ArabDesert/Assets/Bakery/ftGlobalStorage.cs

459 lines
13 KiB
C#
Raw Normal View History

2024-05-25 09:10:35 +03:00
using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class ftGlobalStorage : ScriptableObject
{
#if UNITY_EDITOR
[System.Serializable]
public struct AdjustedMesh
{
//[SerializeField]
//public string assetPath;
[SerializeField]
public List<string> meshName;
[SerializeField]
public List<int> padding;
[SerializeField]
public List<int> unwrapper;
};
[System.Serializable]
public struct TagData
{
[SerializeField]
public int tag;
[SerializeField]
public int renderMode;
[SerializeField]
public int renderDirMode;
[SerializeField]
public int bitmask;
[SerializeField]
public bool computeSSS;
[SerializeField]
public int sssSamples;
[SerializeField]
public float sssDensity;
[SerializeField]
public Color sssColor;
[SerializeField]
public bool transparentSelfShadow;
};
[System.Serializable]
public enum Unwrapper
{
Default,
xatlas
};
[System.Serializable]
public enum AtlasPacker
{
Default,
xatlas
}
[System.Serializable]
public enum DenoiserType
{
Optix5 = 5, // "Legacy denoiser"
Optix6 = 6, // Default denoiser
Optix7 = 7, // New denoiser
OpenImageDenoise = 100
};
// UV adjustment
[SerializeField]
public List<string> modifiedAssetPathList = new List<string>();
[SerializeField]
public List<int> modifiedAssetPaddingHash = new List<int>();
// Legacy
[SerializeField]
public List<Mesh> modifiedMeshList = new List<Mesh>();
[SerializeField]
public List<int> modifiedMeshPaddingList = new List<int>();
[SerializeField]
public List<AdjustedMesh> modifiedAssets = new List<AdjustedMesh>();
// UV overlap marks
[SerializeField]
public List<string> assetList = new List<string>();
[SerializeField]
public List<int> uvOverlapAssetList = new List<int>(); // -1 = no UV1, 0 = no overlap, 1 = overlap
[SerializeField]
public bool xatlasWarningShown = false;
[SerializeField]
public bool foundCompatibleSetup = false;
[SerializeField]
public string gpuName = "";
[SerializeField]
public bool runsNonRTX = true;
[SerializeField]
public bool runsOptix5 = true;
[SerializeField]
public bool runsOptix6 = true;
[SerializeField]
public bool runsOptix7 = true;
[SerializeField]
public bool runsOIDN = true;
[SerializeField]
public bool alwaysEnableRTX = false;
[SerializeField]
public bool checkerPreviewOn = false;
[SerializeField]
public bool rtSceneViewPreviewOn = false;
// Defaults
[SerializeField]
public int renderSettingsBounces = 5;
[SerializeField]
public int renderSettingsGISamples = 16;
[SerializeField]
public float renderSettingsGIBackFaceWeight = 0;
[SerializeField]
public int renderSettingsTileSize = 512;
[SerializeField]
public float renderSettingsPriority = 2;
[SerializeField]
public float renderSettingsTexelsPerUnit = 20;
[SerializeField]
public bool renderSettingsForceRefresh = true;
[SerializeField]
public bool renderSettingsForceRebuildGeometry = true;
[SerializeField]
public bool renderSettingsPerformRendering = true;
[SerializeField]
public int renderSettingsUserRenderMode = 0;
[SerializeField]
public bool renderSettingsDistanceShadowmask = false;
[SerializeField]
public int renderSettingsSettingsMode = 0;
[SerializeField]
public bool renderSettingsFixSeams = true;
[SerializeField]
public bool renderSettingsDenoise = true;
[SerializeField]
public bool renderSettingsDenoise2x = false;
[SerializeField]
public bool renderSettingsEncode = true;
[SerializeField]
public int renderSettingsEncodeMode = 0;
[SerializeField]
public bool renderSettingsOverwriteWarning = false;
[SerializeField]
public bool renderSettingsAutoAtlas = true;
[SerializeField]
public bool renderSettingsUnwrapUVs = true;
[SerializeField]
public bool renderSettingsForceDisableUnwrapUVs = false;
[SerializeField]
public int renderSettingsMaxAutoResolution = 4096;
[SerializeField]
public int renderSettingsMinAutoResolution = 16;
[SerializeField]
public bool renderSettingsUnloadScenes = true;
[SerializeField]
public bool renderSettingsAdjustSamples = true;
[SerializeField]
public int renderSettingsGILODMode = 2;
[SerializeField]
public bool renderSettingsGILODModeEnabled = false;
[SerializeField]
public bool renderSettingsCheckOverlaps = false;
[SerializeField]
public bool renderSettingsSkipOutOfBoundsUVs = true;
[SerializeField]
public float renderSettingsHackEmissiveBoost = 1;
[SerializeField]
public float renderSettingsHackIndirectBoost = 1;
[SerializeField]
public string renderSettingsTempPath = "";
[SerializeField]
public string renderSettingsOutPath = "";
[SerializeField]
public bool renderSettingsUseScenePath = false;
[SerializeField]
public float renderSettingsHackAOIntensity = 0;
[SerializeField]
public int renderSettingsHackAOSamples = 16;
[SerializeField]
public float renderSettingsHackAORadius = 1;
[SerializeField]
public bool renderSettingsShowAOSettings = false;
[SerializeField]
public bool renderSettingsShowTasks = true;
[SerializeField]
public bool renderSettingsShowTasks2 = false;
[SerializeField]
public bool renderSettingsShowPaths = true;
[SerializeField]
public bool renderSettingsShowNet = true;
[SerializeField]
public bool renderSettingsOcclusionProbes = false;
[SerializeField]
public bool renderSettingsTexelsPerMap = false;
[SerializeField]
public float renderSettingsTexelsColor = 1;
[SerializeField]
public float renderSettingsTexelsMask = 1;
[SerializeField]
public float renderSettingsTexelsDir = 1;
[SerializeField]
public bool renderSettingsShowDirWarning = true;
[SerializeField]
public int renderSettingsRenderDirMode = 0;
[SerializeField]
public bool renderSettingsShowCheckerSettings = false;
[SerializeField]
public bool renderSettingsSamplesWarning = true;
[SerializeField]
public bool renderSettingsSuppressPopups = false;
[SerializeField]
public bool renderSettingsPrefabWarning = true;
[SerializeField]
public bool renderSettingsSplitByScene = false;
[SerializeField]
public bool renderSettingsSplitByTag = false;
[SerializeField]
public bool renderSettingsUVPaddingMax = false;
[SerializeField]
public bool renderSettingsPostPacking = true;
[SerializeField]
public bool renderSettingsHoleFilling = false;
[SerializeField]
public bool renderSettingsBeepOnFinish = false;
[SerializeField]
public bool renderSettingsExportTerrainAsHeightmap = true;
[SerializeField]
public bool renderSettingsRTXMode = false;
[SerializeField]
public int renderSettingsLightProbeMode = 1;
[SerializeField]
public bool renderSettingsClientMode = false;
[SerializeField]
public string renderSettingsServerAddress = "127.0.0.1";
[SerializeField]
public int renderSettingsUnwrapper = 0;
[SerializeField]
public int renderSettingsDenoiserType = (int)DenoiserType.OpenImageDenoise;
[SerializeField]
public bool renderSettingsExportTerrainTrees = false;
[SerializeField]
public bool renderSettingsShowPerf = true;
[SerializeField]
public int renderSettingsSampleDiv = 1;
//[SerializeField]
//public bool renderSettingsLegacyDenoiser = false;
[SerializeField]
public AtlasPacker renderSettingsAtlasPacker = AtlasPacker.Default;
[SerializeField]
public bool renderSettingsBatchPoints = true;
[SerializeField]
public bool renderSettingsCompressVolumes = false;
[SerializeField]
public bool renderSettingsRTPVExport = true;
[SerializeField]
public bool renderSettingsRTPVSceneView = false;
[SerializeField]
public bool renderSettingsRTPVHDR = false;
[SerializeField]
public int renderSettingsRTPVWidth = 640;
[SerializeField]
public int renderSettingsRTPVHeight = 360;
// Tag overrides
[SerializeField]
public List<TagData> tagOverrides = new List<TagData>();
// Temp
public Dictionary<string, int> modifiedMeshMap;
//public string modifiedMeshPaddingMapAssetName;
public List<int> modifiedMeshPaddingArray;
public List<int> modifiedMeshUnwrapperArray;
// For parallel import
public List<string> texSettingsKey;
public List<Vector2> texSettingsVal;
public void InitModifiedMeshMap(string assetPath) {
modifiedMeshMap = new Dictionary<string, int>();
var index = modifiedAssetPathList.IndexOf(assetPath);
if (index < 0) return;
var m = modifiedAssets[index];
for(int j=0; j<m.meshName.Count; j++)
{
modifiedMeshMap[m.meshName[j]] = j;//m.padding[j];
}
modifiedMeshPaddingArray = m.padding;
modifiedMeshUnwrapperArray = m.unwrapper;
//modifiedMeshPaddingMapAssetName = assetPath;
}
public void ConvertFromLegacy()
{
for(int a=0; a<modifiedAssetPathList.Count; a++)
{
while(modifiedAssets.Count <= a)
{
var str = new AdjustedMesh();
str.meshName = new List<string>();
str.padding = new List<int>();
modifiedAssets.Add(str);
}
var assetPath = modifiedAssetPathList[a];
for(int i=0; i<modifiedMeshList.Count; i++) {
var m = modifiedMeshList[i];
if (m == null) continue;
var mpath = AssetDatabase.GetAssetPath(m);
if (mpath != assetPath) continue;
modifiedAssets[a].meshName.Add(m.name);
modifiedAssets[a].padding.Add(modifiedMeshPaddingList[i]);
}
}
modifiedMeshList = new List<Mesh>();
modifiedMeshPaddingList = new List<int>();
}
public int CalculatePaddingHash(int id)
{
string s = "";
var list = modifiedAssets[id].padding;
for(int i=0; i<list.Count; i++) s += list[i]+"_";
return s.GetHashCode();
}
public TagData DefaultTagData()
{
var d = new TagData();
d.renderMode = 1000; // auto
d.renderDirMode = 1000; // auto
d.computeSSS = false;
d.sssSamples = 16;
d.sssDensity = 10;
d.sssColor = Color.white;
d.transparentSelfShadow = false;
d.bitmask = 1;
return d;
}
#if UNITY_2017_1_OR_NEWER
public void SyncModifiedAsset(int index)
{
var importer = AssetImporter.GetAtPath(modifiedAssetPathList[index]) as ModelImporter;
if (importer == null)
{
Debug.LogError("Can't get importer for " + modifiedAssetPathList[index]);
return;
}
var data = modifiedAssets[index];
var str = JsonUtility.ToJson(data);
var props = importer.extraUserProperties;
// check if Bakery properties already present
int propID = -1;
for(int i=0; i<props.Length; i++)
{
if (props[i].Substring(0,7) == "#BAKERY")
{
propID = i;
break;
}
}
if (propID < 0)
{
// keep existing properties
var newProps = new string[props.Length + 1];
for(int i=0; i<props.Length; i++) newProps[i] = props[i];
props = newProps;
propID = props.Length - 1;
}
props[propID] = "#BAKERY" + str;
importer.extraUserProperties = props;
}
#endif
public void ClearAssetModifications(int index)
{
var importer = AssetImporter.GetAtPath(modifiedAssetPathList[index]) as ModelImporter;
if (importer == null)
{
Debug.LogError("Can't get importer for " + modifiedAssetPathList[index]);
return;
}
modifiedAssetPathList.RemoveAt(index);
modifiedAssets.RemoveAt(index);
modifiedAssetPaddingHash.RemoveAt(index);
EditorUtility.SetDirty(this);
#if UNITY_2017_1_OR_NEWER
var props = importer.extraUserProperties;
if (props == null)
{
Debug.LogError("extraUserProperties is null");
return;
}
var newProps = new List<string>();
for(int i=0; i<props.Length; i++)
{
var prop = props[i];
if (prop.Substring(0,7) != "#BAKERY")
{
newProps.Add(prop);
}
}
importer.extraUserProperties = newProps.ToArray();
#endif
importer.SaveAndReimport();
}
#endif
}