ArabDesert/Assets/QvPen/UdonScript/QvPen_EraserManager.cs

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C#
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2024-05-25 09:10:35 +03:00
using TMPro;
using UdonSharp;
using UnityEngine;
using UnityEngine.UI;
using VRC.SDKBase;
using VRC.Udon.Common;
using VRC.Udon.Common.Interfaces;
#pragma warning disable IDE0044
#pragma warning disable IDE0090, IDE1006
namespace QvPen.UdonScript
{
[DefaultExecutionOrder(20)]
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class QvPen_EraserManager : UdonSharpBehaviour
{
[SerializeField]
private QvPen_Eraser eraser;
// Layer 9 : Player
public int inkColliderLayer = 9;
[SerializeField]
private GameObject respawnButton;
[SerializeField]
private GameObject inUseUI;
[SerializeField]
private Text textInUse;
[SerializeField]
private TextMeshPro textInUseTMP;
[SerializeField]
private TextMeshProUGUI textInUseTMPU;
private void Start() => eraser._Init(this);
public override void OnPlayerJoined(VRCPlayerApi player)
{
if (Networking.LocalPlayer.IsOwner(eraser.gameObject) && eraser.IsUser)
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(StartUsing));
}
public override void OnPlayerLeft(VRCPlayerApi player)
{
if (Networking.IsOwner(eraser.gameObject) && !eraser.IsUser)
eraser.OnDrop();
}
public void StartUsing()
{
eraser.pickuped = true;
respawnButton.SetActive(false);
inUseUI.SetActive(true);
var owner = Networking.GetOwner(eraser.gameObject);
var text = owner != null ? owner.displayName : "Occupied";
if (textInUse)
textInUse.text = text;
if (textInUseTMP)
textInUseTMP.text = text;
if (textInUseTMPU)
textInUseTMPU.text = text;
}
public void EndUsing()
{
eraser.pickuped = false;
respawnButton.SetActive(true);
inUseUI.SetActive(false);
textInUse.text = string.Empty;
}
public void ResetEraser() => eraser._Respawn();
public void Respawn() => eraser._Respawn();
#region Network
public bool _TakeOwnership()
{
if (Networking.IsOwner(gameObject))
{
_ClearSyncBuffer();
return true;
}
else
{
Networking.SetOwner(Networking.LocalPlayer, gameObject);
return Networking.IsOwner(gameObject);
}
}
private bool _isNetworkSettled = false;
private bool isNetworkSettled
=> _isNetworkSettled || (_isNetworkSettled = Networking.IsNetworkSettled);
[UdonSynced]
private Vector3[] _syncedData;
private Vector3[] syncedData
{
get => _syncedData;
set
{
if (!isNetworkSettled)
return;
_syncedData = value;
RequestSendPackage();
if (_syncedData != null)
eraser._UnpackData(_syncedData);
}
}
private bool isInUseSyncBuffer = false;
private void RequestSendPackage()
{
if (VRCPlayerApi.GetPlayerCount() > 1 && Networking.IsOwner(gameObject) && !isInUseSyncBuffer)
{
isInUseSyncBuffer = true;
RequestSerialization();
}
}
public void _SendData(Vector3[] data)
{
if (!isInUseSyncBuffer)
syncedData = data;
}
public override void OnPreSerialization()
=> _syncedData = syncedData;
public override void OnDeserialization()
=> syncedData = _syncedData;
public override void OnPostSerialization(SerializationResult result)
{
isInUseSyncBuffer = false;
if (result.success)
eraser.ExecuteEraseInk();
}
public void _ClearSyncBuffer()
{
syncedData = new Vector3[] { };
isInUseSyncBuffer = false;
}
#endregion
}
}