33 lines
430 B
Plaintext
33 lines
430 B
Plaintext
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Shader "harry_t/cuecenter_quest"
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{
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Properties
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{
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_ReColor("Main Color", Color) = (1,1,1,1)
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 200
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CGPROGRAM
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#pragma surface surf Lambert noforwardadd
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sampler2D _MainTex;
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struct Input
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{
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float2 uv_MainTex;
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};
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fixed4 _ReColor;
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void surf (Input IN, inout SurfaceOutput o)
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{
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o.Albedo = fixed4(1,1,1,1);
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o.Emission = _ReColor;
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}
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ENDCG
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}
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}
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