ArabDesert/Assets/Bakery/ftLocalStorage.cs

17 lines
354 B
C#
Raw Permalink Normal View History

2024-05-25 09:10:35 +03:00
using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class ftLocalStorage : ScriptableObject
{
[SerializeField]
public List<string> modifiedAssetPathList = new List<string>(); // marks model as processed
[SerializeField]
public List<int> modifiedAssetPaddingHash = new List<int>();
}