linux) fails here sometimes.
@unittest.skipIf(sys.platform.startswith("win"), "See github issue 892.")
@unittest.skipIf(IS_PYPY, "random errors here with pypy")
def test_sound_args(self):
def get_bytes(snd):
return snd.get_raw()
mixer.init()
sample = b"\x00\xff" * 24
wave_path = example_path(os.path.join("data", "house_lo.wav"))
uwave_path = str(wave_path)
bwave_path = uwave_path.encode(sys.getfilesystemencoding())
snd = mixer.Sound(file=wave_path)
self.assertTrue(snd.get_length() > 0.5)
snd_bytes = get_bytes(snd)
self.assertTrue(len(snd_bytes) > 1000)
self.assertEqual(get_bytes(mixer.Sound(wave_path)), snd_bytes)
self.assertEqual(get_bytes(mixer.Sound(file=uwave_path)), snd_bytes)
self.assertEqual(get_bytes(mixer.Sound(uwave_path)), snd_bytes)
arg_emsg = "Sound takes either 1 positional or 1 keyword argument"
with self.assertRaises(TypeError) as cm:
mixer.Sound()
self.assertEqual(str(cm.exception), arg_emsg)
with self.assertRaises(TypeError) as cm:
mixer.Sound(wave_path, buffer=sample)
self.assertEqual(str(cm.exception), arg_emsg)
with self.assertRaises(TypeError) as cm:
mixer.Sound(sample, file=wave_path)
self.assertEqual(str(cm.exception), arg_emsg)
with self.assertRaises(TypeError) as cm:
mixer.Sound(buffer=sample, file=wave_path)
self.assertEqual(str(cm.exception), arg_emsg)
with self.assertRaises(TypeError) as cm:
mixer.Sound(foobar=sample)
self.assertEqual(str(cm.exception), "Unrecognized keyword argument 'foobar'")
snd = mixer.Sound(wave_path, **{})
self.assertEqual(get_bytes(snd), snd_bytes)
snd = mixer.Sound(*[], **{"file": wave_path})
with self.assertRaises(TypeError) as cm:
mixer.Sound([])
self.assertEqual(str(cm.exception), "Unrecognized argument (type list)")
with self.assertRaises(TypeError) as cm:
snd = mixer.Sound(buffer=[])
emsg = "Expected object with buffer interface: got a list"
self.assertEqual(str(cm.exception), emsg)
ufake_path = "12345678"
self.assertRaises(IOError, mixer.Sound, ufake_path)
self.assertRaises(IOError, mixer.Sound, "12345678")
with self.assertRaises(TypeError) as cm:
mixer.Sound(buffer="something")
emsg = "Unicode object not allowed as buffer object"
self.assertEqual(str(cm.exception), emsg)
self.assertEqual(get_bytes(mixer.Sound(buffer=sample)), sample)
if type(sample) != str:
somebytes = get_bytes(mixer.Sound(sample))
# on python 2 we do not allow using string except as file name.
self.assertEqual(somebytes, sample)
self.assertEqual(get_bytes(mixer.Sound(file=bwave_path)), snd_bytes)
self.assertEqual(get_bytes(mixer.Sound(bwave_path)), snd_bytes)
snd = mixer.Sound(wave_path)
with self.assertRaises(TypeError) as cm:
mixer.Sound(wave_path, array=snd)
self.assertEqual(str(cm.exception), arg_emsg)
with self.assertRaises(TypeError) as cm:
mixer.Sound(buffer=sample, array=snd)
self.assertEqual(str(cm.exception), arg_emsg)
snd2 = mixer.Sound(array=snd)
self.assertEqual(snd.get_raw(), snd2.get_raw())
def test_sound_unicode(self):
"""test non-ASCII unicode path"""
mixer.init()
import shutil
ep = example_path("data")
temp_file = os.path.join(ep, "你好.wav")
org_file = os.path.join(ep, "house_lo.wav")
shutil.copy(org_file, temp_file)
try:
with open(temp_file, "rb") as f:
pass
except OSError:
raise unittest.SkipTest("the path cannot be opened")
try:
sound = mixer.Sound(temp_file)
del sound
finally:
os.remove(temp_file)
@unittest.skipIf(
os.environ.get("SDL_AUDIODRIVER") == "disk",
"this test fails without real sound card",
)
def test_array_keyword(self):
try:
from numpy import (
array,
arange,
zeros,
int8,
uint8,
int16,
uint16,
int32,
uint32,
)
except ImportError:
self.skipTest("requires numpy")
freq = 22050
format_list = [-8, 8, -16, 16]
channels_list = [1, 2]
a_lists = {f: [] for f in format_list}
a32u_mono = arange(0, 256, 1, uint32)
a16u_mono = a32u_mono.astype(uint16)
a8u_mono = a32u_mono.astype(uint8)
au_list_mono = [(1, a) for a in [a8u_mono, a16u_mono, a32u_mono]]
for format in format_list:
if format > 0:
a_lists[format].extend(au_list_mono)
a32s_mono = arange(-128, 128, 1, int32)
a16s_mono = a32s_mono.astype(int16)
a8s_mono = a32s_mono.astype(int8)
as_list_mono = [(1, a) for a in [a8s_mono, a16s_mono, a32s_mono]]
for format in format_list:
if format < 0:
a_lists[format].extend(as_list_mono)
a32u_stereo = zeros([a32u_mono.shape[0], 2], uint32)
a32u_stereo[:, 0] = a32u_mono
a32u_stereo[:, 1] = 255 - a32u_mono
a16u_stereo = a32u_stereo.astype(uint16)
a8u_stereo = a32u_stereo.astype(uint8)
au_list_stereo = [(2, a) for a in [a8u_stereo, a16u_stereo, a32u_stereo]]
for format in format_list:
if format > 0:
a_lists[format].extend(au_list_stereo)
a32s_stereo = zeros([a32s_mono.shape[0], 2], int32)
a32s_stereo[:, 0] = a32s_mono
a32s_stereo[:, 1] = -1 - a32s_mono
a16s_stereo = a32s_stereo.astype(int16)
a8s_stereo = a32s_stereo.astype(int8)
as_list_stereo = [(2, a) for a in [a8s_stereo, a16s_stereo, a32s_stereo]]
for format in format_list:
if format < 0:
a_lists[format].extend(as_list_stereo)
for format in format_list:
for channels in channels_list:
try:
mixer.init(freq, format, channels)
except pygame.error:
# Some formats (e.g. 16) may not be supported.
continue
try:
__, f, c = mixer.get_init()
if f != format or c != channels:
# Some formats (e.g. -8) may not be supported.
continue
for c, a in a_lists[format]:
self._test_array_argument(format, a, c == channels)
finally:
mixer.quit()
def _test_array_argument(self, format, a, test_pass):
from numpy import array, all as all_
try:
snd = mixer.Sound(array=a)
except ValueError:
if not test_pass:
return
self.fail("Raised ValueError: Format %i, dtype %s" % (format, a.dtype))
if not test_pass:
self.fail(
"Did not raise ValueError: Format %i, dtype %s" % (format, a.dtype)
)
a2 = array(snd)
a3 = a.astype(a2.dtype)
lshift = abs(format) - 8 * a.itemsize
if lshift >= 0:
# This is asymmetric with respect to downcasting.
a3 <<= lshift
self.assertTrue(all_(a2 == a3), "Format %i, dtype %s" % (format, a.dtype))
def _test_array_interface_fail(self, a):
self.assertRaises(ValueError, mixer.Sound, array=a)
def test_array_interface(self):
mixer.init(22050, -16, 1, allowedchanges=0)
snd = mixer.Sound(buffer=b"\x00\x7f" * 20)
d = snd.__array_interface__
self.assertTrue(isinstance(d, dict))
if pygame.get_sdl_byteorder() == pygame.LIL_ENDIAN:
typestr = "<i2"
else:
typestr = ">i2"
self.assertEqual(d["typestr"], typestr)
self.assertEqual(d["shape"], (20,))
self.assertEqual(d["strides"], (2,))
self.assertEqual(d["data"], (snd._samples_address, False))
@unittest.skipIf(not pygame.HAVE_NEWBUF, "newbuf not implemented")
@unittest.skipIf(IS_PYPY, "pypy no likey")
def test_newbuf__one_channel(self):
mixer.init(22050, -16, 1)
self._NEWBUF_export_check()
@unittest.skipIf(not pygame.HAVE_NEWBUF, "newbuf not implemented")
@unittest.skipIf(IS_PYPY, "pypy no likey")
def test_newbuf__twho_channel(self):
mixer.init(22050, -16, 2)
self._NEWBUF_export_check()
def _NEWBUF_export_check(self):
freq, fmt, channels = mixer.get_init()
ndim = 1 if (channels == 1) else 2
itemsize = abs(fmt) // 8
formats = {
8: "B",
-8: "b",
16: "=H",
-16: "=h",
32: "=I",
-32: "=i", # 32 and 64 for future consideration
64: "=Q",
-64: "=q",
}
format = formats[fmt]
from pygame.tests.test_utils import buftools
Exporter = buftools.Exporter
Importer = buftools.Importer
is_lil_endian = pygame.get_sdl_byteorder() == pygame.LIL_ENDIAN
fsys, frev = ("<", ">") if is_lil_endian else (">", "<")
shape = (10, channels)[:ndim]
strides = (channels * itemsize, itemsize)[2 - ndim :]
exp = Exporter(shape, format=frev + "i")
snd = mixer.Sound(array=exp)
buflen = len(exp) * itemsize * channels
imp = Importer(snd, buftools.PyBUF_SIMPLE)
self.assertEqual(imp.ndim, 0)
self.assertTrue(imp.format is None)
self.assertEqual(imp.len, buflen)
self.assertEqual(imp.itemsize, itemsize)
self.assertTrue(imp.shape is None)
self.assertTrue(imp.strides is None)
self.assertTrue(imp.suboffsets is None)
self.assertFalse(imp.readonly)
self.assertEqual(imp.buf, snd._samples_address)
imp = Importer(snd, buftools.PyBUF_WRITABLE)
self.assertEqual(imp.ndim, 0)
self.assertTrue(imp.format is None)
self.assertEqual(imp.len, buflen)
self.assertEqual(imp.itemsize, itemsize)
self.assertTrue(imp.shape is None)
self.assertTrue(imp.strides is None)
self.assertTrue(imp.suboffsets is None)
self.assertFalse(imp.readonly)
self.assertEqual(imp.buf, snd._samples_address)
imp = Importer(snd, buftools.PyBUF_FORMAT)
self.assertEqual(imp.ndim, 0)
self.assertEqual(imp.format, format)
self.assertEqual(imp.len, buflen)
self.assertEqual(imp.itemsize, itemsize)
self.assertTrue(imp.shape is None)
self.assertTrue(imp.strides is None)
self.assertTrue(imp.suboffsets is None)
self.assertFalse(imp.readonly)
self.assertEqual(imp.buf, snd._samples_address)
imp = Importer(snd, buftools.PyBUF_ND)
self.assertEqual(imp.ndim, ndim)
self.assertTrue(imp.format is None)
self.assertEqual(imp.len, buflen)
self.assertEqual(imp.itemsize, itemsize)
self.assertEqual(imp.shape, shape)
self.assertTrue(imp.strides is None)
self.assertTrue(imp.suboffsets is None)
self.assertFalse(imp.readonly)
self.assertEqual(imp.buf, snd._samples_address)
imp = Importer(snd, buftools.PyBUF_STRIDES)
self.assertEqual(imp.ndim, ndim)
self.assertTrue(imp.format is None)
self.assertEqual(imp.len, buflen)
self.assertEqual(imp.itemsize, itemsize)
self.assertEqual(imp.shape, shape)
self.assertEqual(imp.strides, strides)
self.assertTrue(imp.suboffsets is None)
self.assertFalse(imp.readonly)
self.assertEqual(imp.buf, snd._samples_address)
imp = Importer(snd, buftools.PyBUF_FULL_RO)
self.assertEqual(imp.ndim, ndim)
self.assertEqual(imp.format, format)
self.assertEqual(imp.len, buflen)
self.assertEqual(imp.itemsize, 2)
self.assertEqual(imp.shape, shape)
self.assertEqual(imp.strides, strides)
self.assertTrue(imp.suboffsets is None)
self.assertFalse(imp.readonly)
self.assertEqual(imp.buf, snd._samples_address)
imp = Importer(snd, buftools.PyBUF_FULL_RO)
self.assertEqual(imp.ndim, ndim)
self.assertEqual(imp.format, format)
self.assertEqual(imp.len, buflen)
self.assertEqual(imp.itemsize, itemsize)
self.assertEqual(imp.shape, exp.shape)
self.assertEqual(imp.strides, strides)
self.assertTrue(imp.suboffsets is None)
self.assertFalse(imp.readonly)
self.assertEqual(imp.buf, snd._samples_address)
imp = Importer(snd, buftools.PyBUF_C_CONTIGUOUS)
self.assertEqual(imp.ndim, ndim)
self.assertTrue(imp.format is None)
self.assertEqual(imp.strides, strides)
imp = Importer(snd, buftools.PyBUF_ANY_CONTIGUOUS)
self.assertEqual(imp.ndim, ndim)
self.assertTrue(imp.format is None)
self.assertEqual(imp.strides, strides)
if ndim == 1:
imp = Importer(snd, buftools.PyBUF_F_CONTIGUOUS)
self.assertEqual(imp.ndim, 1)
self.assertTrue(imp.format is None)
self.assertEqual(imp.strides, strides)
else:
self.assertRaises(BufferError, Importer, snd, buftools.PyBUF_F_CONTIGUOUS)
def test_fadeout(self):
"""Ensure pygame.mixer.fadeout() stops playback after fading out the sound."""
if mixer.get_init() is None:
mixer.init()
sound = pygame.mixer.Sound(example_path("data/house_lo.wav"))
channel = pygame.mixer.find_channel()
channel.play(sound)
fadeout_time = 200 # milliseconds
channel.fadeout(fadeout_time)
pygame.time.wait(fadeout_time + 30)
# Ensure the channel is no longer busy
self.assertFalse(channel.get_busy())
def test_find_channel(self):
# __doc__ (as of 2008-08-02) for pygame.mixer.find_channel:
# pygame.mixer.find_channel(force=False): return Channel
# find an unused channel
mixer.init()
filename = example_path(os.path.join("data", "house_lo.wav"))
sound = mixer.Sound(file=filename)
num_channels = mixer.get_num_channels()
if num_channels > 0:
found_channel = mixer.find_channel()
self.assertIsNotNone(found_channel)
# try playing on all channels
channels = []
for channel_id in range(0, num_channels):
channel = mixer.Channel(channel_id)
channel.play(sound)
channels.append(channel)
# should fail without being forceful
found_channel = mixer.find_channel()
self.assertIsNone(found_channel)
# try forcing without keyword
found_channel = mixer.find_channel(True)
self.assertIsNotNone(found_channel)
# try forcing with keyword
found_channel = mixer.find_channel(force=True)
self.assertIsNotNone(found_channel)
for channel in channels:
channel.stop()
found_channel = mixer.find_channel()
self.assertIsNotNone(found_channel)
@unittest.expectedFailure
def test_pause(self):
"""Ensure pygame.mixer.pause() temporarily stops playback of all sound channels."""
if mixer.get_init() is None:
mixer.init()
sound = mixer.Sound(example_path("data/house_lo.wav"))
channel = mixer.find_channel()
channel.play(sound)
mixer.pause()
# TODO: this currently fails?
# Ensure the channel is paused
self.assertFalse(channel.get_busy())
mixer.unpause()
# Ensure the channel is no longer paused
self.assertTrue(channel.get_busy())
def test_set_reserved(self):
"""Ensure pygame.mixer.set_reserved() reserves the given number of channels."""
# pygame.mixer.set_reserved(count): return count
mixer.init()
default_num_channels = mixer.get_num_channels()
# try reserving all the channels
result = mixer.set_reserved(default_num_channels)
self.assertEqual(result, default_num_channels)
# try reserving all the channels + 1
result = mixer.set_reserved(default_num_channels + 1)
# should still be default
self.assertEqual(result, default_num_channels)
# try unreserving all
result = mixer.set_reserved(0)
# should still be default
self.assertEqual(result, 0)
# try reserving half
result = mixer.set_reserved(int(default_num_channels / 2))
# should still be default
self.assertEqual(result, int(default_num_channels / 2))
def test_stop(self):
"""Stops playback of all active sound channels."""
if mixer.get_init() is None:
mixer.init()
sound = pygame.mixer.Sound(example_path("data/house_lo.wav"))
channel = pygame.mixer.Channel(0)
channel.play(sound)
pygame.mixer.stop()
for i in range(pygame.mixer.get_num_channels()):
self.assertFalse(pygame.mixer.Channel(i).get_busy())
def test_get_sdl_mixer_version(self):
"""Ensures get_sdl_mixer_version works correctly with no args."""
expected_length = 3
expected_type = tuple
expected_item_type = int
version = pygame.mixer.get_sdl_mixer_version()
self.assertIsInstance(version, expected_type)
self.assertEqual(len(version), expected_length)
for item in version:
self.assertIsInstance(item, expected_item_type)
def test_get_sdl_mixer_version__args(self):
"""Ensures get_sdl_mixer_version works correctly using args."""
expected_length = 3
expected_type = tuple
expected_item_type = int
for value in (True, False):
version = pygame.mixer.get_sdl_mixer_version(value)
self.assertIsInstance(version, expected_type)
self.assertEqual(len(version), expected_length)
for item in version:
self.assertIsInstance(item, expected_item_type)
def test_get_sdl_mixer_version__kwargs(self):
"""Ensures get_sdl_mixer_version works correctly using kwargs."""
expected_length = 3
expected_type = tuple
expected_item_type = int
for value in (True, False):
version = pygame.mixer.get_sdl_mixer_version(linked=value)
self.assertIsInstance(version, expected_type)
self.assertEqual(len(version), expected_length)
for item in version:
self.assertIsInstance(item, expected_item_type)
def test_get_sdl_mixer_version__invalid_args_kwargs(self):
"""Ensures get_sdl_mixer_version handles invalid args and kwargs."""
invalid_bool = InvalidBool()
with self.assertRaises(TypeError):
version = pygame.mixer.get_sdl_mixer_version(invalid_bool)
with self.assertRaises(TypeError):
version = pygame.mixer.get_sdl_mixer_version(linked=invalid_bool)
def test_get_sdl_mixer_version__linked_equals_compiled(self):
"""Ensures get_sdl_mixer_version's linked/compiled versions are equal."""
linked_version = pygame.mixer.get_sdl_mixer_version(linked=True)
complied_version = pygame.mixer.get_sdl_mixer_version(linked=False)
self.assertTupleEqual(linked_version, complied_version)
############################## CHANNEL CLASS TESTS #############################
class ChannelTypeTest(unittest.TestCase):
@classmethod
def setUpClass(cls):
# Initializing the mixer is slow, so minimize the times it is called.
mixer.init()
@classmethod
def tearDownClass(cls):
mixer.quit()
def setUp(cls):
# This makes sure the mixer is always initialized before each test (in
# case a test calls pygame.mixer.quit()).
if mixer.get_init() is None:
mixer.init()
def test_channel(self):
"""Ensure Channel() creation works."""
channel = mixer.Channel(0)
self.assertIsInstance(channel, mixer.ChannelType)
self.assertEqual(channel.__class__.__name__, "Channel")
def test_channel__without_arg(self):
"""Ensure exception for Channel() creation with no argument."""
with self.assertRaises(TypeError):
mixer.Channel()
def test_channel__invalid_id(self):
"""Ensure exception for Channel() creation with an invalid id."""
with self.assertRaises(IndexError):
mixer.Channel(-1)
def test_channel__before_init(self):
"""Ensure exception for Channel() creation with non-init mixer."""
mixer.quit()
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
mixer.Channel(0)
def test_fadeout(self):
"""Ensure Channel.fadeout() stops playback after fading out."""
channel = mixer.Channel(0)
sound = mixer.Sound(example_path("data/house_lo.wav"))
channel.play(sound)
fadeout_time = 1000
channel.fadeout(fadeout_time)
# Wait for the fadeout to complete.
pygame.time.wait(fadeout_time + 100)
self.assertFalse(channel.get_busy())
def test_get_busy(self):
"""Ensure an idle channel's busy state is correct."""
expected_busy = False
channel = mixer.Channel(0)
busy = channel.get_busy()
self.assertEqual(busy, expected_busy)
def test_get_busy__active(self):
"""Ensure an active channel's busy state is correct."""
channel = mixer.Channel(0)
sound = mixer.Sound(example_path("data/house_lo.wav"))
channel.play(sound)
self.assertTrue(channel.get_busy())
def todo_test_get_endevent(self):
# __doc__ (as of 2008-08-02) for pygame.mixer.Channel.get_endevent:
# Channel.get_endevent(): return type
# get the event a channel sends when playback stops
#
# Returns the event type to be sent every time the Channel finishes
# playback of a Sound. If there is no endevent the function returns
# pygame.NOEVENT.
#
self.fail()
def test_get_queue(self):
"""Ensure Channel.get_queue() returns any queued Sound."""
channel = mixer.Channel(0)
frequency, format, channels = mixer.get_init()
sound_length_in_ms = 200
sound_length_in_ms_2 = 400
bytes_per_ms = int((frequency / 1000) * channels * (abs(format) // 8))
sound1 = mixer.Sound(b"\x00" * int(sound_length_in_ms * bytes_per_ms))
sound2 = mixer.Sound(b"\x00" * (int(sound_length_in_ms_2 * bytes_per_ms)))
channel.play(sound1)
channel.queue(sound2)
# Ensure the second queued sound is returned.
self.assertEqual(channel.get_queue().get_length(), sound2.get_length())
# TODO: should sound1.stop() clear it from the queue too? Currently it doesn't.
pygame.time.wait(sound_length_in_ms + 100)
# TODO: I think here there should be nothing queued.
# Because the sound should be off the queue. Currently it doesn't do this.
# self.assertIsNone(channel.get_queue())
# the second sound is now playing
self.assertEqual(channel.get_sound().get_length(), sound2.get_length())
pygame.time.wait((sound_length_in_ms_2) + 100)
# Now there is nothing on the queue.
self.assertIsNone(channel.get_queue())
def test_get_sound(self):
"""Ensure Channel.get_sound() returns the currently playing Sound."""
channel = mixer.Channel(0)
sound = mixer.Sound(example_path("data/house_lo.wav"))
channel.play(sound)
# Ensure the correct Sound object is returned.
got_sound = channel.get_sound()
self.assertEqual(got_sound, sound)
# Stop the sound and ensure None is returned.
channel.stop()
got_sound = channel.get_sound()
self.assertIsNone(got_sound)
def test_get_volume(self):
"""Ensure a channel's volume can be retrieved."""
expected_volume = 1.0 # default
channel = mixer.Channel(0)
volume = channel.get_volume()
self.assertAlmostEqual(volume, expected_volume)
def test_pause_unpause(self):
"""
Test if the Channel can be paused and unpaused.
"""
if mixer.get_init() is None:
mixer.init()
sound = pygame.mixer.Sound(example_path("data/house_lo.wav"))
channel = sound.play()
channel.pause()
self.assertTrue(
channel.get_busy(), msg="Channel should be paused but it's not."
)
channel.unpause()
self.assertTrue(
channel.get_busy(), msg="Channel should be unpaused but it's not."
)
sound.stop()
def test_pause_unpause__before_init(self):
"""
Ensure exception for Channel.pause() with non-init mixer.
"""
sound = mixer.Sound(example_path("data/house_lo.wav"))
channel = sound.play()
mixer.quit()
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
channel.pause()
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
channel.unpause()
def todo_test_queue(self):
# __doc__ (as of 2008-08-02) for pygame.mixer.Channel.queue:
# Channel.queue(Sound): return None
# queue a Sound object to follow the current
#
# When a Sound is queued on a Channel, it will begin playing
# immediately after the current Sound is finished. Each channel can
# only have a single Sound queued at a time. The queued Sound will
# only play if the current playback finished automatically. It is
# cleared on any other call to Channel.stop() or Channel.play().
#
# If there is no sound actively playing on the Channel then the Sound
# will begin playing immediately.
#
self.fail()
def test_stop(self):
# __doc__ (as of 2008-08-02) for pygame.mixer.Channel.stop:
# Channel.stop(): return None
# stop playback on a Channel
#
# Stop sound playback on a channel. After playback is stopped the
# channel becomes available for new Sounds to play on it.
#
channel = mixer.Channel(0)
sound = mixer.Sound(example_path("data/house_lo.wav"))
# simple check
channel.play(sound)
channel.stop()
self.assertFalse(channel.get_busy())
# check that queued sounds also stop
channel.queue(sound)
channel.stop()
self.assertFalse(channel.get_busy())
# check that new sounds can be played
channel.play(sound)
self.assertTrue(channel.get_busy())
class ChannelSetVolumeTest(unittest.TestCase):
def setUp(self):
mixer.init()
self.channel = pygame.mixer.Channel(0)
self.sound = pygame.mixer.Sound(example_path("data/boom.wav"))
def tearDown(self):
mixer.quit()
def test_set_volume_with_one_argument(self):
self.channel.play(self.sound)
self.channel.set_volume(0.5)
self.assertEqual(self.channel.get_volume(), 0.5)
@unittest.expectedFailure
def test_set_volume_with_two_arguments(self):
# TODO: why doesn't this work? Seems to ignore stereo setting.
# https://www.pygame.org/docs/ref/mixer.html#pygame.mixer.Channel.set_volume
self.channel.play(self.sound)
self.channel.set_volume(0.3, 0.7)
self.assertEqual(self.channel.get_volume(), (0.3, 0.7))
class ChannelEndEventTest(unittest.TestCase):
def setUp(self):
pygame.display.init()
pygame.display.set_mode((40, 40))
if mixer.get_init() is None:
mixer.init()
def tearDown(self):
pygame.display.quit()
mixer.quit()
def test_get_endevent(self):
"""Ensure Channel.get_endevent() returns the correct event type."""
channel = mixer.Channel(0)
sound = mixer.Sound(example_path("data/house_lo.wav"))
channel.play(sound)
# Set the end event for the channel.
END_EVENT = pygame.USEREVENT + 1
channel.set_endevent(END_EVENT)
got_end_event = channel.get_endevent()
self.assertEqual(got_end_event, END_EVENT)
# Wait for the sound to finish playing.
channel.stop()
while channel.get_busy():
pygame.time.wait(10)
# Check that the end event was sent.
events = pygame.event.get(got_end_event)
self.assertTrue(len(events) > 0)
############################### SOUND CLASS TESTS ##############################
class TestSoundPlay(unittest.TestCase):
def setUp(self):
mixer.init()
self.filename = example_path(os.path.join("data", "house_lo.wav"))
self.sound = mixer.Sound(file=self.filename)
def tearDown(self):
mixer.quit()
def test_play_once(self):
"""Test playing a sound once."""
channel = self.sound.play()
self.assertIsInstance(channel, pygame.mixer.Channel)
self.assertTrue(channel.get_busy())
def test_play_multiple_times(self):
"""Test playing a sound multiple times."""
# create a sound 100ms long
frequency, format, channels = mixer.get_init()
sound_length_in_ms = 100
bytes_per_ms = int((frequency / 1000) * channels * (abs(format) // 8))
sound = mixer.Sound(b"\x00" * int(sound_length_in_ms * bytes_per_ms))
self.assertAlmostEqual(
sound.get_length(), sound_length_in_ms / 1000.0, places=2
)
num_loops = 5
channel = sound.play(loops=num_loops)
self.assertIsInstance(channel, pygame.mixer.Channel)
# the sound should be playing
pygame.time.wait((sound_length_in_ms * num_loops) - 100)
self.assertTrue(channel.get_busy())
# the sound should not be playing anymore
pygame.time.wait(sound_length_in_ms + 200)
self.assertFalse(channel.get_busy())
def test_play_indefinitely(self):
"""Test playing a sound indefinitely."""
frequency, format, channels = mixer.get_init()
sound_length_in_ms = 100
bytes_per_ms = int((frequency / 1000) * channels * (abs(format) // 8))
sound = mixer.Sound(b"\x00" * int(sound_length_in_ms * bytes_per_ms))
channel = sound.play(loops=-1)
self.assertIsInstance(channel, pygame.mixer.Channel)
# we can't wait forever... so we wait 2 loops
for _ in range(2):
self.assertTrue(channel.get_busy())
pygame.time.wait(sound_length_in_ms)
def test_play_with_maxtime(self):
"""Test playing a sound with maxtime."""
channel = self.sound.play(maxtime=200)
self.assertIsInstance(channel, pygame.mixer.Channel)
self.assertTrue(channel.get_busy())
pygame.time.wait(200 + 50)
self.assertFalse(channel.get_busy())
def test_play_with_fade_ms(self):
"""Test playing a sound with fade_ms."""
channel = self.sound.play(fade_ms=500)
self.assertIsInstance(channel, pygame.mixer.Channel)
self.assertTrue(channel.get_busy())
pygame.time.wait(250)
self.assertGreater(channel.get_volume(), 0.3)
self.assertLess(channel.get_volume(), 0.80)
pygame.time.wait(300)
self.assertEqual(channel.get_volume(), 1.0)
def test_play_with_invalid_loops(self):
"""Test playing a sound with invalid loops."""
with self.assertRaises(TypeError):
self.sound.play(loops="invalid")
def test_play_with_invalid_maxtime(self):
"""Test playing a sound with invalid maxtime."""
with self.assertRaises(TypeError):
self.sound.play(maxtime="invalid")
def test_play_with_invalid_fade_ms(self):
"""Test playing a sound with invalid fade_ms."""
with self.assertRaises(TypeError):
self.sound.play(fade_ms="invalid")
class SoundTypeTest(unittest.TestCase):
@classmethod
def tearDownClass(cls):
mixer.quit()
def setUp(cls):
# This makes sure the mixer is always initialized before each test (in
# case a test calls pygame.mixer.quit()).
if mixer.get_init() is None:
mixer.init()
# See MixerModuleTest's methods test_sound_args(), test_sound_unicode(),
# and test_array_keyword() for additional testing of Sound() creation.
def test_sound(self):
"""Ensure Sound() creation with a filename works."""
filename = example_path(os.path.join("data", "house_lo.wav"))
sound1 = mixer.Sound(filename)
sound2 = mixer.Sound(file=filename)
self.assertIsInstance(sound1, mixer.Sound)
self.assertIsInstance(sound2, mixer.Sound)
def test_sound__from_file_object(self):
"""Ensure Sound() creation with a file object works."""
filename = example_path(os.path.join("data", "house_lo.wav"))
# Using 'with' ensures the file is closed even if test fails.
with open(filename, "rb") as file_obj:
sound = mixer.Sound(file_obj)
self.assertIsInstance(sound, mixer.Sound)
def test_sound__from_sound_object(self):
"""Ensure Sound() creation with a Sound() object works."""
filename = example_path(os.path.join("data", "house_lo.wav"))
sound_obj = mixer.Sound(file=filename)
sound = mixer.Sound(sound_obj)
self.assertIsInstance(sound, mixer.Sound)
def test_sound__from_pathlib(self):
"""Ensure Sound() creation with a pathlib.Path object works."""
path = pathlib.Path(example_path(os.path.join("data", "house_lo.wav")))
sound1 = mixer.Sound(path)
sound2 = mixer.Sound(file=path)
self.assertIsInstance(sound1, mixer.Sound)
self.assertIsInstance(sound2, mixer.Sound)
def todo_test_sound__from_buffer(self):
"""Ensure Sound() creation with a buffer works."""
self.fail()
def todo_test_sound__from_array(self):
"""Ensure Sound() creation with an array works."""
self.fail()
def test_sound__without_arg(self):
"""Ensure exception raised for Sound() creation with no argument."""
with self.assertRaises(TypeError):
mixer.Sound()
def test_sound__before_init(self):
"""Ensure exception raised for Sound() creation with non-init mixer."""
mixer.quit()
filename = example_path(os.path.join("data", "house_lo.wav"))
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
mixer.Sound(file=filename)
@unittest.skipIf(IS_PYPY, "pypy skip")
def test_samples_address(self):
"""Test the _samples_address getter."""
try:
from ctypes import pythonapi, c_void_p, py_object
Bytes_FromString = pythonapi.PyBytes_FromString
Bytes_FromString.restype = c_void_p
Bytes_FromString.argtypes = [py_object]
samples = b"abcdefgh" # keep byte size a multiple of 4
sample_bytes = Bytes_FromString(samples)
snd = mixer.Sound(buffer=samples)
self.assertNotEqual(snd._samples_address, sample_bytes)
finally:
pygame.mixer.quit()
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
snd._samples_address
def test_get_length(self):
"""Tests if get_length returns a correct length."""
try:
for size in SIZES:
pygame.mixer.quit()
pygame.mixer.init(size=size)
filename = example_path(os.path.join("data", "punch.wav"))
sound = mixer.Sound(file=filename)
# The sound data is in the mixer output format. So dividing the
# length of the raw sound data by the mixer settings gives
# the expected length of the sound.
sound_bytes = sound.get_raw()
mix_freq, mix_bits, mix_channels = pygame.mixer.get_init()
mix_bytes = abs(mix_bits) / 8
expected_length = (
float(len(sound_bytes)) / mix_freq / mix_bytes / mix_channels
)
self.assertAlmostEqual(expected_length, sound.get_length())
finally:
pygame.mixer.quit()
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
sound.get_length()
def test_get_num_channels(self):
"""
Tests if Sound.get_num_channels returns the correct number
of channels playing a specific sound.
"""
try:
filename = example_path(os.path.join("data", "house_lo.wav"))
sound = mixer.Sound(file=filename)
self.assertEqual(sound.get_num_channels(), 0)
sound.play()
self.assertEqual(sound.get_num_channels(), 1)
sound.play()
self.assertEqual(sound.get_num_channels(), 2)
sound.stop()
self.assertEqual(sound.get_num_channels(), 0)
finally:
pygame.mixer.quit()
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
sound.get_num_channels()
def test_get_volume(self):
"""Ensure a sound's volume can be retrieved."""
try:
expected_volume = 1.0 # default
filename = example_path(os.path.join("data", "house_lo.wav"))
sound = mixer.Sound(file=filename)
volume = sound.get_volume()
self.assertAlmostEqual(volume, expected_volume)
finally:
pygame.mixer.quit()
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
sound.get_volume()
def test_get_volume__while_playing(self):
"""Ensure a sound's volume can be retrieved while playing."""
try:
expected_volume = 1.0 # default
filename = example_path(os.path.join("data", "house_lo.wav"))
sound = mixer.Sound(file=filename)
sound.play(-1)
volume = sound.get_volume()
self.assertAlmostEqual(volume, expected_volume)
finally:
pygame.mixer.quit()
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
sound.get_volume()
def test_set_volume(self):
"""Ensure a sound's volume can be set."""
try:
float_delta = 1.0 / 128 # SDL volume range is 0 to 128
filename = example_path(os.path.join("data", "house_lo.wav"))
sound = mixer.Sound(file=filename)
current_volume = sound.get_volume()
# (volume_set_value : expected_volume)
volumes = (
(-1, current_volume), # value < 0 won't change volume
(0, 0.0),
(0.01, 0.01),
(0.1, 0.1),
(0.5, 0.5),
(0.9, 0.9),
(0.99, 0.99),
(1, 1.0),
(1.1, 1.0),
(2.0, 1.0),
)
for volume_set_value, expected_volume in volumes:
sound.set_volume(volume_set_value)
self.assertAlmostEqual(
sound.get_volume(), expected_volume, delta=float_delta
)
finally:
pygame.mixer.quit()
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
sound.set_volume(1)
def test_set_volume__while_playing(self):
"""Ensure a sound's volume can be set while playing."""
try:
float_delta = 1.0 / 128 # SDL volume range is 0 to 128
filename = example_path(os.path.join("data", "house_lo.wav"))
sound = mixer.Sound(file=filename)
current_volume = sound.get_volume()
# (volume_set_value : expected_volume)
volumes = (
(-1, current_volume), # value < 0 won't change volume
(0, 0.0),
(0.01, 0.01),
(0.1, 0.1),
(0.5, 0.5),
(0.9, 0.9),
(0.99, 0.99),
(1, 1.0),
(1.1, 1.0),
(2.0, 1.0),
)
sound.play(loops=-1)
for volume_set_value, expected_volume in volumes:
sound.set_volume(volume_set_value)
self.assertAlmostEqual(
sound.get_volume(), expected_volume, delta=float_delta
)
finally:
pygame.mixer.quit()
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
sound.set_volume(1)
def test_stop(self):
"""Ensure stop can be called while not playing a sound."""
try:
expected_channels = 0
filename = example_path(os.path.join("data", "house_lo.wav"))
sound = mixer.Sound(file=filename)
sound.stop()
self.assertEqual(sound.get_num_channels(), expected_channels)
finally:
pygame.mixer.quit()
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
sound.stop()
def test_stop__while_playing(self):
"""Ensure stop stops a playing sound."""
try:
expected_channels = 0
filename = example_path(os.path.join("data", "house_lo.wav"))
sound = mixer.Sound(file=filename)
sound.play(-1)
sound.stop()
self.assertEqual(sound.get_num_channels(), expected_channels)
finally:
pygame.mixer.quit()
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
sound.stop()
def test_get_raw(self):
"""Ensure get_raw returns the correct bytestring."""
try:
samples = b"abcdefgh" # keep byte size a multiple of 4
snd = mixer.Sound(buffer=samples)
raw = snd.get_raw()
self.assertIsInstance(raw, bytes)
self.assertEqual(raw, samples)
finally:
pygame.mixer.quit()
with self.assertRaisesRegex(pygame.error, "mixer not initialized"):
snd.get_raw()
def test_correct_subclassing(self):
class CorrectSublass(mixer.Sound):
def __init__(self, file):
super().__init__(file=file)
filename = example_path(os.path.join("data", "house_lo.wav"))
correct = CorrectSublass(filename)
try:
correct.get_volume()
except Exception:
self.fail("This should not raise an exception.")
def test_incorrect_subclassing(self):
class IncorrectSuclass(mixer.Sound):
def __init__(self):
pass
incorrect = IncorrectSuclass()
self.assertRaises(RuntimeError, incorrect.get_volume)
class TestSoundFadeout(unittest.TestCase):
def setUp(self):
if mixer.get_init() is None:
pygame.mixer.init()
def tearDown(self):
pygame.mixer.quit()
def test_fadeout_with_valid_time(self):
"""Tests if fadeout stops sound playback after fading it out over the time argument in milliseconds."""
filename = example_path(os.path.join("data", "punch.wav"))
sound = mixer.Sound(file=filename)
channel = sound.play()
channel.fadeout(1000)
pygame.time.wait(2000)
self.assertFalse(channel.get_busy())
# TODO: this fails.
# def test_fadeout_with_zero_time(self):
# """Tests if fadeout stops sound playback immediately when time argument is zero."""
# filename = example_path(os.path.join("data", "punch.wav"))
# sound = mixer.Sound(file=filename)
# channel = sound.play()
# channel.fadeout(0)
# self.assertFalse(channel.get_busy())
# TODO: this fails.
# def test_fadeout_with_negative_time(self):
# """Tests if fadeout stops sound playback immediately when time argument is negative."""
# filename = example_path(os.path.join("data", "punch.wav"))
# sound = mixer.Sound(file=filename)
# channel = sound.play()
# channel.fadeout(-1000)
# self.assertFalse(channel.get_busy())
# TODO: What should happen here?
# def test_fadeout_with_large_time(self):
# """Tests if fadeout stops sound playback after fading it out over the time argument in milliseconds, even if time is larger than the sound length."""
# filename = example_path(os.path.join("data", "punch.wav"))
# sound = mixer.Sound(file=filename)
# channel = sound.play()
# channel.fadeout(...?)
# pygame.time.wait(...?)
# self.assertFalse(channel.get_busy())
class TestGetBusy(unittest.TestCase):
"""Test pygame.mixer.get_busy.
|tags:slow|
"""
def setUp(self):
pygame.mixer.init()
def tearDown(self):
pygame.mixer.quit()
def test_no_sound_playing(self):
"""
Test that get_busy returns False when no sound is playing.
"""
self.assertFalse(pygame.mixer.get_busy())
def test_one_sound_playing(self):
"""
Test that get_busy returns True when one sound is playing.
"""
sound = pygame.mixer.Sound(example_path("data/house_lo.wav"))
sound.play()
time.sleep(0.2)
self.assertTrue(pygame.mixer.get_busy())
sound.stop()
def test_multiple_sounds_playing(self):
"""
Test that get_busy returns True when multiple sounds are playing.
"""
sound1 = pygame.mixer.Sound(example_path("data/house_lo.wav"))
sound2 = pygame.mixer.Sound(example_path("data/house_lo.wav"))
sound1.play()
sound2.play()
time.sleep(0.2)
self.assertTrue(pygame.mixer.get_busy())
sound1.stop()
sound2.stop()
def test_all_sounds_stopped(self):
"""
Test that get_busy returns False when all sounds are stopped.
"""
sound1 = pygame.mixer.Sound(example_path("data/house_lo.wav"))
sound2 = pygame.mixer.Sound(example_path("data/house_lo.wav"))
sound1.play()
sound2.play()
time.sleep(0.2)
sound1.stop()
sound2.stop()
time.sleep(0.2)
self.assertFalse(pygame.mixer.get_busy())
def test_all_sounds_stopped_with_fadeout(self):
"""
Test that get_busy returns False when all sounds are stopped with
fadeout.
"""
sound1 = pygame.mixer.Sound(example_path("data/house_lo.wav"))
sound2 = pygame.mixer.Sound(example_path("data/house_lo.wav"))
sound1.play()
sound2.play()
time.sleep(0.2)
sound1.fadeout(100)
sound2.fadeout(100)
time.sleep(0.3)
self.assertFalse(pygame.mixer.get_busy())
def test_sound_fading_out(self):
"""Tests that get_busy() returns True when a sound is fading out"""
sound = pygame.mixer.Sound(example_path("data/house_lo.wav"))
sound.play(fade_ms=1000)
time.sleep(1.1)
self.assertTrue(pygame.mixer.get_busy())
sound.stop()
##################################### MAIN #####################################
if __name__ == "__main__":
unittest.main()