422 lines
16 KiB
Plaintext
422 lines
16 KiB
Plaintext
|
Shader "Bakery/Standard"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_Color("Color", Color) = (1,1,1,1)
|
||
|
_MainTex("Albedo", 2D) = "white" {}
|
||
|
|
||
|
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
|
||
|
|
||
|
_Glossiness("Smoothness", Range(0.0, 1.0)) = 0.5
|
||
|
_GlossMapScale("Smoothness Scale", Range(0.0, 1.0)) = 1.0
|
||
|
[Enum(Metallic Alpha,0,Albedo Alpha,1)] _SmoothnessTextureChannel ("Smoothness texture channel", Float) = 0
|
||
|
|
||
|
[Gamma] _Metallic("Metallic", Range(0.0, 1.0)) = 0.0
|
||
|
_MetallicGlossMap("Metallic", 2D) = "white" {}
|
||
|
|
||
|
[ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0
|
||
|
[ToggleOff] _GlossyReflections("Glossy Reflections", Float) = 1.0
|
||
|
|
||
|
_BumpScale("Scale", Float) = 1.0
|
||
|
_BumpMap("Normal Map", 2D) = "bump" {}
|
||
|
|
||
|
_Parallax ("Height Scale", Range (0.005, 0.08)) = 0.02
|
||
|
_ParallaxMap ("Height Map", 2D) = "black" {}
|
||
|
|
||
|
_OcclusionStrength("Strength", Range(0.0, 1.0)) = 1.0
|
||
|
_OcclusionMap("Occlusion", 2D) = "white" {}
|
||
|
|
||
|
_EmissionColor("Color", Color) = (0,0,0)
|
||
|
_EmissionMap("Emission", 2D) = "white" {}
|
||
|
|
||
|
_DetailMask("Detail Mask", 2D) = "white" {}
|
||
|
|
||
|
_DetailAlbedoMap("Detail Albedo x2", 2D) = "grey" {}
|
||
|
_DetailNormalMapScale("Scale", Float) = 1.0
|
||
|
_DetailNormalMap("Normal Map", 2D) = "bump" {}
|
||
|
|
||
|
[Enum(UV0,0,UV1,1)] _UVSec ("UV Set for secondary textures", Float) = 0
|
||
|
|
||
|
// Blending state
|
||
|
[HideInInspector] _Mode ("__mode", Float) = 0.0
|
||
|
[HideInInspector] _SrcBlend ("__src", Float) = 1.0
|
||
|
[HideInInspector] _DstBlend ("__dst", Float) = 0.0
|
||
|
[HideInInspector] _ZWrite ("__zw", Float) = 1.0
|
||
|
|
||
|
_Volume0("Volume0", 3D) = "black" {}
|
||
|
_Volume1("Volume1", 3D) = "black" {}
|
||
|
_Volume2("Volume2", 3D) = "black" {}
|
||
|
_VolumeMask("Volume Mask", 3D) = "white" {}
|
||
|
_VolumeMin("Volume min", Vector) = (0,0,0)
|
||
|
_VolumeInvSize("Volume Inv Size", Vector) = (1000001, 1000001, 1000001)
|
||
|
|
||
|
[HideInInspector] _BAKERY_2SIDED ("__2s", Float) = 2.0
|
||
|
[Toggle(BAKERY_2SIDEDON)] _BAKERY_2SIDEDON ("Double-sided", Float) = 0
|
||
|
[Toggle(BAKERY_VERTEXLM)] _BAKERY_VERTEXLM ("Enable vertex LM", Float) = 0
|
||
|
[Toggle(BAKERY_VERTEXLMDIR)] _BAKERY_VERTEXLMDIR ("Enable directional vertex LM", Float) = 0
|
||
|
[Toggle(BAKERY_VERTEXLMSH)] _BAKERY_VERTEXLMSH ("Enable SH vertex LM", Float) = 0
|
||
|
[Toggle(BAKERY_VERTEXLMMASK)] _BAKERY_VERTEXLMMASK ("Enable shadowmask vertex LM", Float) = 0
|
||
|
[Toggle(BAKERY_SH)] _BAKERY_SH ("Enable SH", Float) = 0
|
||
|
[Toggle(BAKERY_SHNONLINEAR)] _BAKERY_SHNONLINEAR ("SH non-linear mode", Float) = 1
|
||
|
[Toggle(BAKERY_RNM)] _BAKERY_RNM ("Enable RNM", Float) = 0
|
||
|
[Toggle(BAKERY_MONOSH)] _BAKERY_MONOSH ("Enable MonoSH", Float) = 0
|
||
|
[Toggle(BAKERY_LMSPEC)] _BAKERY_LMSPEC ("Enable Lightmap Specular", Float) = 0
|
||
|
[Toggle(BAKERY_BICUBIC)] _BAKERY_BICUBIC ("Enable Bicubic Filter", Float) = 0
|
||
|
[Toggle(BAKERY_PROBESHNONLINEAR)] _BAKERY_PROBESHNONLINEAR ("Use non-linear SH for light probes", Float) = 0
|
||
|
[Toggle(BAKERY_VOLUME)] _BAKERY_VOLUME ("Use volumes", Float) = 0
|
||
|
[Toggle(BAKERY_VOLROTATION)] _BAKERY_VOLROTATION ("Support volume rotation", Float) = 0
|
||
|
}
|
||
|
|
||
|
CGINCLUDE
|
||
|
#define UNITY_SETUP_BRDF_INPUT MetallicSetup
|
||
|
ENDCG
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Tags { "RenderType"="Opaque" "PerformanceChecks"="False" }
|
||
|
LOD 300
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------
|
||
|
// Base forward pass (directional light, emission, lightmaps, ...)
|
||
|
Pass
|
||
|
{
|
||
|
Name "FORWARD"
|
||
|
Tags { "LightMode" = "ForwardBase" }
|
||
|
|
||
|
Blend [_SrcBlend] [_DstBlend]
|
||
|
ZWrite [_ZWrite]
|
||
|
Cull [_BAKERY_2SIDED]
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma target 3.0
|
||
|
|
||
|
// -------------------------------------
|
||
|
|
||
|
#pragma shader_feature _NORMALMAP
|
||
|
#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
|
||
|
#pragma shader_feature _EMISSION
|
||
|
#pragma shader_feature _METALLICGLOSSMAP
|
||
|
#pragma shader_feature ___ _DETAIL_MULX2
|
||
|
#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||
|
#pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF
|
||
|
#pragma shader_feature _ _GLOSSYREFLECTIONS_OFF
|
||
|
#pragma shader_feature _PARALLAXMAP
|
||
|
#pragma shader_feature UNITY_SPECCUBE_BOX_PROJECTION
|
||
|
|
||
|
#pragma shader_feature BAKERY_VERTEXLM
|
||
|
#pragma shader_feature BAKERY_VERTEXLMDIR
|
||
|
#pragma shader_feature BAKERY_VERTEXLMSH
|
||
|
#pragma shader_feature BAKERY_VERTEXLMMASK
|
||
|
#pragma shader_feature BAKERY_SH
|
||
|
#pragma shader_feature BAKERY_MONOSH
|
||
|
#pragma shader_feature BAKERY_SHNONLINEAR
|
||
|
#pragma shader_feature BAKERY_RNM
|
||
|
#pragma shader_feature BAKERY_LMSPEC
|
||
|
#pragma shader_feature BAKERY_BICUBIC
|
||
|
#pragma shader_feature BAKERY_PROBESHNONLINEAR
|
||
|
#pragma shader_feature BAKERY_VOLUME
|
||
|
#pragma shader_feature BAKERY_VOLROTATION
|
||
|
|
||
|
#pragma multi_compile_fwdbase
|
||
|
#pragma multi_compile_fog
|
||
|
#pragma multi_compile_instancing
|
||
|
// Uncomment the following line to enable dithering LOD crossfade. Note: there are more in the file to uncomment for other passes.
|
||
|
//#pragma multi_compile _ LOD_FADE_CROSSFADE
|
||
|
#pragma multi_compile _ BAKERY_COMPRESSED_VOLUME
|
||
|
|
||
|
#pragma vertex bakeryVertForwardBase
|
||
|
#pragma fragment bakeryFragForwardBase
|
||
|
|
||
|
#include "UnityStandardCoreForward.cginc"
|
||
|
#include "Bakery.cginc"
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
// ------------------------------------------------------------------
|
||
|
// Additive forward pass (one light per pass)
|
||
|
Pass
|
||
|
{
|
||
|
Name "FORWARD_DELTA"
|
||
|
Tags { "LightMode" = "ForwardAdd" }
|
||
|
Blend [_SrcBlend] One
|
||
|
Fog { Color (0,0,0,0) } // in additive pass fog should be black
|
||
|
ZWrite Off
|
||
|
ZTest LEqual
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma target 3.0
|
||
|
|
||
|
// -------------------------------------
|
||
|
|
||
|
|
||
|
#pragma shader_feature _NORMALMAP
|
||
|
#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
|
||
|
#pragma shader_feature _METALLICGLOSSMAP
|
||
|
#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||
|
#pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF
|
||
|
#pragma shader_feature ___ _DETAIL_MULX2
|
||
|
#pragma shader_feature _PARALLAXMAP
|
||
|
|
||
|
#pragma multi_compile_fwdadd_fullshadows
|
||
|
#pragma multi_compile_fog
|
||
|
// Uncomment the following line to enable dithering LOD crossfade. Note: there are more in the file to uncomment for other passes.
|
||
|
//#pragma multi_compile _ LOD_FADE_CROSSFADE
|
||
|
|
||
|
#pragma vertex bakeryVertForwardAdd
|
||
|
#pragma fragment bakeryFragForwardAdd
|
||
|
|
||
|
#include "UnityStandardCoreForward.cginc"
|
||
|
#include "Bakery.cginc"
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
// ------------------------------------------------------------------
|
||
|
// Shadow rendering pass
|
||
|
Pass {
|
||
|
Name "ShadowCaster"
|
||
|
Tags { "LightMode" = "ShadowCaster" }
|
||
|
|
||
|
ZWrite On ZTest LEqual
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma target 3.0
|
||
|
|
||
|
// -------------------------------------
|
||
|
|
||
|
#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
|
||
|
#pragma shader_feature _METALLICGLOSSMAP
|
||
|
#pragma shader_feature _PARALLAXMAP
|
||
|
#pragma multi_compile_shadowcaster
|
||
|
#pragma multi_compile_instancing
|
||
|
// Uncomment the following line to enable dithering LOD crossfade. Note: there are more in the file to uncomment for other passes.
|
||
|
//#pragma multi_compile _ LOD_FADE_CROSSFADE
|
||
|
|
||
|
#pragma vertex vertShadowCaster
|
||
|
#pragma fragment fragShadowCaster
|
||
|
|
||
|
#include "UnityStandardShadow.cginc"
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
// ------------------------------------------------------------------
|
||
|
// Deferred pass
|
||
|
Pass
|
||
|
{
|
||
|
Name "DEFERRED"
|
||
|
Tags { "LightMode" = "Deferred" }
|
||
|
|
||
|
Cull [_BAKERY_2SIDED]
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma target 3.0
|
||
|
#pragma exclude_renderers nomrt
|
||
|
|
||
|
|
||
|
// -------------------------------------
|
||
|
|
||
|
#pragma shader_feature _NORMALMAP
|
||
|
#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
|
||
|
#pragma shader_feature _EMISSION
|
||
|
#pragma shader_feature _METALLICGLOSSMAP
|
||
|
#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||
|
#pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF
|
||
|
#pragma shader_feature ___ _DETAIL_MULX2
|
||
|
#pragma shader_feature _PARALLAXMAP
|
||
|
|
||
|
#pragma shader_feature BAKERY_VERTEXLM
|
||
|
#pragma shader_feature BAKERY_VERTEXLMDIR
|
||
|
#pragma shader_feature BAKERY_VERTEXLMSH
|
||
|
#pragma shader_feature BAKERY_VERTEXLMMASK
|
||
|
#pragma shader_feature BAKERY_SH
|
||
|
#pragma shader_feature BAKERY_MONOSH
|
||
|
#pragma shader_feature BAKERY_SHNONLINEAR
|
||
|
#pragma shader_feature BAKERY_RNM
|
||
|
#pragma shader_feature BAKERY_LMSPEC
|
||
|
#pragma shader_feature BAKERY_BICUBIC
|
||
|
#pragma shader_feature BAKERY_PROBESHNONLINEAR
|
||
|
#pragma shader_feature BAKERY_VOLUME
|
||
|
#pragma shader_feature BAKERY_VOLROTATION
|
||
|
|
||
|
#pragma multi_compile_prepassfinal
|
||
|
#pragma multi_compile_instancing
|
||
|
// Uncomment the following line to enable dithering LOD crossfade. Note: there are more in the file to uncomment for other passes.
|
||
|
//#pragma multi_compile _ LOD_FADE_CROSSFADE
|
||
|
#pragma multi_compile _ BAKERY_COMPRESSED_VOLUME
|
||
|
|
||
|
#pragma vertex bakeryVertDeferred
|
||
|
#pragma fragment bakeryFragDeferred
|
||
|
|
||
|
#include "UnityStandardCore.cginc"
|
||
|
#include "Bakery.cginc"
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------
|
||
|
// Extracts information for lightmapping, GI (emission, albedo, ...)
|
||
|
// This pass it not used during regular rendering.
|
||
|
Pass
|
||
|
{
|
||
|
Name "META"
|
||
|
Tags { "LightMode"="Meta" }
|
||
|
|
||
|
Cull Off
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert_meta
|
||
|
#pragma fragment frag_meta
|
||
|
|
||
|
#pragma shader_feature _EMISSION
|
||
|
#pragma shader_feature _METALLICGLOSSMAP
|
||
|
#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||
|
#pragma shader_feature ___ _DETAIL_MULX2
|
||
|
#pragma shader_feature EDITOR_VISUALIZATION
|
||
|
|
||
|
#include "UnityStandardMeta.cginc"
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Tags { "RenderType"="Opaque" "PerformanceChecks"="False" }
|
||
|
LOD 150
|
||
|
|
||
|
// ------------------------------------------------------------------
|
||
|
// Base forward pass (directional light, emission, lightmaps, ...)
|
||
|
Pass
|
||
|
{
|
||
|
Name "FORWARD"
|
||
|
Tags { "LightMode" = "ForwardBase" }
|
||
|
|
||
|
Blend [_SrcBlend] [_DstBlend]
|
||
|
ZWrite [_ZWrite]
|
||
|
Cull [_BAKERY_2SIDED]
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma target 2.0
|
||
|
|
||
|
#pragma shader_feature _NORMALMAP
|
||
|
#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
|
||
|
#pragma shader_feature _EMISSION
|
||
|
#pragma shader_feature _METALLICGLOSSMAP
|
||
|
#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||
|
#pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF
|
||
|
#pragma shader_feature _ _GLOSSYREFLECTIONS_OFF
|
||
|
|
||
|
//#pragma shader_feature BAKERY_VERTEXLM
|
||
|
//#pragma shader_feature BAKERY_VERTEXLMDIR
|
||
|
//#pragma shader_feature BAKERY_VERTEXLMSH
|
||
|
//#pragma shader_feature BAKERY_VERTEXLMMASK
|
||
|
//#pragma shader_feature BAKERY_SH
|
||
|
//#pragma shader_feature BAKERY_MONOSH
|
||
|
//#pragma shader_feature BAKERY_SHNONLINEAR
|
||
|
//#pragma shader_feature BAKERY_RNM
|
||
|
//#pragma shader_feature BAKERY_LMSPEC
|
||
|
//#pragma shader_feature BAKERY_BICUBIC
|
||
|
|
||
|
// SM2.0: NOT SUPPORTED shader_feature ___ _DETAIL_MULX2
|
||
|
// SM2.0: NOT SUPPORTED shader_feature _PARALLAXMAP
|
||
|
|
||
|
#pragma skip_variants SHADOWS_SOFT DIRLIGHTMAP_COMBINED
|
||
|
|
||
|
#pragma multi_compile_fwdbase
|
||
|
#pragma multi_compile_fog
|
||
|
|
||
|
#pragma vertex bakeryVertForwardBase
|
||
|
#pragma fragment bakeryFragForwardBase
|
||
|
|
||
|
#include "UnityStandardCoreForward.cginc"
|
||
|
#include "Bakery.cginc"
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
// ------------------------------------------------------------------
|
||
|
// Additive forward pass (one light per pass)
|
||
|
Pass
|
||
|
{
|
||
|
Name "FORWARD_DELTA"
|
||
|
Tags { "LightMode" = "ForwardAdd" }
|
||
|
Blend [_SrcBlend] One
|
||
|
Fog { Color (0,0,0,0) } // in additive pass fog should be black
|
||
|
ZWrite Off
|
||
|
ZTest LEqual
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma target 2.0
|
||
|
|
||
|
#pragma shader_feature _NORMALMAP
|
||
|
#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
|
||
|
#pragma shader_feature _METALLICGLOSSMAP
|
||
|
#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||
|
#pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF
|
||
|
#pragma shader_feature ___ _DETAIL_MULX2
|
||
|
// SM2.0: NOT SUPPORTED shader_feature _PARALLAXMAP
|
||
|
#pragma skip_variants SHADOWS_SOFT
|
||
|
|
||
|
#pragma multi_compile_fwdadd_fullshadows
|
||
|
#pragma multi_compile_fog
|
||
|
|
||
|
#pragma vertex bakeryVertForwardAdd
|
||
|
#pragma fragment bakeryFragForwardAdd
|
||
|
|
||
|
#include "UnityStandardCoreForward.cginc"
|
||
|
#include "Bakery.cginc"
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
// ------------------------------------------------------------------
|
||
|
// Shadow rendering pass
|
||
|
Pass {
|
||
|
Name "ShadowCaster"
|
||
|
Tags { "LightMode" = "ShadowCaster" }
|
||
|
|
||
|
ZWrite On ZTest LEqual
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma target 2.0
|
||
|
|
||
|
#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
|
||
|
#pragma shader_feature _METALLICGLOSSMAP
|
||
|
#pragma skip_variants SHADOWS_SOFT
|
||
|
#pragma multi_compile_shadowcaster
|
||
|
|
||
|
#pragma vertex vertShadowCaster
|
||
|
#pragma fragment fragShadowCaster
|
||
|
|
||
|
#include "UnityStandardShadow.cginc"
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------
|
||
|
// Extracts information for lightmapping, GI (emission, albedo, ...)
|
||
|
// This pass it not used during regular rendering.
|
||
|
Pass
|
||
|
{
|
||
|
Name "META"
|
||
|
Tags { "LightMode"="Meta" }
|
||
|
|
||
|
Cull Off
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert_meta
|
||
|
#pragma fragment frag_meta
|
||
|
|
||
|
#pragma shader_feature _EMISSION
|
||
|
#pragma shader_feature _METALLICGLOSSMAP
|
||
|
#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||
|
#pragma shader_feature ___ _DETAIL_MULX2
|
||
|
#pragma shader_feature EDITOR_VISUALIZATION
|
||
|
|
||
|
#include "UnityStandardMeta.cginc"
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
FallBack "VertexLit"
|
||
|
CustomEditor "BakeryShaderGUI"
|
||
|
}
|