ArabDesert/Assets/QvPen/UdonScript/QvPen_Pen.cs

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2024-05-25 09:10:35 +03:00
using UdonSharp;
using UnityEngine;
using VRC.SDK3.Components;
using VRC.SDKBase;
using VRC.Udon.Common.Interfaces;
#pragma warning disable IDE0044
#pragma warning disable IDE0090, IDE1006
namespace QvPen.UdonScript
{
[DefaultExecutionOrder(10)]
[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)]
public class QvPen_Pen : UdonSharpBehaviour
{
public const string _version = "v3.2.5";
#region Field
[Header("Pen")]
[SerializeField]
private TrailRenderer trailRenderer;
[SerializeField]
private LineRenderer inkPrefab;
[SerializeField]
private Transform inkPosition;
private Transform inkPositionChild;
[SerializeField]
private Transform inkPoolRoot;
[System.NonSerialized]
public Transform inkPool;
[System.NonSerialized]
public Transform inkPoolSynced;// { get; private set; }
private Transform inkPoolNotSynced;
private QvPen_LateSync syncer;
[Header("Pointer")]
[SerializeField]
private Transform pointer;
private float _pointerRadius = 0f;
private float pointerRadius
{
get
{
if (_pointerRadius > 0f)
return _pointerRadius;
else
{
var sphereCollider = pointer.GetComponent<SphereCollider>();
sphereCollider.enabled = false;
var s = pointer.lossyScale;
_pointerRadius = Mathf.Min(s.x, s.y, s.z) * sphereCollider.radius;
return _pointerRadius;
}
}
}
[SerializeField]
private float _pointerRadiusMultiplierForDesktop = 3f;
private float pointerRadiusMultiplierForDesktop => isUserInVR ? 1f : Mathf.Abs(_pointerRadiusMultiplierForDesktop);
[SerializeField]
private Material pointerMaterialNormal;
[SerializeField]
private Material pointerMaterialActive;
[Header("Screen")]
[SerializeField]
private Canvas screenOverlay;
[SerializeField]
private Renderer marker;
[Header("Other")]
[SerializeField]
private bool canBeErasedWithOtherPointers = true;
private bool enabledLateSync = true;
private MeshCollider _inkPrefabCollider;
private MeshCollider inkPrefabCollider
=> _inkPrefabCollider ? _inkPrefabCollider : (_inkPrefabCollider = inkPrefab.GetComponentInChildren<MeshCollider>(true));
private GameObject lineInstance;
private bool isUser;
public bool IsUser => isUser;
// Components
private VRC_Pickup _pickup;
private VRC_Pickup pickup => _pickup ? _pickup : (_pickup = (VRC_Pickup)GetComponent(typeof(VRC_Pickup)));
private VRCObjectSync _objectSync;
private VRCObjectSync objectSync
=> _objectSync ? _objectSync : (_objectSync = (VRCObjectSync)GetComponent(typeof(VRCObjectSync)));
// PenManager
private QvPen_PenManager manager;
// Ink
private int inkMeshLayer;
private int inkColliderLayer;
private const float followSpeed = 30f;
private int inkNo;
// Pointer
private bool isPointerEnabled;
private Renderer pointerRenderer;
// Double click
private bool useDoubleClick = true;
private const float clickTimeInterval = 0.2f;
private float prevClickTime;
private float clickPosInterval = 0.01f; // Default: Quest
private Vector3 prevClickPos;
// State
private const int StatePenIdle = 0;
private const int StatePenUsing = 1;
private const int StateEraserIdle = 2;
private const int StateEraserUsing = 3;
private int currentState = StatePenIdle;
private string nameofCurrentState
{
get
{
switch (currentState)
{
case StatePenIdle: return nameof(StatePenIdle);
case StatePenUsing: return nameof(StatePenUsing);
case StateEraserIdle: return nameof(StateEraserIdle);
case StateEraserUsing: return nameof(StateEraserUsing);
default: return string.Empty;
}
}
}
// Sync state
[System.NonSerialized]
public int currentSyncState = SYNC_STATE_Idle;
public const int SYNC_STATE_Idle = 0;
public const int SYNC_STATE_Started = 1;
public const int SYNC_STATE_Finished = 2;
// Ink pool
public const string inkPoolRootName = "QvPen_Objects";
public const string inkPoolName = "InkPool";
private int penId;
public Vector3 penIdVector { get; private set; }
private string penIdString;
private const string inkPrefix = "Ink";
private float inkWidth;
private VRCPlayerApi _localPlayer;
private VRCPlayerApi localPlayer => _localPlayer ?? (_localPlayer = Networking.LocalPlayer);
private int localPlayerId => VRC.SDKBase.Utilities.IsValid(localPlayer) ? localPlayer.playerId : -1;
private bool isCheckedIsUserInVR = false;
private bool/*?*/ _isUserInVR;
private bool/*?*/ isUserInVR => isCheckedIsUserInVR ? _isUserInVR
: (isCheckedIsUserInVR = VRC.SDKBase.Utilities.IsValid(localPlayer)) && (_isUserInVR = localPlayer.IsUserInVR());
#endregion Field
public void _Init(QvPen_PenManager manager)
{
this.manager = manager;
_UpdateInkData();
inkPool = inkPoolRoot.Find(inkPoolName);
var inkPoolRootGO = GameObject.Find($"/{inkPoolRootName}");
if (inkPoolRootGO)
{
inkPoolRoot = inkPoolRootGO.transform;
}
else
{
inkPoolRoot.name = inkPoolRootName;
SetParentAndResetLocalTransform(inkPoolRoot, null);
inkPoolRoot.SetAsFirstSibling();
#if !UNITY_EDITOR
const string ureishi = nameof(ureishi);
Log($"{nameof(QvPen)} {_version}");
#endif
}
SetParentAndResetLocalTransform(inkPool, inkPoolRoot);
penId = string.IsNullOrEmpty(Networking.GetUniqueName(gameObject))
? 0 : Networking.GetUniqueName(gameObject).GetHashCode();
penIdVector = new Vector3((penId >> 24) & 0x00ff, (penId >> 12) & 0x0fff, penId & 0x0fff);
penIdString = $"0x{(int)penIdVector.x:x2}{(int)penIdVector.y:x3}{(int)penIdVector.z:x3}";
inkPool.name = $"{inkPoolName} ({penIdString})";
syncer = inkPool.GetComponent<QvPen_LateSync>();
if (syncer)
syncer.pen = this;
inkPoolSynced = inkPool.Find("Synced");
inkPoolNotSynced = inkPool.Find("NotSynced");
#if !UNITY_EDITOR
Log($"QvPen ID: {penIdString}");
#endif
inkPositionChild = inkPosition.Find("InkPositionChild");
pickup.InteractionText = nameof(QvPen);
pickup.UseText = "Draw";
pointerRenderer = pointer.GetComponent<Renderer>();
pointer.gameObject.SetActive(false);
pointer.transform.localScale *= pointerRadiusMultiplierForDesktop;
marker.transform.localScale = Vector3.one * inkWidth;
#if !UNITY_ANDROID
if (isUserInVR)
clickPosInterval = 0.005f;
else
clickPosInterval = 0.001f;
#endif
}
public void _UpdateInkData()
{
inkWidth = manager.inkWidth;
inkMeshLayer = manager.inkMeshLayer;
inkColliderLayer = manager.inkColliderLayer;
inkPrefab.gameObject.layer = inkMeshLayer;
trailRenderer.gameObject.layer = inkMeshLayer;
inkPrefabCollider.gameObject.layer = inkColliderLayer;
#if UNITY_ANDROID
var material = manager.questInkMaterial;
inkPrefab.widthMultiplier = inkWidth;
trailRenderer.widthMultiplier = inkWidth;
#else
var material = manager.pcInkMaterial;
if (material && material.shader == manager.roundedTrailShader)
{
inkPrefab.widthMultiplier = 0f;
trailRenderer.widthMultiplier = 0f;
material.SetFloat("_Width", inkWidth);
}
else
{
inkPrefab.widthMultiplier = inkWidth;
trailRenderer.widthMultiplier = inkWidth;
}
#endif
inkPrefab.material = material;
trailRenderer.material = material;
inkPrefab.colorGradient = manager.colorGradient;
trailRenderer.colorGradient = CreateReverseGradient(manager.colorGradient);
surftraceMask = manager.surftraceMask;
}
public bool _CheckId(Vector3 idVector)
=> idVector == penIdVector;
#region Data protocol
#region Base
// Mode
public const int MODE_UNKNOWN = -1;
public const int MODE_DRAW = 1;
public const int MODE_ERASE = 2;
public const int MODE_DRAW_PLANE = 3;
// Footer element
public const int FOOTER_ELEMENT_DATA_INFO = 0;
public const int FOOTER_ELEMENT_PEN_ID = 1;
public const int FOOTER_ELEMENT_DRAW_INK_INFO = 2;
//public const int FOOTER_ELEMENT_DRAW_INK_WIDTH = ;
//public const int FOOTER_ELEMENT_DRAW_INK_COLOR = ;
public const int FOOTER_ELEMENT_DRAW_LENGTH = 3;
public const int FOOTER_ELEMENT_ERASE_POINTER_POSITION = 2;
public const int FOOTER_ELEMENT_ERASE_POINTER_RADIUS = 3;
public const int FOOTER_ELEMENT_ERASE_LENGTH = 4;
private int GetFooterSize(int mode)
{
switch (mode)
{
case MODE_DRAW: return FOOTER_ELEMENT_DRAW_LENGTH;
case MODE_ERASE: return FOOTER_ELEMENT_ERASE_LENGTH;
case MODE_UNKNOWN: return 0;
default: return 0;
}
}
private int currentDrawMode = MODE_DRAW;
#endregion
private Vector3 GetData(Vector3[] data, int index)
=> data.Length > index ? data[data.Length - 1 - index] : Vector3.negativeInfinity;
private void SetData(Vector3[] data, int index, Vector3 element)
{
if (data.Length > index)
data[data.Length - 1 - index] = element;
}
private int GetMode(Vector3[] data)
=> data.Length > 0 ? (int)GetData(data, FOOTER_ELEMENT_DATA_INFO).y : MODE_UNKNOWN;
private int GetFooterLength(Vector3[] data)
=> data.Length > 0 ? (int)GetData(data, FOOTER_ELEMENT_DATA_INFO).z : 0;
#endregion
#region Unity events
#region Screen mode
#if !UNITY_ANDROID
private VRCPlayerApi.TrackingData headTracking;
private Vector3 headPos, center;
private Quaternion headRot;
private Vector2 _wh, wh, clampWH;
// Wait for Udon Vector2.Set() bug fix
private /*readonly*/ Vector2 mouseDelta = new Vector2();
private float ratio, scalar;
private float sensitivity = 0.75f;
private bool isScreenMode = false;
private void Update()
{
if (isUserInVR || !isUser)
return;
if (Input.GetKeyDown(KeyCode.Tab))
{
EnterScreenMode();
}
else if (Input.GetKeyUp(KeyCode.Tab))
{
ExitScreenMode();
}
else if (Input.GetKey(KeyCode.Tab))
{
if (Input.GetKeyDown(KeyCode.Delete))
{
manager.SendCustomNetworkEvent(NetworkEventTarget.All, nameof(manager.Clear));
}
else if (Input.GetKey(KeyCode.UpArrow))
{
sensitivity = Mathf.Min(sensitivity + 0.001f, 1.5f);
Log($"Sensitivity -> {sensitivity:f3}");
}
else if (Input.GetKey(KeyCode.DownArrow))
{
sensitivity = Mathf.Max(sensitivity - 0.001f, 0.5f);
Log($"Sensitivity -> {sensitivity:f3}");
}
}
}
private void EnterScreenMode()
{
isScreenMode = true;
marker.enabled = true;
_wh = Vector2.zero;
screenOverlay.gameObject.SetActive(true);
wh = screenOverlay.GetComponent<RectTransform>().rect.size;
screenOverlay.gameObject.SetActive(false);
clampWH = wh / (2f * 1920f * 0.98f);
ratio = 2f * 1080f / wh.y;
}
private void ExitScreenMode()
{
isScreenMode = false;
if (!isSurftraceMode)
marker.enabled = false;
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ChangeStateToPenIdle));
inkPositionChild.localPosition = Vector3.zero;
inkPositionChild.localRotation = Quaternion.identity;
trailRenderer.transform.SetPositionAndRotation(inkPositionChild.position, inkPositionChild.rotation);
}
#endif
#endregion Screen mode
private void LateUpdate()
{
if (!isHeld)
return;
#if !UNITY_ANDROID
if (!isUserInVR && isUser && Input.GetKey(KeyCode.Tab))
{
headTracking = localPlayer.GetTrackingData(VRCPlayerApi.TrackingDataType.Head);
headPos = headTracking.position;
headRot = headTracking.rotation;
center = headRot * Vector3.forward * Vector3.Dot(headRot * Vector3.forward, transform.position - headPos);
scalar = ratio * Vector3.Dot(headRot * Vector3.forward, center);
center += headPos;
// Wait for Udon Vector2.Set() bug fix
// mouseDelta.Set(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"));
{
mouseDelta.x = Input.GetAxis("Mouse X");
mouseDelta.y = Input.GetAxis("Mouse Y");
}
_wh += sensitivity * Time.deltaTime * mouseDelta;
_wh = Vector2.Min(Vector2.Max(_wh, -clampWH), clampWH);
inkPositionChild.SetPositionAndRotation(center + headRot * _wh * scalar, headRot);
}
#endif
if (isSurftraceMode)
{
Vector3 inkPositionPosition;
#if !UNITY_ANDROID
if (isScreenMode)
inkPositionPosition = inkPositionChild.position;
else
#endif
inkPositionPosition = inkPosition.position;
var closestPoint = surftraceTarget.ClosestPoint(inkPositionPosition);
var distance = Vector3.Distance(closestPoint, inkPositionPosition);
#if !UNITY_ANDROID
inkPositionChild.position = Vector3.MoveTowards(closestPoint, inkPositionPosition, inkWidth / 1.999f);
#else
inkPositionChild.position = Vector3.MoveTowards(closestPoint, inkPositionPosition, inkWidth / 1.9f);
#endif
if (distance > surftraceMaxDistance)
ExitSurftraceMode();
}
if (!isPointerEnabled)
{
if (isUser)
trailRenderer.transform.SetPositionAndRotation(
Vector3.Lerp(trailRenderer.transform.position, inkPositionChild.position, Time.deltaTime * followSpeed),
Quaternion.Lerp(trailRenderer.transform.rotation, inkPositionChild.rotation, Time.deltaTime * followSpeed));
else
trailRenderer.transform.SetPositionAndRotation(inkPositionChild.position, inkPositionChild.rotation);
}
}
private readonly Collider[] results = new Collider[4];
public override void PostLateUpdate()
{
if (!isUser)
return;
if (isPointerEnabled)
{
var count = Physics.OverlapSphereNonAlloc(pointer.position, pointerRadius, results, 1 << inkColliderLayer, QueryTriggerInteraction.Ignore);
for (var i = 0; i < count; i++)
{
var other = results[i];
if (other && other.transform.parent && other.transform.parent.parent)
{
if (canBeErasedWithOtherPointers
? other.transform.parent.parent.parent && other.transform.parent.parent.parent.parent == inkPoolRoot
: other.transform.parent.parent.parent == inkPool
)
{
var lineRenderer = other.GetComponentInParent<LineRenderer>();
if (lineRenderer && lineRenderer.positionCount > 0)
{
var data = new Vector3[GetFooterSize(MODE_ERASE)];
SetData(data, FOOTER_ELEMENT_DATA_INFO, new Vector3(localPlayerId, MODE_ERASE, GetFooterSize(MODE_ERASE)));
SetData(data, FOOTER_ELEMENT_PEN_ID, penIdVector);
SetData(data, FOOTER_ELEMENT_ERASE_POINTER_POSITION, pointer.position);
SetData(data, FOOTER_ELEMENT_ERASE_POINTER_RADIUS, Vector3.right * pointerRadius);
_SendData(data);
}
}
//else if (
// false
//)
//{
//
//}
}
results[i] = null;
}
}
}
// Surftrace mode
private bool useSurftraceMode = true;
private const float surftraceMaxDistance = 1f;
private const float surftraceEnterDistance = 0.05f;
private int surftraceMask = ~0;
private Collider surftraceTarget = null;
private bool isSurftraceMode => surftraceTarget;
private void OnTriggerEnter(Collider other)
{
if (isUser && useSurftraceMode && VRC.SDKBase.Utilities.IsValid(other) && !other.isTrigger)
{
if ((1 << other.gameObject.layer & surftraceMask) == 0)
return;
// other.GetType().IsSubclassOf(typeof(MeshCollider))
if (other.GetType() == typeof(MeshCollider) && !((MeshCollider)other).convex)
return;
var distance = Vector3.Distance(other.ClosestPoint(inkPosition.position), inkPosition.position);
if (distance < surftraceEnterDistance)
EnterSurftraceMode(other);
}
}
private void EnterSurftraceMode(Collider target)
{
surftraceTarget = target;
marker.enabled = true;
}
private void ExitSurftraceMode()
{
surftraceTarget = null;
#if !UNITY_ANDROID
if (!isScreenMode)
#endif
marker.enabled = false;
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ChangeStateToPenIdle));
inkPositionChild.localPosition = Vector3.zero;
inkPositionChild.localRotation = Quaternion.identity;
trailRenderer.transform.SetPositionAndRotation(inkPositionChild.position, inkPositionChild.rotation);
}
#endregion Unity events
#region VRChat events
public override void OnPickup()
{
isUser = true;
manager._TakeOwnership();
manager.SendCustomNetworkEvent(NetworkEventTarget.All, nameof(QvPen_PenManager.StartUsing));
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ChangeStateToPenIdle));
}
public override void OnDrop()
{
isUser = false;
manager.SendCustomNetworkEvent(NetworkEventTarget.All, nameof(QvPen_PenManager.EndUsing));
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ChangeStateToPenIdle));
manager._ClearSyncBuffer();
#if !UNITY_ANDROID
ExitScreenMode();
#endif
ExitSurftraceMode();
}
public override void OnPickupUseDown()
{
if (useDoubleClick
&& Time.time - prevClickTime < clickTimeInterval
&& Vector3.Distance(inkPosition.position, prevClickPos) < clickPosInterval
)
{
prevClickTime = 0f;
switch (currentState)
{
case StatePenIdle:
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(DestroyJustBeforeInk));
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ChangeStateToEraseIdle));
break;
case StateEraserIdle:
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ChangeStateToPenIdle));
break;
default:
Error($"Unexpected state : {nameofCurrentState} at {nameof(OnPickupUseDown)} Double Clicked");
break;
}
}
else
{
prevClickTime = Time.time;
prevClickPos = inkPosition.position;
switch (currentState)
{
case StatePenIdle:
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ChangeStateToPenUsing));
break;
case StateEraserIdle:
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ChangeStateToEraseUsing));
break;
default:
Error($"Unexpected state : {nameofCurrentState} at {nameof(OnPickupUseDown)}");
break;
}
}
}
public override void OnPickupUseUp()
{
switch (currentState)
{
case StatePenUsing:
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ChangeStateToPenIdle));
break;
case StateEraserUsing:
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ChangeStateToEraseIdle));
break;
case StatePenIdle:
Log($"Change state : {nameof(StateEraserIdle)} to {nameofCurrentState}");
break;
case StateEraserIdle:
Log($"Change state : {nameof(StatePenIdle)} to {nameofCurrentState}");
break;
default:
Error($"Unexpected state : {nameofCurrentState} at {nameof(OnPickupUseUp)}");
break;
}
}
public void _SetUseDoubleClick(bool value)
{
useDoubleClick = value;
if (isUser)
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ChangeStateToPenIdle));
}
public void _SetEnabledLateSync(bool value)
{
enabledLateSync = value;
}
public void _SetUseSurftraceMode(bool value)
{
useSurftraceMode = value;
if (isUser)
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ChangeStateToPenIdle));
}
private GameObject justBeforeInk;
public void DestroyJustBeforeInk()
{
if (justBeforeInk)
{
Destroy(justBeforeInk);
justBeforeInk = null;
inkNo--;
}
}
private void OnEnable()
{
if (inkPool)
inkPool.gameObject.SetActive(true);
}
private void OnDisable()
{
if (inkPool)
inkPool.gameObject.SetActive(false);
}
private void OnDestroy() => Destroy(inkPool);
#endregion
#region ChangeState
public void ChangeStateToPenIdle()
{
switch (currentState)
{
case StatePenUsing:
FinishDrawing();
break;
case StateEraserIdle:
ChangeToPen();
break;
case StateEraserUsing:
DisablePointer();
ChangeToPen();
break;
}
currentState = StatePenIdle;
}
public void ChangeStateToPenUsing()
{
switch (currentState)
{
case StatePenIdle:
StartDrawing();
break;
case StateEraserIdle:
ChangeToPen();
StartDrawing();
break;
case StateEraserUsing:
DisablePointer();
ChangeToPen();
StartDrawing();
break;
}
currentState = StatePenUsing;
}
public void ChangeStateToEraseIdle()
{
switch (currentState)
{
case StatePenIdle:
ChangeToEraser();
break;
case StatePenUsing:
FinishDrawing();
ChangeToEraser();
break;
case StateEraserUsing:
DisablePointer();
break;
}
currentState = StateEraserIdle;
}
public void ChangeStateToEraseUsing()
{
switch (currentState)
{
case StatePenIdle:
ChangeToEraser();
EnablePointer();
break;
case StatePenUsing:
FinishDrawing();
ChangeToEraser();
EnablePointer();
break;
case StateEraserIdle:
EnablePointer();
break;
}
currentState = StateEraserUsing;
}
#endregion
[System.NonSerialized]
public bool pickuped = false; // protected
public bool isHeld => pickuped;
public void _Respawn()
{
pickup.Drop();
if (Networking.IsOwner(gameObject))
objectSync.Respawn();
}
public void _Clear()
{
foreach (Transform ink in inkPoolSynced)
Destroy(ink.gameObject);
foreach (Transform ink in inkPoolNotSynced)
Destroy(ink.gameObject);
inkNo = 0;
}
private void StartDrawing()
{
trailRenderer.gameObject.SetActive(true);
}
private void FinishDrawing()
{
if (isUser)
{
var data = PackData(trailRenderer, currentDrawMode);
_SendData(data);
}
trailRenderer.gameObject.SetActive(false);
trailRenderer.Clear();
}
private Vector3[] PackData(TrailRenderer trailRenderer, int mode)
{
if (!trailRenderer)
return null;
justBeforeInk = null;
var positionCount = trailRenderer.positionCount;
if (positionCount == 0)
return null;
var data = new Vector3[positionCount + GetFooterSize(mode)];
trailRenderer.GetPositions(data);
SetData(data, FOOTER_ELEMENT_DATA_INFO, new Vector3(localPlayerId, mode, GetFooterSize(mode)));
SetData(data, FOOTER_ELEMENT_PEN_ID, penIdVector);
SetData(data, FOOTER_ELEMENT_DRAW_INK_INFO, new Vector3(inkMeshLayer, inkColliderLayer, enabledLateSync ? 1f : 0f));
return data;
}
public Vector3[] _PackData(LineRenderer lineRenderer, int mode)
{
if (!lineRenderer)
return null;
var positionCount = lineRenderer.positionCount;
if (positionCount == 0)
return null;
var data = new Vector3[positionCount + GetFooterSize(mode)];
lineRenderer.GetPositions(data);
var inkMeshLayer = (float)lineRenderer.gameObject.layer;
var inkColliderLayer = (float)lineRenderer.GetComponentInChildren<MeshCollider>(true).gameObject.layer;
SetData(data, FOOTER_ELEMENT_DATA_INFO, new Vector3(localPlayerId, mode, GetFooterSize(mode)));
SetData(data, FOOTER_ELEMENT_PEN_ID, penIdVector);
SetData(data, FOOTER_ELEMENT_DRAW_INK_INFO, new Vector3(inkMeshLayer, inkColliderLayer, enabledLateSync ? 1f : 0f));
return data;
}
public void _SendData(Vector3[] data) => manager._SendData(data);
private void EnablePointer()
{
isPointerEnabled = true;
pointerRenderer.sharedMaterial = pointerMaterialActive;
}
private void DisablePointer()
{
isPointerEnabled = false;
pointerRenderer.sharedMaterial = pointerMaterialNormal;
}
private void ChangeToPen()
{
DisablePointer();
pointer.gameObject.SetActive(false);
}
private void ChangeToEraser()
{
pointer.gameObject.SetActive(true);
}
public void _UnpackData(Vector3[] data)
{
if (data.Length == 0)
return;
switch (GetMode(data))
{
case MODE_DRAW:
CreateInkInstance(data);
break;
case MODE_ERASE:
if (isUser && VRCPlayerApi.GetPlayerCount() > 1)
tmpErasedData = data;
else
EraseInk(data);
break;
}
}
#region Draw Line
private void CreateInkInstance(Vector3[] data)
{
lineInstance = Instantiate(inkPrefab.gameObject);
lineInstance.name = $"{inkPrefix} ({inkNo++})";
var inkInfo = GetData(data, FOOTER_ELEMENT_DRAW_INK_INFO);
lineInstance.layer = (int)inkInfo.x;
lineInstance.GetComponentInChildren<MeshCollider>(true).gameObject.layer = (int)inkInfo.y;
SetParentAndResetLocalTransform(lineInstance.transform, (int)inkInfo.z == 1 ? inkPoolSynced : inkPoolNotSynced);
var line = lineInstance.GetComponent<LineRenderer>();
line.positionCount = data.Length - GetFooterLength(data);
line.SetPositions(data);
CreateInkCollider(line);
lineInstance.SetActive(true);
justBeforeInk = lineInstance;
}
private void CreateInkCollider(LineRenderer lineRenderer)
{
var inkCollider = lineRenderer.GetComponentInChildren<MeshCollider>(true);
inkCollider.name = "InkCollider";
SetParentAndResetLocalTransform(inkCollider.transform, lineInstance.transform);
var mesh = new Mesh();
{
var tmpWidthMultiplier = lineRenderer.widthMultiplier;
lineRenderer.widthMultiplier = inkWidth;
lineRenderer.BakeMesh(mesh);
lineRenderer.widthMultiplier = tmpWidthMultiplier;
}
inkCollider.GetComponent<MeshCollider>().sharedMesh = mesh;
inkCollider.gameObject.SetActive(true);
}
#endregion
#region Erase Line
private Vector3[] tmpErasedData;
public void ExecuteEraseInk()
{
if (tmpErasedData != null)
EraseInk(tmpErasedData);
tmpErasedData = null;
}
private void EraseInk(Vector3[] data)
{
if (data.Length < GetFooterSize(MODE_ERASE))
return;
var pointerPosition = GetData(data, FOOTER_ELEMENT_ERASE_POINTER_POSITION);
var radius = GetData(data, FOOTER_ELEMENT_ERASE_POINTER_RADIUS).x;
var count = Physics.OverlapSphereNonAlloc(pointerPosition, radius, results, 1 << inkColliderLayer, QueryTriggerInteraction.Ignore);
for (var i = 0; i < count; i++)
{
var other = results[i];
Transform t;
if (other && (t = other.transform.parent) && (t = t.parent) && (t = t.parent) && t.parent == inkPoolRoot)
{
Destroy(other.GetComponent<MeshCollider>().sharedMesh);
Destroy(other.transform.parent.gameObject);
}
results[i] = null;
}
}
#endregion
#region Utility
private Gradient CreateReverseGradient(Gradient sourceGradient)
{
var newGradient = new Gradient();
var newColorKeys = new GradientColorKey[sourceGradient.colorKeys.Length];
var newAlphaKeys = new GradientAlphaKey[sourceGradient.alphaKeys.Length];
{
var length = newColorKeys.Length;
for (var i = 0; i < length; i++)
{
var colorKey = sourceGradient.colorKeys[length - 1 - i];
newColorKeys[i] = new GradientColorKey(colorKey.color, 1f - colorKey.time);
}
}
{
var length = newAlphaKeys.Length;
for (var i = 0; i < length; i++)
{
var alphaKey = sourceGradient.alphaKeys[length - 1 - i];
newAlphaKeys[i] = new GradientAlphaKey(alphaKey.alpha, 1f - alphaKey.time);
}
}
newGradient.SetKeys(newColorKeys, newAlphaKeys);
return newGradient;
}
private void SetParentAndResetLocalTransform(Transform child, Transform parent)
{
if (child)
{
child.SetParent(parent);
child.localPosition = Vector3.zero;
child.localRotation = Quaternion.identity;
child.localScale = Vector3.one;
}
}
#endregion
#region Log
private void Log(object o) => Debug.Log($"{logPrefix}{o}", this);
private void Warning(object o) => Debug.LogWarning($"{logPrefix}{o}", this);
private void Error(object o) => Debug.LogError($"{logPrefix}{o}", this);
private readonly Color logColor = new Color(0xf2, 0x7d, 0x4a, 0xff) / 0xff;
private string ColorBeginTag(Color c) => $"<color=\"#{ToHtmlStringRGB(c)}\">";
private const string ColorEndTag = "</color>";
private string _logPrefix;
private string logPrefix
=> string.IsNullOrEmpty(_logPrefix)
? (_logPrefix = $"[{ColorBeginTag(logColor)}{nameof(QvPen)}.{nameof(QvPen.Udon)}.{nameof(QvPen_Pen)}{ColorEndTag}] ") : _logPrefix;
private string ToHtmlStringRGB(Color c)
{
c *= 0xff;
return $"{Mathf.RoundToInt(c.r):x2}{Mathf.RoundToInt(c.g):x2}{Mathf.RoundToInt(c.b):x2}";
}
#endregion
}
}