ArabDesert/Assets/Bakery/BakeryDirectLight.cs

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2024-05-25 09:10:35 +03:00
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System;
using System.Collections;
using System.Collections.Generic;
[ExecuteInEditMode]
[DisallowMultipleComponent]
public class BakeryDirectLight : MonoBehaviour
{
public Color color = Color.white;
public float intensity = 1.0f;
public float shadowSpread = 0.01f;//0.05f;
public int samples = 16;
//public uint bitmask = 1;
public int bitmask = 1;
public bool bakeToIndirect = false;
public bool shadowmask = false;
public bool shadowmaskDenoise = false;
public float indirectIntensity = 1.0f;
public Texture2D cloudShadow;
public float cloudShadowTilingX = 0.01f;
public float cloudShadowTilingY = 0.01f;
public float cloudShadowOffsetX, cloudShadowOffsetY;
public bool supersample = false;
public int UID;
public static int lightsChanged = 0; // 1 = const, 2 = full
static GameObject objShownError;
#if UNITY_EDITOR
void OnValidate()
{
if (lightsChanged == 0) lightsChanged = 1;
}
void OnEnable()
{
lightsChanged = 2;
}
void OnDisable()
{
lightsChanged = 2;
}
public void Start()
{
if (gameObject.GetComponent<BakerySkyLight>() != null ||
gameObject.GetComponent<BakeryPointLight>() != null ||
gameObject.GetComponent<BakeryLightMesh>() != null)
{
if (objShownError != gameObject)
{
EditorUtility.DisplayDialog("Bakery", "Can't have more than one Bakery light on one object", "OK");
objShownError = gameObject;
}
else
{
Debug.LogError("Can't have more than one Bakery light on one object");
}
DestroyImmediate(this);
return;
}
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
if (UID == 0) UID = Guid.NewGuid().GetHashCode(); // legacy
}
void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawSphere(transform.position, 0.1f);
//Gizmos.DrawWireSphere(transform.position, 0.5f);
}
void OnDrawGizmosSelected()
{
Gizmos.color = Color.yellow;
var endPoint = transform.position + transform.forward * 2;
Gizmos.DrawLine(transform.position, endPoint);
//Gizmos.color = Color.blue;
Gizmos.DrawWireSphere(transform.position, 0.2f);
Gizmos.DrawLine(endPoint, endPoint + (transform.position + transform.right - endPoint).normalized * 0.5f);
Gizmos.DrawLine(endPoint, endPoint + (transform.position - transform.right - endPoint).normalized * 0.5f);
Gizmos.DrawLine(endPoint, endPoint + (transform.position + transform.up - endPoint).normalized * 0.5f);
Gizmos.DrawLine(endPoint, endPoint + (transform.position - transform.up - endPoint).normalized * 0.5f);
}
#endif
}