69 lines
1.1 KiB
Plaintext
69 lines
1.1 KiB
Plaintext
|
Shader "harry_t/cliptable"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_MainTex ("Texture", 2D) = "white" {}
|
||
|
_Dims ("Dimentions", Vector) = (0,0,0,0)
|
||
|
_Colour ("Colour", Color ) = (1,1,1,1)
|
||
|
}
|
||
|
SubShader
|
||
|
{
|
||
|
Tags { "Queue" = "Transparent+12" }
|
||
|
|
||
|
ZWrite Off
|
||
|
Cull Off
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
Blend One One
|
||
|
|
||
|
CGPROGRAM
|
||
|
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
float2 uv : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float2 uv : TEXCOORD0;
|
||
|
float4 vertex : SV_POSITION;
|
||
|
float4 worldpos: TEXCOORD1;
|
||
|
};
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
float4 _MainTex_ST;
|
||
|
float2 _Dims;
|
||
|
float4x4 _BaseTransform;
|
||
|
fixed4 _Colour;
|
||
|
|
||
|
v2f vert (appdata v)
|
||
|
{
|
||
|
v2f o;
|
||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||
|
o.worldpos = mul( _BaseTransform, mul(unity_ObjectToWorld, v.vertex) );
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag (v2f i) : SV_Target
|
||
|
{
|
||
|
fixed4 col = tex2D(_MainTex, i.uv);
|
||
|
|
||
|
if( abs(i.worldpos.x) > _Dims.x || abs(i.worldpos.z) > _Dims.y )
|
||
|
discard;
|
||
|
|
||
|
return col * _Colour;
|
||
|
}
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|