14 lines
298 B
C#
14 lines
298 B
C#
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using System.Collections.Generic;
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public partial class ftModelPostProcessor : ftModelPostProcessorInternal
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{
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public override void UnwrapXatlas(Mesh m, UnwrapParam param)
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{
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xatlas.Unwrap(m, uparams);
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}
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}
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