15 lines
314 B
C#
15 lines
314 B
C#
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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public class Mirror_Zone : UdonSharpBehaviour
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{
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public GameObject[] off;
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public void OnPlayerTriggerExit(VRCPlayerApi Player)
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{
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if (Player.isLocal) for (int i = 0; i < off.Length; i++) off[i].SetActive(false);
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}
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}
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