ai-content-maker/.venv/Lib/site-packages/torch/include/c10/cuda/CUDAGuard.h

304 lines
11 KiB
C++

#pragma once
#include <c10/core/DeviceType.h>
#include <c10/core/impl/InlineDeviceGuard.h>
#include <c10/core/impl/InlineStreamGuard.h>
#include <c10/cuda/CUDAMacros.h>
#include <c10/cuda/impl/CUDAGuardImpl.h>
#include <cstddef>
namespace c10::cuda {
// This code is kind of boilerplatey. See Note [Whither the DeviceGuard
// boilerplate]
/// A variant of DeviceGuard that is specialized for CUDA. It accepts
/// integer indices (interpreting them as CUDA devices) and is a little
/// more efficient than DeviceGuard (it compiles to straight line
/// cudaSetDevice/cudaGetDevice calls); however, it can only be used
/// from code that links against CUDA directly.
struct CUDAGuard {
/// No default constructor; see Note [Omitted default constructor from RAII]
explicit CUDAGuard() = delete;
/// Set the current CUDA device to the passed device index.
explicit CUDAGuard(DeviceIndex device_index) : guard_(device_index) {}
/// Sets the current CUDA device to the passed device. Errors if the passed
/// device is not a CUDA device.
explicit CUDAGuard(Device device) : guard_(device) {}
// Copy is not allowed
CUDAGuard(const CUDAGuard&) = delete;
CUDAGuard& operator=(const CUDAGuard&) = delete;
// Move is not allowed (there is no uninitialized state)
CUDAGuard(CUDAGuard&& other) = delete;
CUDAGuard& operator=(CUDAGuard&& other) = delete;
/// Sets the CUDA device to the given device. Errors if the given device
/// is not a CUDA device.
void set_device(Device device) {
guard_.set_device(device);
}
/// Sets the CUDA device to the given device. Errors if the given device
/// is not a CUDA device. (This method is provided for uniformity with
/// DeviceGuard).
void reset_device(Device device) {
guard_.reset_device(device);
}
/// Sets the CUDA device to the given device index.
void set_index(DeviceIndex device_index) {
guard_.set_index(device_index);
}
/// Returns the device that was set upon construction of the guard
Device original_device() const {
return guard_.original_device();
}
/// Returns the last device that was set via `set_device`, if any, otherwise
/// the device passed during construction.
Device current_device() const {
return guard_.current_device();
}
private:
/// The guard for the current device.
c10::impl::InlineDeviceGuard<impl::CUDAGuardImpl> guard_;
};
/// A variant of OptionalDeviceGuard that is specialized for CUDA. See
/// CUDAGuard for when you can use this.
struct OptionalCUDAGuard {
/// Create an uninitialized OptionalCUDAGuard.
explicit OptionalCUDAGuard() : guard_() {}
/// Set the current CUDA device to the passed Device, if it is not nullopt.
explicit OptionalCUDAGuard(optional<Device> device_opt)
: guard_(device_opt) {}
/// Set the current CUDA device to the passed device index, if it is not
/// nullopt
explicit OptionalCUDAGuard(optional<DeviceIndex> device_index_opt)
: guard_(device_index_opt) {}
// Copy is not allowed
OptionalCUDAGuard(const OptionalCUDAGuard&) = delete;
OptionalCUDAGuard& operator=(const OptionalCUDAGuard&) = delete;
// See Note [Move construction for RAII guards is tricky]
OptionalCUDAGuard(OptionalCUDAGuard&& other) = delete;
// See Note [Move assignment for RAII guards is tricky]
OptionalCUDAGuard& operator=(OptionalCUDAGuard&& other) = delete;
/// Sets the CUDA device to the given device, initializing the guard if it
/// is not already initialized. Errors if the given device is not a CUDA
/// device.
void set_device(Device device) {
guard_.set_device(device);
}
/// Sets the CUDA device to the given device, initializing the guard if it is
/// not already initialized. Errors if the given device is not a CUDA device.
/// (This method is provided for uniformity with OptionalDeviceGuard).
void reset_device(Device device) {
guard_.reset_device(device);
}
/// Sets the CUDA device to the given device index, initializing the guard if
/// it is not already initialized.
void set_index(DeviceIndex device_index) {
guard_.set_index(device_index);
}
/// Returns the device that was set immediately prior to initialization of the
/// guard, or nullopt if the guard is uninitialized.
optional<Device> original_device() const {
return guard_.original_device();
}
/// Returns the most recent device that was set using this device guard,
/// either from construction, or via set_device, if the guard is initialized,
/// or nullopt if the guard is uninitialized.
optional<Device> current_device() const {
return guard_.current_device();
}
/// Restore the original CUDA device, resetting this guard to uninitialized
/// state.
void reset() {
guard_.reset();
}
private:
c10::impl::InlineOptionalDeviceGuard<impl::CUDAGuardImpl> guard_;
};
/// A variant of StreamGuard that is specialized for CUDA. See CUDAGuard
/// for when you can use this.
struct CUDAStreamGuard {
/// No default constructor, see Note [Omitted default constructor from RAII]
explicit CUDAStreamGuard() = delete;
/// Set the current CUDA device to the device associated with the passed
/// stream, and set the current CUDA stream on that device to the passed
/// stream. Errors if the Stream is not a CUDA stream.
explicit CUDAStreamGuard(Stream stream) : guard_(stream) {}
/// Copy is disallowed
CUDAStreamGuard(const CUDAStreamGuard&) = delete;
CUDAStreamGuard& operator=(const CUDAStreamGuard&) = delete;
/// Move is disallowed, as CUDAStreamGuard does not have an uninitialized
/// state, which is required for moves on types with nontrivial destructors.
CUDAStreamGuard(CUDAStreamGuard&& other) = delete;
CUDAStreamGuard& operator=(CUDAStreamGuard&& other) = delete;
/// Resets the currently set stream to the original stream and
/// the currently set device to the original device. Then,
/// set the current device to the device associated with the passed stream,
/// and set the current stream on that device to the passed stream.
/// Errors if the stream passed is not a CUDA stream.
///
/// NOTE: this implementation may skip some stream/device setting if
/// it can prove that it is unnecessary.
///
/// WARNING: reset_stream does NOT preserve previously set streams on
/// different devices. If you need to set streams on multiple devices
/// on CUDA, use CUDAMultiStreamGuard instead.
void reset_stream(Stream stream) {
guard_.reset_stream(stream);
}
/// Returns the CUDA stream that was set at the time the guard was
/// constructed.
CUDAStream original_stream() const {
return CUDAStream(CUDAStream::UNCHECKED, guard_.original_stream());
}
/// Returns the most recent CUDA stream that was set using this device guard,
/// either from construction, or via set_stream.
CUDAStream current_stream() const {
return CUDAStream(CUDAStream::UNCHECKED, guard_.current_stream());
}
/// Returns the most recent CUDA device that was set using this device guard,
/// either from construction, or via set_device/reset_device/set_index.
Device current_device() const {
return guard_.current_device();
}
/// Returns the CUDA device that was set at the most recent reset_stream(),
/// or otherwise the device at construction time.
Device original_device() const {
return guard_.original_device();
}
private:
c10::impl::InlineStreamGuard<impl::CUDAGuardImpl> guard_;
};
/// A variant of OptionalStreamGuard that is specialized for CUDA. See
/// CUDAGuard for when you can use this.
struct OptionalCUDAStreamGuard {
/// Create an uninitialized guard.
explicit OptionalCUDAStreamGuard() : guard_() {}
/// Set the current CUDA device to the device associated with the passed
/// stream, and set the current CUDA stream on that device to the passed
/// stream. Errors if the Stream is not a CUDA stream.
explicit OptionalCUDAStreamGuard(Stream stream) : guard_(stream) {}
/// Set the current device to the device associated with the passed stream,
/// and set the current stream on that device to the passed stream,
/// if the passed stream is not nullopt.
explicit OptionalCUDAStreamGuard(optional<Stream> stream_opt)
: guard_(stream_opt) {}
/// Copy is disallowed
OptionalCUDAStreamGuard(const OptionalCUDAStreamGuard&) = delete;
OptionalCUDAStreamGuard& operator=(const OptionalCUDAStreamGuard&) = delete;
// See Note [Move construction for RAII guards is tricky]
OptionalCUDAStreamGuard(OptionalCUDAStreamGuard&& other) = delete;
// See Note [Move assignment for RAII guards is tricky]
OptionalCUDAStreamGuard& operator=(OptionalCUDAStreamGuard&& other) = delete;
/// Resets the currently set CUDA stream to the original stream and
/// the currently set device to the original device. Then,
/// set the current device to the device associated with the passed stream,
/// and set the current stream on that device to the passed stream.
/// Initializes the guard if it was not previously initialized.
void reset_stream(Stream stream) {
guard_.reset_stream(stream);
}
/// Returns the CUDA stream that was set at the time the guard was most
/// recently initialized, or nullopt if the guard is uninitialized.
optional<CUDAStream> original_stream() const {
auto r = guard_.original_stream();
if (r.has_value()) {
return make_optional(CUDAStream(CUDAStream::UNCHECKED, r.value()));
} else {
return nullopt;
}
}
/// Returns the most recent CUDA stream that was set using this stream guard,
/// either from construction, or via reset_stream, if the guard is
/// initialized, or nullopt if the guard is uninitialized.
optional<CUDAStream> current_stream() const {
auto r = guard_.current_stream();
if (r.has_value()) {
return make_optional(CUDAStream(CUDAStream::UNCHECKED, r.value()));
} else {
return nullopt;
}
}
/// Restore the original CUDA device and stream, resetting this guard to
/// uninitialized state.
void reset() {
guard_.reset();
}
private:
c10::impl::InlineOptionalStreamGuard<impl::CUDAGuardImpl> guard_;
};
/// A variant of MultiStreamGuard that is specialized for CUDA.
struct CUDAMultiStreamGuard {
explicit CUDAMultiStreamGuard(ArrayRef<CUDAStream> streams)
: guard_(unwrapStreams(streams)) {}
/// Copy is disallowed
CUDAMultiStreamGuard(const CUDAMultiStreamGuard&) = delete;
CUDAMultiStreamGuard& operator=(const CUDAMultiStreamGuard&) = delete;
// See Note [Move construction for RAII guards is tricky]
CUDAMultiStreamGuard(CUDAMultiStreamGuard&& other) = delete;
// See Note [Move assignment for RAII guards is tricky]
CUDAMultiStreamGuard& operator=(CUDAMultiStreamGuard&& other) = delete;
private:
c10::impl::InlineMultiStreamGuard<impl::CUDAGuardImpl> guard_;
static std::vector<Stream> unwrapStreams(ArrayRef<CUDAStream> cudaStreams) {
std::vector<Stream> streams;
streams.reserve(cudaStreams.size());
for (const CUDAStream& cudaStream : cudaStreams) {
streams.push_back(cudaStream);
}
return streams;
}
};
} // namespace c10::cuda