38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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namespace QvPen.UdonScript.World
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{
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[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
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public class QvPen_PlayerMods : UdonSharpBehaviour
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{
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[SerializeField]
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private float walkSpeed = 2f;
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[SerializeField]
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private float runSpeed = 4f;
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[SerializeField]
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private float strafeSpeed = 2f;
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[SerializeField]
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private float jumpImpulse = 3f;
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[SerializeField]
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private float gravityStrength = 1f;
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[SerializeField]
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private bool useLegacyLocomotion = false;
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public override void OnPlayerJoined(VRCPlayerApi player)
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{
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if (player.isLocal)
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{
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player.SetRunSpeed(runSpeed);
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player.SetWalkSpeed(walkSpeed);
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player.SetStrafeSpeed(strafeSpeed);
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player.SetJumpImpulse(jumpImpulse);
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player.SetGravityStrength(gravityStrength);
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if (useLegacyLocomotion)
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player.UseLegacyLocomotion();
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}
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}
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}
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}
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