43 lines
909 B
Plaintext
43 lines
909 B
Plaintext
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Shader "Hidden/ftBlack"
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{
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SubShader
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{
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Pass
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{
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Name "META"
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Tags {"LightMode"="Meta"}
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Cull Off
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CGPROGRAM
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#include "UnityCG.cginc"
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struct VertexInput
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{
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float2 uv1 : TEXCOORD1;
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};
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struct v2f_meta2
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{
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float4 pos : SV_POSITION;
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};
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v2f_meta2 vert_meta2 (VertexInput v)
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{
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v2f_meta2 o;
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o.pos = float4(((v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw)*2-1) * float2(1,-1), 0.5, 1);
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return o;
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}
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float4 frag_meta2 (v2f_meta2 i): SV_Target
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{
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return float4(0,0,0,1);
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}
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#pragma vertex vert_meta2
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#pragma fragment frag_meta2
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ENDCG
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}
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}
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}
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