ArabDesert/Assets/harry_t/ht8b_shaders/cuecenter_quest.shader

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Shader "harry_t/cuecenter_quest"
{
Properties
{
_ReColor("Main Color", Color) = (1,1,1,1)
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert noforwardadd
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
fixed4 _ReColor;
void surf (Input IN, inout SurfaceOutput o)
{
o.Albedo = fixed4(1,1,1,1);
o.Emission = _ReColor;
}
ENDCG
}
}