29 lines
738 B
C#
29 lines
738 B
C#
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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using UnityEngine.UI;
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public class mirrors_ui : UdonSharpBehaviour
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{
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public Button[] buttons;
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public GameObject[] Mirrors;
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public void HQ()
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{
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for (int i = 0; i < Mirrors.Length; i++) if (i!=0) Mirrors[i].SetActive(false);
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Mirrors[0].SetActive(!Mirrors[0].activeSelf);
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}
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public void LQ()
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{
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for (int i = 0; i < Mirrors.Length; i++) if (i != 1) Mirrors[i].SetActive(false);
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Mirrors[1].SetActive(!Mirrors[1].activeSelf);
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}
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public void Q()
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{
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for (int i = 0; i < Mirrors.Length; i++) if (i != 2) Mirrors[i].SetActive(false);
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Mirrors[2].SetActive(!Mirrors[2].activeSelf);
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}
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}
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