ArabDesert/Assets/1-arab desert/udon/mirrors_ui.cs

29 lines
738 B
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
using UnityEngine.UI;
public class mirrors_ui : UdonSharpBehaviour
{
public Button[] buttons;
public GameObject[] Mirrors;
public void HQ()
{
for (int i = 0; i < Mirrors.Length; i++) if (i!=0) Mirrors[i].SetActive(false);
Mirrors[0].SetActive(!Mirrors[0].activeSelf);
}
public void LQ()
{
for (int i = 0; i < Mirrors.Length; i++) if (i != 1) Mirrors[i].SetActive(false);
Mirrors[1].SetActive(!Mirrors[1].activeSelf);
}
public void Q()
{
for (int i = 0; i < Mirrors.Length; i++) if (i != 2) Mirrors[i].SetActive(false);
Mirrors[2].SetActive(!Mirrors[2].activeSelf);
}
}