ArabDesert/Assets/Bakery/ftLightmapsStorage.cs

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2024-05-25 09:10:35 +03:00
#define USE_TERRAINS
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR
using UnityEditor;
#endif
[ExecuteInEditMode]
public class ftLightmapsStorage : MonoBehaviour{
#if UNITY_EDITOR
[System.Serializable]
public class LightData
{
public Matrix4x4 tform;
public Color color;
public float intensity, range, radius;
public int samples, samples2;
public int bitmask;
public bool bakeToIndirect;
public bool selfShadow = false;
public bool realisticFalloff = false;
public int projMode;
public Object cookie;
public float angle = 30.0f;
public int UID;
}
public class ImplicitLightmapData
{
public Dictionary<GameObject, Object> implicitGroupMap = null;
}
// Saved render settings
public int renderSettingsBounces = 5;
public int renderSettingsGISamples = 16;
public float renderSettingsGIBackFaceWeight = 0;
public int renderSettingsTileSize = 512;
public float renderSettingsPriority = 2;
public float renderSettingsTexelsPerUnit = 20;
public bool renderSettingsForceRefresh = true;
public bool renderSettingsForceRebuildGeometry = true;
public bool renderSettingsPerformRendering = true;
public int renderSettingsUserRenderMode = 0;
public bool renderSettingsDistanceShadowmask = false;
public int renderSettingsSettingsMode = 0;
public bool renderSettingsFixSeams = true;
public bool renderSettingsDenoise = true;
public bool renderSettingsDenoise2x = false;
public bool renderSettingsEncode = true;
public int renderSettingsEncodeMode = 0;
public bool renderSettingsOverwriteWarning = false;
public bool renderSettingsAutoAtlas = true;
public bool renderSettingsUnwrapUVs = true;
public bool renderSettingsForceDisableUnwrapUVs = false;
public int renderSettingsMaxAutoResolution = 4096;
public int renderSettingsMinAutoResolution = 16;
public bool renderSettingsUnloadScenes = true;
public bool renderSettingsAdjustSamples = true;
public int renderSettingsGILODMode = 2;
public bool renderSettingsGILODModeEnabled = false;
public bool renderSettingsCheckOverlaps = false;
public bool renderSettingsSkipOutOfBoundsUVs = true;
public float renderSettingsHackEmissiveBoost = 1;
public float renderSettingsHackIndirectBoost = 1;
public string renderSettingsTempPath = "";
public string renderSettingsOutPath = "";
public bool renderSettingsUseScenePath = false;
public float renderSettingsHackAOIntensity = 0;
public int renderSettingsHackAOSamples = 16;
public float renderSettingsHackAORadius = 1;
public bool renderSettingsShowAOSettings = false;
public bool renderSettingsShowTasks = true;
public bool renderSettingsShowTasks2 = false;
public bool renderSettingsShowPaths = true;
public bool renderSettingsShowNet = true;
public bool renderSettingsOcclusionProbes = false;
public bool renderSettingsTexelsPerMap = false;
public float renderSettingsTexelsColor = 1;
public float renderSettingsTexelsMask = 1;
public float renderSettingsTexelsDir = 1;
public bool renderSettingsShowDirWarning = true;
public int renderSettingsRenderDirMode = 0;
public bool renderSettingsShowCheckerSettings = false;
public bool renderSettingsSamplesWarning = true;
public bool renderSettingsSuppressPopups = false;
public bool renderSettingsPrefabWarning = true;
public bool renderSettingsSplitByScene = false;
public bool renderSettingsSplitByTag = false;
public bool renderSettingsUVPaddingMax = false;
public bool renderSettingsPostPacking = true;
public bool renderSettingsHoleFilling = false;
public bool renderSettingsBeepOnFinish = false;
public bool renderSettingsExportTerrainAsHeightmap = true;
public bool renderSettingsRTXMode = false;
public int renderSettingsLightProbeMode = 1;
public bool renderSettingsClientMode = false;
public string renderSettingsServerAddress = "127.0.0.1";
public int renderSettingsUnwrapper = 0;
public int renderSettingsDenoiserType = (int)ftGlobalStorage.DenoiserType.OpenImageDenoise;
public bool renderSettingsExportTerrainTrees = false;
public bool renderSettingsShowPerf = true;
public int renderSettingsSampleDiv = 1;
public ftGlobalStorage.AtlasPacker renderSettingsAtlasPacker = ftGlobalStorage.AtlasPacker.xatlas;
public bool renderSettingsBatchPoints = true;
public bool renderSettingsCompressVolumes = false;
public UnityEngine.Object renderSettingsSector = null;
public bool renderSettingsRTPVExport = true;
public bool renderSettingsRTPVSceneView = false;
public bool renderSettingsRTPVHDR = false;
public int renderSettingsRTPVWidth = 640;
public int renderSettingsRTPVHeight = 360;
public int lastBakeTime = 0;
public bool enlightenWarningShown = false;
public bool enlightenWarningShown2 = false;
// Light settings from the last bake
public List<GameObject> uniqueLights = new List<GameObject>();
public List<LightData> lights = new List<LightData>();
public Dictionary<GameObject, LightData> lightsDict;
// List of implicit groups
//public List<BakeryLightmapGroup> implicitGroups = new List<BakeryLightmapGroup>();
public List<Object> implicitGroups = new List<Object>();
public List<GameObject> implicitGroupedObjects;
//public List<BakeryLightmapGroupPlain> previouslyBakedGroups = new List<BakeryLightmapGroupPlain>();
// List of baked lightmap world-space bounds
public List<Bounds> bounds = new List<Bounds>();
// Per-lightmap flags
public List<bool> hasEmissive = new List<bool>();
//public float[][] uvSrc;
//public float[][] uvDest;
//public int[][] lmrIndices;
public int[] uvBuffOffsets;
public int[] uvBuffLengths;
public float[] uvSrcBuff;
public float[] uvDestBuff;
public int[] lmrIndicesOffsets;
public int[] lmrIndicesLengths;
public int[] lmrIndicesBuff;
public int[] lmGroupLODResFlags; // bits which lods are needed for which LMGroups
public int[] lmGroupMinLOD; // minimum possible resolution for given LMGroup given UV island count
public int[] lmGroupLODMatrix;
// Reuired for network bakes
public List<string> serverGetFileList = new List<string>();
public List<bool> lightmapHasColor = new List<bool>();
public List<int> lightmapHasMask = new List<int>();
public List<bool> lightmapHasDir = new List<bool>();
public List<bool> lightmapHasRNM = new List<bool>();
// Partial copy of GlobalStorage to recover UV padding if needed
public List<string> modifiedAssetPathList = new List<string>();
public List<ftGlobalStorage.AdjustedMesh> modifiedAssets = new List<ftGlobalStorage.AdjustedMesh>();
//public Texture2D debugTex;
//public RenderTexture debugRT;
public void Init(bool forceRefresh)
{
lightsDict = new Dictionary<GameObject, LightData>();
if (uniqueLights == null) uniqueLights = new List<GameObject>();
if (lights == null || uniqueLights == null)
{
forceRefresh = true;
}
else if (lights.Count != uniqueLights.Count)
{
forceRefresh = true;
}
if (forceRefresh)
{
lights = new List<LightData>();
uniqueLights = new List<GameObject>();
}
else
{
for(int i=0; i<lights.Count; i++)
{
if (uniqueLights[i] != null)
{
lightsDict[uniqueLights[i]] = lights[i];
}
}
}
}
public void StoreLight(GameObject u, LightData light)
{
if (uniqueLights == null) uniqueLights = new List<GameObject>();
if (lights == null) lights = new List<LightData>();
light.UID = uniqueLights.Count + 1;
uniqueLights.Add(u);
lights.Add(light);
lightsDict[u] = light;
}
public static void CopySettings(ftLightmapsStorage src, ftLightmapsStorage dest)
{
dest.renderSettingsBounces = src.renderSettingsBounces;
dest.renderSettingsGISamples = src.renderSettingsGISamples;
dest.renderSettingsGIBackFaceWeight = src.renderSettingsGIBackFaceWeight;
dest.renderSettingsTileSize = src.renderSettingsTileSize;
dest.renderSettingsPriority = src.renderSettingsPriority;
dest.renderSettingsTexelsPerUnit = src.renderSettingsTexelsPerUnit;
dest.renderSettingsForceRefresh = src.renderSettingsForceRefresh;
dest.renderSettingsForceRebuildGeometry = src.renderSettingsForceRebuildGeometry;
dest.renderSettingsPerformRendering = src.renderSettingsPerformRendering;
dest.renderSettingsUserRenderMode = src.renderSettingsUserRenderMode;
dest.renderSettingsDistanceShadowmask = src.renderSettingsDistanceShadowmask;
dest.renderSettingsSettingsMode = src.renderSettingsSettingsMode;
dest.renderSettingsFixSeams = src.renderSettingsFixSeams;
dest.renderSettingsDenoise = src.renderSettingsDenoise;
dest.renderSettingsDenoise2x = src.renderSettingsDenoise2x;
dest.renderSettingsEncode = src.renderSettingsEncode;
dest.renderSettingsEncodeMode = src.renderSettingsEncodeMode;
dest.renderSettingsOverwriteWarning = src.renderSettingsOverwriteWarning;
dest.renderSettingsAutoAtlas = src.renderSettingsAutoAtlas;
dest.renderSettingsUnwrapUVs = src.renderSettingsUnwrapUVs;
dest.renderSettingsForceDisableUnwrapUVs = src.renderSettingsForceDisableUnwrapUVs;
dest.renderSettingsMaxAutoResolution = src.renderSettingsMaxAutoResolution;
dest.renderSettingsMinAutoResolution = src.renderSettingsMinAutoResolution;
dest.renderSettingsUnloadScenes = src.renderSettingsUnloadScenes;
dest.renderSettingsAdjustSamples = src.renderSettingsAdjustSamples;
dest.renderSettingsGILODMode = src.renderSettingsGILODMode;
dest.renderSettingsGILODModeEnabled = src.renderSettingsGILODModeEnabled;
dest.renderSettingsCheckOverlaps = src.renderSettingsCheckOverlaps;
dest.renderSettingsSkipOutOfBoundsUVs = src.renderSettingsSkipOutOfBoundsUVs;
dest.renderSettingsHackEmissiveBoost = src.renderSettingsHackEmissiveBoost;
dest.renderSettingsHackIndirectBoost = src.renderSettingsHackIndirectBoost;
dest.renderSettingsTempPath = src.renderSettingsTempPath;
dest.renderSettingsOutPath = src.renderSettingsOutPath;
dest.renderSettingsUseScenePath = src.renderSettingsUseScenePath;
dest.renderSettingsHackAOIntensity = src.renderSettingsHackAOIntensity;
dest.renderSettingsHackAOSamples = src.renderSettingsHackAOSamples;
dest.renderSettingsHackAORadius = src.renderSettingsHackAORadius;
dest.renderSettingsShowAOSettings = src.renderSettingsShowAOSettings;
dest.renderSettingsShowTasks = src.renderSettingsShowTasks;
dest.renderSettingsShowTasks2 = src.renderSettingsShowTasks2;
dest.renderSettingsShowPaths = src.renderSettingsShowPaths;
dest.renderSettingsShowNet = src.renderSettingsShowNet;
dest.renderSettingsOcclusionProbes = src.renderSettingsOcclusionProbes;
dest.renderSettingsTexelsPerMap = src.renderSettingsTexelsPerMap;
dest.renderSettingsTexelsColor = src.renderSettingsTexelsColor;
dest.renderSettingsTexelsMask = src.renderSettingsTexelsMask;
dest.renderSettingsTexelsDir = src.renderSettingsTexelsDir;
dest.renderSettingsShowDirWarning = src.renderSettingsShowDirWarning;
dest.renderSettingsRenderDirMode = src.renderSettingsRenderDirMode;
dest.renderSettingsShowCheckerSettings = src.renderSettingsShowCheckerSettings;
dest.renderSettingsSamplesWarning = src.renderSettingsSamplesWarning;
dest.renderSettingsSuppressPopups = src.renderSettingsSuppressPopups;
dest.renderSettingsPrefabWarning = src.renderSettingsPrefabWarning;
dest.renderSettingsSplitByScene = src.renderSettingsSplitByScene;
dest.renderSettingsSplitByTag = src.renderSettingsSplitByTag;
dest.renderSettingsUVPaddingMax = src.renderSettingsUVPaddingMax;
dest.renderSettingsPostPacking = src.renderSettingsPostPacking;
dest.renderSettingsHoleFilling = src.renderSettingsHoleFilling;
dest.renderSettingsBeepOnFinish = src.renderSettingsBeepOnFinish;
dest.renderSettingsExportTerrainAsHeightmap = src.renderSettingsExportTerrainAsHeightmap;
dest.renderSettingsRTXMode = src.renderSettingsRTXMode;
dest.renderSettingsLightProbeMode = src.renderSettingsLightProbeMode;
dest.renderSettingsClientMode = src.renderSettingsClientMode;
dest.renderSettingsServerAddress = src.renderSettingsServerAddress;
dest.renderSettingsUnwrapper = src.renderSettingsUnwrapper;
dest.renderSettingsDenoiserType = src.renderSettingsDenoiserType;
dest.renderSettingsExportTerrainTrees = src.renderSettingsExportTerrainTrees;
dest.renderSettingsSampleDiv = src.renderSettingsSampleDiv;
dest.renderSettingsAutoAtlas = src.renderSettingsAutoAtlas;
dest.renderSettingsBatchPoints = src.renderSettingsBatchPoints;
dest.renderSettingsCompressVolumes = src.renderSettingsCompressVolumes;
dest.renderSettingsRTPVExport = src.renderSettingsRTPVExport;
dest.renderSettingsRTPVSceneView = src.renderSettingsRTPVSceneView;
dest.renderSettingsRTPVHDR = src.renderSettingsRTPVHDR;
dest.renderSettingsRTPVWidth = src.renderSettingsRTPVWidth;
dest.renderSettingsRTPVHeight = src.renderSettingsRTPVHeight;
dest.renderSettingsAtlasPacker = src.renderSettingsAtlasPacker;
dest.renderSettingsShowPerf = src.renderSettingsShowPerf;
}
public static void CopySettings(ftLightmapsStorage src, ftGlobalStorage dest)
{
dest.renderSettingsBounces = src.renderSettingsBounces;
dest.renderSettingsGISamples = src.renderSettingsGISamples;
dest.renderSettingsGIBackFaceWeight = src.renderSettingsGIBackFaceWeight;
dest.renderSettingsTileSize = src.renderSettingsTileSize;
dest.renderSettingsPriority = src.renderSettingsPriority;
dest.renderSettingsTexelsPerUnit = src.renderSettingsTexelsPerUnit;
dest.renderSettingsForceRefresh = src.renderSettingsForceRefresh;
dest.renderSettingsForceRebuildGeometry = src.renderSettingsForceRebuildGeometry;
dest.renderSettingsPerformRendering = src.renderSettingsPerformRendering;
dest.renderSettingsUserRenderMode = src.renderSettingsUserRenderMode;
dest.renderSettingsDistanceShadowmask = src.renderSettingsDistanceShadowmask;
dest.renderSettingsSettingsMode = src.renderSettingsSettingsMode;
dest.renderSettingsFixSeams = src.renderSettingsFixSeams;
dest.renderSettingsDenoise = src.renderSettingsDenoise;
dest.renderSettingsDenoise2x = src.renderSettingsDenoise2x;
dest.renderSettingsEncode = src.renderSettingsEncode;
dest.renderSettingsEncodeMode = src.renderSettingsEncodeMode;
dest.renderSettingsOverwriteWarning = src.renderSettingsOverwriteWarning;
dest.renderSettingsAutoAtlas = src.renderSettingsAutoAtlas;
dest.renderSettingsUnwrapUVs = src.renderSettingsUnwrapUVs;
dest.renderSettingsForceDisableUnwrapUVs = src.renderSettingsForceDisableUnwrapUVs;
dest.renderSettingsMaxAutoResolution = src.renderSettingsMaxAutoResolution;
dest.renderSettingsMinAutoResolution = src.renderSettingsMinAutoResolution;
dest.renderSettingsUnloadScenes = src.renderSettingsUnloadScenes;
dest.renderSettingsAdjustSamples = src.renderSettingsAdjustSamples;
dest.renderSettingsGILODMode = src.renderSettingsGILODMode;
dest.renderSettingsGILODModeEnabled = src.renderSettingsGILODModeEnabled;
dest.renderSettingsCheckOverlaps = src.renderSettingsCheckOverlaps;
dest.renderSettingsSkipOutOfBoundsUVs = src.renderSettingsSkipOutOfBoundsUVs;
dest.renderSettingsHackEmissiveBoost = src.renderSettingsHackEmissiveBoost;
dest.renderSettingsHackIndirectBoost = src.renderSettingsHackIndirectBoost;
dest.renderSettingsTempPath = src.renderSettingsTempPath;
dest.renderSettingsOutPath = src.renderSettingsOutPath;
dest.renderSettingsUseScenePath = src.renderSettingsUseScenePath;
dest.renderSettingsHackAOIntensity = src.renderSettingsHackAOIntensity;
dest.renderSettingsHackAOSamples = src.renderSettingsHackAOSamples;
dest.renderSettingsHackAORadius = src.renderSettingsHackAORadius;
dest.renderSettingsShowAOSettings = src.renderSettingsShowAOSettings;
dest.renderSettingsShowTasks = src.renderSettingsShowTasks;
dest.renderSettingsShowTasks2 = src.renderSettingsShowTasks2;
dest.renderSettingsShowPaths = src.renderSettingsShowPaths;
dest.renderSettingsShowNet = src.renderSettingsShowNet;
dest.renderSettingsOcclusionProbes = src.renderSettingsOcclusionProbes;
dest.renderSettingsTexelsPerMap = src.renderSettingsTexelsPerMap;
dest.renderSettingsTexelsColor = src.renderSettingsTexelsColor;
dest.renderSettingsTexelsMask = src.renderSettingsTexelsMask;
dest.renderSettingsTexelsDir = src.renderSettingsTexelsDir;
dest.renderSettingsShowDirWarning = src.renderSettingsShowDirWarning;
dest.renderSettingsRenderDirMode = src.renderSettingsRenderDirMode;
dest.renderSettingsShowCheckerSettings = src.renderSettingsShowCheckerSettings;
dest.renderSettingsSamplesWarning = src.renderSettingsSamplesWarning;
dest.renderSettingsSuppressPopups = src.renderSettingsSuppressPopups;
dest.renderSettingsPrefabWarning = src.renderSettingsPrefabWarning;
dest.renderSettingsSplitByScene = src.renderSettingsSplitByScene;
dest.renderSettingsSplitByTag = src.renderSettingsSplitByTag;
dest.renderSettingsUVPaddingMax = src.renderSettingsUVPaddingMax;
dest.renderSettingsPostPacking = src.renderSettingsPostPacking;
dest.renderSettingsHoleFilling = src.renderSettingsHoleFilling;
dest.renderSettingsBeepOnFinish = src.renderSettingsBeepOnFinish;
dest.renderSettingsExportTerrainAsHeightmap = src.renderSettingsExportTerrainAsHeightmap;
dest.renderSettingsRTXMode = src.renderSettingsRTXMode;
dest.renderSettingsLightProbeMode = src.renderSettingsLightProbeMode;
dest.renderSettingsClientMode = src.renderSettingsClientMode;
dest.renderSettingsServerAddress = src.renderSettingsServerAddress;
dest.renderSettingsUnwrapper = src.renderSettingsUnwrapper;
dest.renderSettingsDenoiserType = src.renderSettingsDenoiserType;
dest.renderSettingsExportTerrainTrees = src.renderSettingsExportTerrainTrees;
dest.renderSettingsShowPerf = src.renderSettingsShowPerf;
dest.renderSettingsSampleDiv = src.renderSettingsSampleDiv;
dest.renderSettingsBatchPoints = src.renderSettingsBatchPoints;
dest.renderSettingsCompressVolumes = src.renderSettingsCompressVolumes;
dest.renderSettingsRTPVExport = src.renderSettingsRTPVExport;
dest.renderSettingsRTPVSceneView = src.renderSettingsRTPVSceneView;
dest.renderSettingsRTPVHDR = src.renderSettingsRTPVHDR;
dest.renderSettingsRTPVWidth = src.renderSettingsRTPVWidth;
dest.renderSettingsRTPVHeight = src.renderSettingsRTPVHeight;
dest.renderSettingsAtlasPacker = src.renderSettingsAtlasPacker;
dest.renderSettingsAutoAtlas = src.renderSettingsAutoAtlas;
}
public static void CopySettings(ftGlobalStorage src, ftLightmapsStorage dest)
{
dest.renderSettingsBounces = src.renderSettingsBounces;
dest.renderSettingsGISamples = src.renderSettingsGISamples;
dest.renderSettingsGIBackFaceWeight = src.renderSettingsGIBackFaceWeight;
dest.renderSettingsTileSize = src.renderSettingsTileSize;
dest.renderSettingsPriority = src.renderSettingsPriority;
dest.renderSettingsTexelsPerUnit = src.renderSettingsTexelsPerUnit;
dest.renderSettingsForceRefresh = src.renderSettingsForceRefresh;
dest.renderSettingsForceRebuildGeometry = src.renderSettingsForceRebuildGeometry;
dest.renderSettingsPerformRendering = src.renderSettingsPerformRendering;
dest.renderSettingsUserRenderMode = src.renderSettingsUserRenderMode;
dest.renderSettingsDistanceShadowmask = src.renderSettingsDistanceShadowmask;
dest.renderSettingsSettingsMode = src.renderSettingsSettingsMode;
dest.renderSettingsFixSeams = src.renderSettingsFixSeams;
dest.renderSettingsDenoise = src.renderSettingsDenoise;
dest.renderSettingsDenoise2x = src.renderSettingsDenoise2x;
dest.renderSettingsEncode = src.renderSettingsEncode;
dest.renderSettingsEncodeMode = src.renderSettingsEncodeMode;
dest.renderSettingsOverwriteWarning = src.renderSettingsOverwriteWarning;
dest.renderSettingsAutoAtlas = src.renderSettingsAutoAtlas;
dest.renderSettingsUnwrapUVs = src.renderSettingsUnwrapUVs;
dest.renderSettingsForceDisableUnwrapUVs = src.renderSettingsForceDisableUnwrapUVs;
dest.renderSettingsMaxAutoResolution = src.renderSettingsMaxAutoResolution;
dest.renderSettingsMinAutoResolution = src.renderSettingsMinAutoResolution;
dest.renderSettingsUnloadScenes = src.renderSettingsUnloadScenes;
dest.renderSettingsAdjustSamples = src.renderSettingsAdjustSamples;
dest.renderSettingsGILODMode = src.renderSettingsGILODMode;
dest.renderSettingsGILODModeEnabled = src.renderSettingsGILODModeEnabled;
dest.renderSettingsCheckOverlaps = src.renderSettingsCheckOverlaps;
dest.renderSettingsSkipOutOfBoundsUVs = src.renderSettingsSkipOutOfBoundsUVs;
dest.renderSettingsHackEmissiveBoost = src.renderSettingsHackEmissiveBoost;
dest.renderSettingsHackIndirectBoost = src.renderSettingsHackIndirectBoost;
dest.renderSettingsTempPath = src.renderSettingsTempPath;
dest.renderSettingsOutPath = src.renderSettingsOutPath;
dest.renderSettingsUseScenePath = src.renderSettingsUseScenePath;
dest.renderSettingsHackAOIntensity = src.renderSettingsHackAOIntensity;
dest.renderSettingsHackAOSamples = src.renderSettingsHackAOSamples;
dest.renderSettingsHackAORadius = src.renderSettingsHackAORadius;
dest.renderSettingsShowAOSettings = src.renderSettingsShowAOSettings;
dest.renderSettingsShowTasks = src.renderSettingsShowTasks;
dest.renderSettingsShowTasks2 = src.renderSettingsShowTasks2;
dest.renderSettingsShowPaths = src.renderSettingsShowPaths;
dest.renderSettingsShowNet = src.renderSettingsShowNet;
dest.renderSettingsOcclusionProbes = src.renderSettingsOcclusionProbes;
dest.renderSettingsTexelsPerMap = src.renderSettingsTexelsPerMap;
dest.renderSettingsTexelsColor = src.renderSettingsTexelsColor;
dest.renderSettingsTexelsMask = src.renderSettingsTexelsMask;
dest.renderSettingsTexelsDir = src.renderSettingsTexelsDir;
dest.renderSettingsShowDirWarning = src.renderSettingsShowDirWarning;
dest.renderSettingsRenderDirMode = src.renderSettingsRenderDirMode;
dest.renderSettingsShowCheckerSettings = src.renderSettingsShowCheckerSettings;
dest.renderSettingsSamplesWarning = src.renderSettingsSamplesWarning;
dest.renderSettingsSuppressPopups = src.renderSettingsSuppressPopups;
dest.renderSettingsPrefabWarning = src.renderSettingsPrefabWarning;
dest.renderSettingsSplitByScene = src.renderSettingsSplitByScene;
dest.renderSettingsSplitByTag = src.renderSettingsSplitByTag;
dest.renderSettingsUVPaddingMax = src.renderSettingsUVPaddingMax;
dest.renderSettingsPostPacking = src.renderSettingsPostPacking;
dest.renderSettingsHoleFilling = src.renderSettingsHoleFilling;
dest.renderSettingsBeepOnFinish = src.renderSettingsBeepOnFinish;
dest.renderSettingsExportTerrainAsHeightmap = src.renderSettingsExportTerrainAsHeightmap;
dest.renderSettingsRTXMode = src.renderSettingsRTXMode;
dest.renderSettingsLightProbeMode = src.renderSettingsLightProbeMode;
dest.renderSettingsClientMode = src.renderSettingsClientMode;
dest.renderSettingsServerAddress = src.renderSettingsServerAddress;
dest.renderSettingsUnwrapper = src.renderSettingsUnwrapper;
dest.renderSettingsDenoiserType = src.renderSettingsDenoiserType;
dest.renderSettingsExportTerrainTrees = src.renderSettingsExportTerrainTrees;
dest.renderSettingsShowPerf = src.renderSettingsShowPerf;
dest.renderSettingsSampleDiv = src.renderSettingsSampleDiv;
dest.renderSettingsBatchPoints = src.renderSettingsBatchPoints;
dest.renderSettingsCompressVolumes = src.renderSettingsCompressVolumes;
dest.renderSettingsRTPVExport = src.renderSettingsRTPVExport;
dest.renderSettingsRTPVSceneView = src.renderSettingsRTPVSceneView;
dest.renderSettingsRTPVHDR = src.renderSettingsRTPVHDR;
dest.renderSettingsRTPVWidth = src.renderSettingsRTPVWidth;
dest.renderSettingsRTPVHeight = src.renderSettingsRTPVHeight;
dest.renderSettingsAtlasPacker = src.renderSettingsAtlasPacker;
dest.renderSettingsAutoAtlas = src.renderSettingsAutoAtlas;
}
#endif
// List of baked lightmaps
public List<Texture2D> maps = new List<Texture2D>();
public List<Texture2D> masks = new List<Texture2D>();
public List<Texture2D> dirMaps = new List<Texture2D>();
public List<Texture2D> rnmMaps0 = new List<Texture2D>();
public List<Texture2D> rnmMaps1 = new List<Texture2D>();
public List<Texture2D> rnmMaps2 = new List<Texture2D>();
public List<int> mapsMode = new List<int>();
// new props
public List<Renderer> bakedRenderers = new List<Renderer>();
public List<int> bakedIDs = new List<int>();
public List<Vector4> bakedScaleOffset = new List<Vector4>();
#if UNITY_EDITOR
public List<int> bakedVertexOffset = new List<int>();
#endif
public List<Mesh> bakedVertexColorMesh = new List<Mesh>();
public List<Renderer> nonBakedRenderers = new List<Renderer>();
public List<Light> bakedLights = new List<Light>();
public List<int> bakedLightChannels = new List<int>();
#if USE_TERRAINS
public List<Terrain> bakedRenderersTerrain = new List<Terrain>();
public List<int> bakedIDsTerrain = new List<int>();
public List<Vector4> bakedScaleOffsetTerrain = new List<Vector4>();
#endif
public List<string> assetList = new List<string>();
public List<int> uvOverlapAssetList = new List<int>(); // -1 = no UV1, 0 = no overlap, 1 = overlap
public int[] idremap;
public bool usesRealtimeGI;
public Texture2D emptyDirectionTex;
public bool anyVolumes = false;
public bool compressedVolumes = false;
#if UNITY_EDITOR
[System.Serializable]
public class SectorData
{
public string name;
public List<Texture2D> maps = new List<Texture2D>();
public List<Texture2D> masks = new List<Texture2D>();
public List<Texture2D> dirMaps = new List<Texture2D>();
public List<Texture2D> rnmMaps0 = new List<Texture2D>();
public List<Texture2D> rnmMaps1 = new List<Texture2D>();
public List<Texture2D> rnmMaps2 = new List<Texture2D>();
public List<int> mapsMode = new List<int>();
public List<Renderer> bakedRenderers = new List<Renderer>();
public List<int> bakedIDs = new List<int>();
public List<Vector4> bakedScaleOffset = new List<Vector4>();
public List<Mesh> bakedVertexColorMesh = new List<Mesh>();
#if USE_TERRAINS
public List<Terrain> bakedRenderersTerrain = new List<Terrain>();
public List<int> bakedIDsTerrain = new List<int>();
public List<Vector4> bakedScaleOffsetTerrain = new List<Vector4>();
#endif
public List<Renderer> nonBakedRenderers = new List<Renderer>();
}
public List<SectorData> sectors = new List<SectorData>();
#endif
void Awake()
{
ftLightmaps.RefreshScene(gameObject.scene, this);
}
void Start()
{
// Unity can for some reason alter lightmapIndex after the scene is loaded in a multi-scene setup, so fix that
ftLightmaps.RefreshScene2(gameObject.scene, this);//, appendOffset);
}
void OnDestroy()
{
ftLightmaps.UnloadScene(this);
}
}