304 lines
11 KiB
C
304 lines
11 KiB
C
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#pragma once
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#include <c10/core/DeviceType.h>
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#include <c10/core/impl/InlineDeviceGuard.h>
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#include <c10/core/impl/InlineStreamGuard.h>
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#include <c10/cuda/CUDAMacros.h>
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#include <c10/cuda/impl/CUDAGuardImpl.h>
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#include <cstddef>
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namespace c10::cuda {
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// This code is kind of boilerplatey. See Note [Whither the DeviceGuard
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// boilerplate]
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/// A variant of DeviceGuard that is specialized for CUDA. It accepts
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/// integer indices (interpreting them as CUDA devices) and is a little
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/// more efficient than DeviceGuard (it compiles to straight line
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/// cudaSetDevice/cudaGetDevice calls); however, it can only be used
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/// from code that links against CUDA directly.
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struct CUDAGuard {
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/// No default constructor; see Note [Omitted default constructor from RAII]
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explicit CUDAGuard() = delete;
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/// Set the current CUDA device to the passed device index.
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explicit CUDAGuard(DeviceIndex device_index) : guard_(device_index) {}
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/// Sets the current CUDA device to the passed device. Errors if the passed
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/// device is not a CUDA device.
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explicit CUDAGuard(Device device) : guard_(device) {}
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// Copy is not allowed
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CUDAGuard(const CUDAGuard&) = delete;
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CUDAGuard& operator=(const CUDAGuard&) = delete;
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// Move is not allowed (there is no uninitialized state)
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CUDAGuard(CUDAGuard&& other) = delete;
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CUDAGuard& operator=(CUDAGuard&& other) = delete;
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/// Sets the CUDA device to the given device. Errors if the given device
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/// is not a CUDA device.
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void set_device(Device device) {
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guard_.set_device(device);
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}
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/// Sets the CUDA device to the given device. Errors if the given device
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/// is not a CUDA device. (This method is provided for uniformity with
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/// DeviceGuard).
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void reset_device(Device device) {
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guard_.reset_device(device);
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}
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/// Sets the CUDA device to the given device index.
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void set_index(DeviceIndex device_index) {
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guard_.set_index(device_index);
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}
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/// Returns the device that was set upon construction of the guard
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Device original_device() const {
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return guard_.original_device();
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}
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/// Returns the last device that was set via `set_device`, if any, otherwise
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/// the device passed during construction.
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Device current_device() const {
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return guard_.current_device();
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}
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private:
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/// The guard for the current device.
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c10::impl::InlineDeviceGuard<impl::CUDAGuardImpl> guard_;
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};
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/// A variant of OptionalDeviceGuard that is specialized for CUDA. See
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/// CUDAGuard for when you can use this.
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struct OptionalCUDAGuard {
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/// Create an uninitialized OptionalCUDAGuard.
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explicit OptionalCUDAGuard() : guard_() {}
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/// Set the current CUDA device to the passed Device, if it is not nullopt.
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explicit OptionalCUDAGuard(optional<Device> device_opt)
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: guard_(device_opt) {}
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/// Set the current CUDA device to the passed device index, if it is not
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/// nullopt
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explicit OptionalCUDAGuard(optional<DeviceIndex> device_index_opt)
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: guard_(device_index_opt) {}
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// Copy is not allowed
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OptionalCUDAGuard(const OptionalCUDAGuard&) = delete;
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OptionalCUDAGuard& operator=(const OptionalCUDAGuard&) = delete;
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// See Note [Move construction for RAII guards is tricky]
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OptionalCUDAGuard(OptionalCUDAGuard&& other) = delete;
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// See Note [Move assignment for RAII guards is tricky]
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OptionalCUDAGuard& operator=(OptionalCUDAGuard&& other) = delete;
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/// Sets the CUDA device to the given device, initializing the guard if it
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/// is not already initialized. Errors if the given device is not a CUDA
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/// device.
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void set_device(Device device) {
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guard_.set_device(device);
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}
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/// Sets the CUDA device to the given device, initializing the guard if it is
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/// not already initialized. Errors if the given device is not a CUDA device.
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/// (This method is provided for uniformity with OptionalDeviceGuard).
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void reset_device(Device device) {
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guard_.reset_device(device);
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}
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/// Sets the CUDA device to the given device index, initializing the guard if
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/// it is not already initialized.
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void set_index(DeviceIndex device_index) {
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guard_.set_index(device_index);
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}
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/// Returns the device that was set immediately prior to initialization of the
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/// guard, or nullopt if the guard is uninitialized.
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optional<Device> original_device() const {
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return guard_.original_device();
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}
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/// Returns the most recent device that was set using this device guard,
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/// either from construction, or via set_device, if the guard is initialized,
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/// or nullopt if the guard is uninitialized.
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optional<Device> current_device() const {
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return guard_.current_device();
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}
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/// Restore the original CUDA device, resetting this guard to uninitialized
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/// state.
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void reset() {
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guard_.reset();
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}
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private:
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c10::impl::InlineOptionalDeviceGuard<impl::CUDAGuardImpl> guard_;
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};
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/// A variant of StreamGuard that is specialized for CUDA. See CUDAGuard
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/// for when you can use this.
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struct CUDAStreamGuard {
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/// No default constructor, see Note [Omitted default constructor from RAII]
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explicit CUDAStreamGuard() = delete;
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/// Set the current CUDA device to the device associated with the passed
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/// stream, and set the current CUDA stream on that device to the passed
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/// stream. Errors if the Stream is not a CUDA stream.
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explicit CUDAStreamGuard(Stream stream) : guard_(stream) {}
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/// Copy is disallowed
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CUDAStreamGuard(const CUDAStreamGuard&) = delete;
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CUDAStreamGuard& operator=(const CUDAStreamGuard&) = delete;
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/// Move is disallowed, as CUDAStreamGuard does not have an uninitialized
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/// state, which is required for moves on types with nontrivial destructors.
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CUDAStreamGuard(CUDAStreamGuard&& other) = delete;
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CUDAStreamGuard& operator=(CUDAStreamGuard&& other) = delete;
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/// Resets the currently set stream to the original stream and
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/// the currently set device to the original device. Then,
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/// set the current device to the device associated with the passed stream,
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/// and set the current stream on that device to the passed stream.
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/// Errors if the stream passed is not a CUDA stream.
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///
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/// NOTE: this implementation may skip some stream/device setting if
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/// it can prove that it is unnecessary.
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///
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/// WARNING: reset_stream does NOT preserve previously set streams on
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/// different devices. If you need to set streams on multiple devices
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/// on CUDA, use CUDAMultiStreamGuard instead.
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void reset_stream(Stream stream) {
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guard_.reset_stream(stream);
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}
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/// Returns the CUDA stream that was set at the time the guard was
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/// constructed.
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CUDAStream original_stream() const {
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return CUDAStream(CUDAStream::UNCHECKED, guard_.original_stream());
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}
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/// Returns the most recent CUDA stream that was set using this device guard,
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/// either from construction, or via set_stream.
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CUDAStream current_stream() const {
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return CUDAStream(CUDAStream::UNCHECKED, guard_.current_stream());
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}
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/// Returns the most recent CUDA device that was set using this device guard,
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/// either from construction, or via set_device/reset_device/set_index.
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Device current_device() const {
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return guard_.current_device();
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}
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/// Returns the CUDA device that was set at the most recent reset_stream(),
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/// or otherwise the device at construction time.
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Device original_device() const {
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return guard_.original_device();
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}
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private:
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c10::impl::InlineStreamGuard<impl::CUDAGuardImpl> guard_;
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};
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/// A variant of OptionalStreamGuard that is specialized for CUDA. See
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/// CUDAGuard for when you can use this.
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struct OptionalCUDAStreamGuard {
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/// Create an uninitialized guard.
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explicit OptionalCUDAStreamGuard() : guard_() {}
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/// Set the current CUDA device to the device associated with the passed
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/// stream, and set the current CUDA stream on that device to the passed
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/// stream. Errors if the Stream is not a CUDA stream.
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explicit OptionalCUDAStreamGuard(Stream stream) : guard_(stream) {}
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/// Set the current device to the device associated with the passed stream,
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/// and set the current stream on that device to the passed stream,
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/// if the passed stream is not nullopt.
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explicit OptionalCUDAStreamGuard(optional<Stream> stream_opt)
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: guard_(stream_opt) {}
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/// Copy is disallowed
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OptionalCUDAStreamGuard(const OptionalCUDAStreamGuard&) = delete;
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OptionalCUDAStreamGuard& operator=(const OptionalCUDAStreamGuard&) = delete;
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// See Note [Move construction for RAII guards is tricky]
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OptionalCUDAStreamGuard(OptionalCUDAStreamGuard&& other) = delete;
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// See Note [Move assignment for RAII guards is tricky]
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OptionalCUDAStreamGuard& operator=(OptionalCUDAStreamGuard&& other) = delete;
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/// Resets the currently set CUDA stream to the original stream and
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/// the currently set device to the original device. Then,
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/// set the current device to the device associated with the passed stream,
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/// and set the current stream on that device to the passed stream.
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/// Initializes the guard if it was not previously initialized.
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void reset_stream(Stream stream) {
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guard_.reset_stream(stream);
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}
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/// Returns the CUDA stream that was set at the time the guard was most
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/// recently initialized, or nullopt if the guard is uninitialized.
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optional<CUDAStream> original_stream() const {
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auto r = guard_.original_stream();
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if (r.has_value()) {
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return make_optional(CUDAStream(CUDAStream::UNCHECKED, r.value()));
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} else {
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return nullopt;
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}
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}
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/// Returns the most recent CUDA stream that was set using this stream guard,
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/// either from construction, or via reset_stream, if the guard is
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/// initialized, or nullopt if the guard is uninitialized.
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optional<CUDAStream> current_stream() const {
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auto r = guard_.current_stream();
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if (r.has_value()) {
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return make_optional(CUDAStream(CUDAStream::UNCHECKED, r.value()));
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} else {
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return nullopt;
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}
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}
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/// Restore the original CUDA device and stream, resetting this guard to
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/// uninitialized state.
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void reset() {
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guard_.reset();
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}
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private:
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c10::impl::InlineOptionalStreamGuard<impl::CUDAGuardImpl> guard_;
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};
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/// A variant of MultiStreamGuard that is specialized for CUDA.
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struct CUDAMultiStreamGuard {
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explicit CUDAMultiStreamGuard(ArrayRef<CUDAStream> streams)
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: guard_(unwrapStreams(streams)) {}
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/// Copy is disallowed
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CUDAMultiStreamGuard(const CUDAMultiStreamGuard&) = delete;
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CUDAMultiStreamGuard& operator=(const CUDAMultiStreamGuard&) = delete;
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// See Note [Move construction for RAII guards is tricky]
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CUDAMultiStreamGuard(CUDAMultiStreamGuard&& other) = delete;
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// See Note [Move assignment for RAII guards is tricky]
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CUDAMultiStreamGuard& operator=(CUDAMultiStreamGuard&& other) = delete;
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private:
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c10::impl::InlineMultiStreamGuard<impl::CUDAGuardImpl> guard_;
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static std::vector<Stream> unwrapStreams(ArrayRef<CUDAStream> cudaStreams) {
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std::vector<Stream> streams;
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streams.reserve(cudaStreams.size());
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for (const CUDAStream& cudaStream : cudaStreams) {
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streams.push_back(cudaStream);
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}
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return streams;
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}
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};
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} // namespace c10::cuda
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