62 lines
1.3 KiB
Plaintext
62 lines
1.3 KiB
Plaintext
|
Shader "harry_t/additive_screen"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_MainTex ("Texture", 2D) = "white" {}
|
||
|
_Noise ("Clouds", 2D) = "white" {}
|
||
|
}
|
||
|
SubShader
|
||
|
{
|
||
|
Tags { "Queue" = "Transparent" }
|
||
|
|
||
|
ZWrite Off
|
||
|
Cull Off
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
Blend One One
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
float2 uv : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float2 uv : TEXCOORD0;
|
||
|
float3 uv1 : TEXCOORD1;
|
||
|
float4 vertex : SV_POSITION;
|
||
|
};
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
sampler2D _Noise;
|
||
|
|
||
|
v2f vert (appdata v)
|
||
|
{
|
||
|
v2f o;
|
||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||
|
o.uv = v.uv;
|
||
|
o.uv1 = mul( unity_ObjectToWorld, v.vertex );
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag (v2f i) : SV_Target
|
||
|
{
|
||
|
// sample the texture
|
||
|
fixed4 col = tex2D(_MainTex, i.uv);
|
||
|
fixed4 noise = tex2D(_Noise, i.uv1.yz + float2( _Time.x, 0.0 ));
|
||
|
|
||
|
return col * noise.r * 1.5;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|