ArabDesert/Assets/harry_t/ht8b_desktop/sgameview.shader

56 lines
1.1 KiB
Plaintext
Raw Permalink Normal View History

2024-05-25 09:10:35 +03:00
Shader "harry_t/sgameview"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderQueue"="Transparent" }
Cull Off
ZWrite Off
ZTest Always
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
v2f vert (appdata v)
{
v2f o;
float ratio = (_ScreenParams.x / _ScreenParams.y)*-0.56249999999;
o.vertex = float4( v.vertex.x*2, v.vertex.y*2*ratio, UNITY_NEAR_CLIP_VALUE, 1.0 );
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.uv);
return col;
}
ENDCG
}
}
}