123 lines
4.1 KiB
C#
123 lines
4.1 KiB
C#
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using JetBrains.Annotations;
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using UdonSharp;
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using UnityEngine;
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namespace UdonSharp.Video
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{
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[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)]
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[AddComponentMenu("Udon Sharp/Video/Utilities/Video Screen Handler")]
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public class VideoScreenHandler : UdonSharpBehaviour
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{
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[SerializeField, NotNull, Tooltip("The video player that this pulls from")]
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private USharpVideoPlayer sourceVideoPlayer;
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[Header("Renderer")]
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[Tooltip("Name of parameter the shader on this renderer uses for the video texture")]
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public string texParam = "_EmissionMap";
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[Tooltip("Name of the parameter the shader on this renderer uses to determine if it should preform color and UV correction on the render texture")]
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public string avProToggleParam = "_IsAVProInput";
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[Tooltip("Sets render textures on the renderer's shared material which allows multiple screens to share the same texture and batch")]
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public bool useSharedMaterial = false;
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[Tooltip("The index of the renderer to set the video texture on")]
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public int rendererIndex = 0;
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[Tooltip("Texture that will be shown on the screen when the video player is not playing a video")]
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public Texture standbyTexture;
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private Renderer targetRenderer;
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private Texture lastRenderTexture;
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private void Start()
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{
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targetRenderer = GetComponent<Renderer>();
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OnEnable();
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}
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private void OnEnable()
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{
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SetSourceVideoPlayer(sourceVideoPlayer);
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}
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private void OnDisable()
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{
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if (sourceVideoPlayer)
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sourceVideoPlayer.UnregisterScreenHandler(this);
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}
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[PublicAPI]
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public Texture GetVideoTexture()
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{
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return lastRenderTexture;
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}
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public void UpdateVideoTexture(Texture renderTexture, bool isAVPro)
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{
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if (renderTexture == lastRenderTexture)
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return;
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if (targetRenderer)
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{
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Material rendererMat;
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// Sadly we can't use property blocks and respect the renderer index at the same time when shared materials are disabled.
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// This is because Unity is bad. Specifically when you set a property block with a specific material index, realtime GI updates do not detect the binding.
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if (useSharedMaterial)
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rendererMat = targetRenderer.sharedMaterials[rendererIndex];
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else
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rendererMat = targetRenderer.materials[rendererIndex];
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if (renderTexture != null)
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{
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rendererMat.SetTexture(texParam, renderTexture);
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if (!string.IsNullOrEmpty(avProToggleParam))
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rendererMat.SetInt(avProToggleParam, isAVPro ? 1 : 0);
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}
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else
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{
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rendererMat.SetTexture(texParam, standbyTexture);
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rendererMat.SetInt(avProToggleParam, 0);
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}
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}
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lastRenderTexture = renderTexture;
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//if (renderTexture == null)
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// Debug.Log("Null texture set");
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//else
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// Debug.Log("Set tex to " + renderTexture);
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}
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public void SetToStandby()
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{
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Material rendererMat;
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if (useSharedMaterial)
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rendererMat = targetRenderer.sharedMaterials[rendererIndex];
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else
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rendererMat = targetRenderer.materials[rendererIndex];
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rendererMat.SetTexture(texParam, standbyTexture);
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if (!string.IsNullOrEmpty(avProToggleParam))
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rendererMat.SetInt(avProToggleParam, 0);
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}
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[PublicAPI]
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public void SetSourceVideoPlayer(USharpVideoPlayer sourcePlayer)
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{
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if (sourcePlayer)
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{
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sourceVideoPlayer.UnregisterScreenHandler(this);
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sourceVideoPlayer = sourcePlayer;
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sourceVideoPlayer.RegisterScreenHandler(this);
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}
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}
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}
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}
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